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IC: Dichotomy's Age of Worms Redux, Part V(b)

[sblock=OOC]While Kushnak doesn't know for certain, he is confident that, in a city this size, there would be at least a "shrine" (a small site maintained by a clergy member or two) for every religion somewhere. He is also confident that, again, in a place this size, several of the religions would have moderate to enormous temples. Any such large temple would almost certainly be within the city walls, and they would be more likely to have the ability bring back the dead.

This is all conjecture, of course.

I'm not certain whether that at all answers your question.

Oh, and are you looking for anything in particular for the resting goo?[/sblock]
 

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"Whoever those creatures were, I doubt that they were acting along with the guard of Free City, but we probably shouldn't rule out the possibility. I have a few disguise kits that might help us enter the city as well. It is fairly certain that we can find someone inside the city I suppose.

"First, however, we need to rest. Do we have the money for an inn? Would an inn likely be any safer than a different spot of forest?"
 

"I'd rather not risk an inn, lets just find someplace out of the way that we can prepare for tomorrow. Lets plan on making an early attempt at getting into the city. I'm unsure if they'll appreciate our friends 'state'."
 

Erdolliel simply nods and starts scouting out a secluded place in the surrounding forest. Once camp is established, she begins flipping through her newly acquired spellbooks.
 

Day 41

Erdolliel soon enough finds what appears to be a secluded spot for the pair to rest. Splitting the watch between only two is a bit difficult, and, after all that has happened, Erdolliel and Kushnak get only a fitful night's rest.

But the sun comes up with the dawn, and there is no apparent problems, other than Nethezar being dead.
[sblock=OOC]I have updated the encounters and XP. You've both gained a level.

I'm not actually imposing any sort of penalty for being tired, but you guys are tired, so there.[/sblock]
 

Erdolliel packs up what she can to leave. Before they get too far though, she cocks her head and takes out all of the captured equipment. "Let's see if this actually works..." She states as she focuses on the treasure. [sblock=oc]Cast Detect magic on anything from the octopus on. focus on anything magical to read the auras.[/sblock]
 

"Well, i suppose there's nothing left to do but get to this. I don't think it's worth the risk to attempt deception unless we have more than a bit of make-up. We'll be frank and honest."

"Let's get going."


[sblock=oc]Lets get to town and assuming we get inside without getting arrested, lets look for a temple to, say, Neth's god? if we know. Otherwise some heal-y/helpful god i suppose.

My character sheet is updated.[/sblock]
 

[sblock=OOC]I might have said some of this before, but I don't know.

Two magic longswords from Martal & Regim. Likewise, 3 more from the last 3 you killed.

Ummm... I think that's it... Let me know if there's something else that seems likely that I missed.

And, either Neth told you, or examination of his holy symbol reveals that his god is Boccob.[/sblock]
Kushnak and Erdolliel make their way through the docks district to the closest gate inside the city proper. While there is a good amount of traffic, most of it appears to be locals, and the pair doesn't get nearly the accosting as upon the initial entrance.

After getting inside, some well-placed questions lead Kushnak and Erdolliel to a fairly large temple of Boccob. Shaped like a pyramid, the temple is open for entrance.

Even without speaking to anyone, it seems clear that the people inside share a lot with Nethezar. Virtually all that you see are buried in some tome, except some having very quiet discussions, or a couple examining various items on a large workbench.

A relatively young scribe asks what you need, and, initially, he seems ready to send you away to the church of Pelor for your needs. But after learning that Nethezar is one of Boccob's, the scribe raises his eyebrows and gives a simple "oh." He leaves you for a moment to get someone else.

Soon, the pair is introduced to Scholar Venli, a middle-aged elf. "We can help you," he says dispassionately. "However, not even for our clergy can we do this service for free. You may be aware that there are varying degrees of remedies available." He then explains, in thorough detail, the different spells that can do the trick, and the monetary requirements of each. "We do have the expensive regents available, and there will, of course, be no fee for casting the spells themselves, only the materials. And, for those expenses, we are willing to accept various types of assets as forms of payment.

"What would you prefer?"
 

Erdolliel does a quick inventory of the treasure in her head before addressing the cleric. "Thank you for the explanation, Scholar, could you give us one moment to confer on the payment?" She then steps to the side and talks to Kushnak.[sblock=oc]I think we should do Raise dead and I think we should sell the stuff I highlighted red on the sheet to afford it. That combined with some of the jewels should cover us, although we don't really know what the jewels are worth. What do you all think?[/sblock]
 
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"I don't believe he would appreciate the 'risk' associated with the most affordable option. But we don't need him particularly healthy either."

[sblock=oc]while a bugbear neth WOULD be cool, Raise dead will do just fine, and i'm good with the suggested payment.[/sblock]
 

Into the Woods

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