IC: Dichotomy's Age of Worms Redux, Part V(b)

Erdolliel moves back to the group. "It is not down there anymore. Should we investigate the hallway? Or rest in a defensible area for a little while. I have used up some of my spells, but still have plenty." [sblock=oc]I take it the new hallway is still visible in the pedestal room?[/sblock]
 

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[sblock=OOC]Yes, it is visible.[/sblock]
"Well, does this change our plans?" Nethezar asks.
[sblock=OOC]Yes, that was intentionally not really saying anything...[/sblock]
 

"We couldn't rest safely anywhere in this place now anyway, we might as well pursue this creature if at all possible."

[sblock=oc]So lets go. If everyone agrees, Kushnak will cast extended Fly and help get people over without drowning as necessary.[/sblock]
 

Erdolliel merely nods and moves to the edge of the platform to get help across the water.[sblock=oc]Once over there she'll hide and look down the hallway.[/sblock]
 

"I have nearly all of my magic still," Nethezar comments as he waits for Kushnak to ferry him across.

Without incident, Kushnak carries the others across, and in short order they start down the hallway.

Unlike the rest of the complex, this hall is not light with the pale blue light of the everburning torches, to which you'd become accustomed. After about 50 feet, near the distance where, for Nethezar at least, the light of the prior room is nearing uselessness, the hall abruptly changes. Instead of the square walls and floor, you see an intersection where the floor is roughly flat, but the walls and ceiling are actually made of the top three-quarters of a circle. The floor also drops at the intersection, with paths going forward and to both sides, and is covered in a layer of water.

"Is that... the Free City's sewer system?" Nethezar opines.

In short, that is precisely what it looks like.
 

"Well, I guess we know how they got in and out of the warehouse so much without anyone asking too many questions. Unless they didn't know about this passage either. I suppose we could have kept one of the cursed elves alive, but they would probably just lie to us anyway.

Actually...
Erdolliel muses for a second, "Do you think that the speak with dead trick that you used ont he lizardmen would work on the drow? It might be faster in the long run to see if there was a definite path than to try and track squidface through the muck."

As the others discuss the option, Erdolliel tries her luck at finding tracks in the sewers.[sblock=oc]Survival +2 if the DC is less than 10 she can follow any tracks found (well provided she rolls higher than the DC of course). If the survival check fails, she'll do a search check for tracks, but won't be able to follow them.[/sblock]
 

Erdolliel finds a footprint, but cannot follow it anywhere.
[sblock=OOC]Is it just me, or does that not make a ton of sense, aside from the fact that they need to make the Track feat relevant? Anyway...[/sblock]
 


"Waiting to cast that spell will require the same rest as we were hoping to avoid. It doesn't seem likely that we're going to simply stumble on him however.

I don't believe we can risk stumbling around in the sewers, only to be ambushed by 50 more of those creatures. We stand a better chance of fighting or fleeing from a place we are more familiar with. I don't believe we will get any useful information out of these drow, even if we can find a way to communicate with them."


[sblock=oc]kushnak can't speak elven, or drow. i'm pretty sure kushnak had the speak with dead scroll, i'm not sure who actually cast the spell though.[/sblock]
 

"He may be correct about the utility of the spell," Nethezar offers, tapping his chin with his index finger. "Even with the appropriate spell, there are only so many questions that can be asked. Unless the drow can literally name a specific location, like 'beneath the Crooked House' for example, they may not even be able to lead us to this... 'Squidface.'"
 

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