IC: Dichotomy's Age of Worms Redux, Part V(b)

Completely calmly, Eligos responds, "I trust there is reasoning behind your... speculations. I do not know of what creatures you have 'cleared out.' Nor have I heard of any ambush. As for 'hastily preparing to leave,' there is nothing hasty about it. I am on my way to the Great Library, where I have gone each day of the last five, to continue my research for you.

"There is, however,"
Eligos continues, "obviously something amiss and on your mind. Please, do come inside. Rest, and tell me what has happened."

Eligos takes a step back from the door, motioning for you to come inside. "Pollard, bring tea, coffee, and biscuits. We'll be in the parlor." He turns and begins walking through the grand foyer, toward the parlor where you first met him.
 

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[sblock=OOC]You rolled... Oh wait... Almost got me there.

Anyway, Erdolliel doesn't sense anything. And, in case o3 is around somewhere, Kushnak doesn't either. And Nethezar, at least for the moment, doesn't give any nonverbal cues that he's noticed anything.[/sblock]
 


Kushnak eyes Erdolliel and Eligos suspiciously.

" These recent days have been.... eventful."

"Would you prefer that we start with our kidnapping and magical molestation or jump immediately to the race of shape shifting fiends who, until recently, had a magic device capable of producing gems which provided the ability to hold a persons very thoughts in your hand(who by the way have used this power to leverage absolute control over any number of this city's denizens)?"

"We are not simply country bumpkins trying to delay you investigation due to lack of attention paid. This city is unsafe and if we are going be allowed to follow the task that brought us to you to it's end, we need some explanations."


[sblock=oc] given the volume of events in the last 2 days? i'm not sure we want to word for word recount them, but i'm also not sure how we want to handle the 'retelling'. essentially i think we tell him everything and ask specific questions either ic or oc[/sblock]

[sblock=oc]also, incase you failed to notice, i still suck[/sblock]
 

[sblock=oc]Let's give him a good retelling, yeah. If he has any specific questions we can answer them. I don't know if we have any specific questions past "what's an illithid?"[/sblock]
 

Eligos stops mid-stride as Kushnak begins. His face turns grim as the half-orc talks.

"I will provide whatever explanations I can," he says, less calmly than before. "The parlor, please. We will take as much time as you need, so begin wherever you wish."

Speaking in turns, you relate the events of the last few days: Erdolliel's replacement after meeting with the city guard; "Nethezar" stabbing Tarquin at the Crooked House, and the subsequent battle with the merchant; the surrender to law enforcement, and being moved to the Sodden Hold warehouse during the night; Martal and Regim; Ilya Starmane; the other prisoner in the cells, who seemed to have nothing but insane ravings to tell; the incident with the cube, the four alien-like humanoids, and the deaths of Bazrim and Eskard; the area beneath the Sodden Hold; more of the creatures; finding the "real" Erdolliel; the planning room, with the map of the Free City; Nethezar's death and revival (though Nethezar skirts discussion around the details at the temple); the gem and the contraption that created it; the fake Allustan; the notes and other documents in the fake's bedchamber; the drow, with the yellow phosphorescent fungus; what the speak with dead spell revealed; and the illithid.

Eligos purses his lips as he listens intently, but he never interjects until the telling is complete.

"You have done more in the last few days than many adventurers do in a career. Those creatures are, indeed, doppelgangers. They are, obviously, natural spies and assassins. While they tend to thrive on manipulation, I've never heard of them amassing in that great of numbers, or acquiring as much influence as they have in the Free City. Their ability to shapechange is natural, not magical. That is why Nethezar could not dispel the merchant. The merchant, of course, was surely a doppelganger as well, but rendering it unconscious does not force it into its natural form like killing it does.

"They also have the natural ability to read surface thoughts. This makes their possession of these gems even more dangerous, since they need no magic to access the memories within.

"It is, quite frankly, beyond me to investigate the nature and extent of the doppelgangers' infiltration. But, of course, there are those who thrive off of that work. If you can find an investigator, perhaps with the city guard, that has not been... compromised... hopefully something can be done to repair the damage that has been done. Unfortunately, especially with the possible existence of more of these gems, the only way to ensure that someone is not a doppelganger is through true seeing."


Eligos pauses a moment, slips some tea, and sighs. "As terrible as that all is on its own, the involvement of an illithid compounds the problem immensely. This note,"[sblock=Note]I have a task for you, thrall. Meet me at the sewer junction beneath the cold forge and I will give you the details. There are some troublesome small minds that must be removed. Signed with the same symbol that was on the fake-Allustan's forehead.[/sblock]"It is clearly indicative that the doppelganger leader was itself a pawn of the illithid."

As Eligos continues, he finds a book and shows you a few detailed drawings. "Illithids, or mind flayers, are evil and manipulative in ways that doppelgangers cannot match. While doppelgangers use subtly and deception, Illithids have power over the mind. You are likely familiar with magic spells that can influence others. Illithids have these kinds of powers naturally, compelling obedience with just a thought. They also... eat brains. Do not allow one to grip your head with its tentacles. Above all, however, they are most dangerous simply because they are extremely intelligent. They know how to use their powers to gain the most leverage."

Eligos pauses there, taking a large gulp of his tea.
 

"Having one of those... thralls... impersonate me was insulting enough. Having squid face eat my brain would really suck." Erdolliel opines, "Where might this cold forge be? How could we get some form of true seeing?"
 

"Even 'true sight' won't let us know whether an investigator has already been compromised by these beings." Kushnak laments.

"Part of me believes that if we are to follow this green worm infestation and plot to it's end, it's unwise and unsafe to chase after this shadowy organization, but the rest of me seems sure that they may be one in the same, as evil is often abed with evil."

"We will seek an investigator, assuming we can acquire some means of true seeing, and give them all we know, but unless they can provide us some support or direction we should not run around the sewers chasing this 'illithid'."

"Can you recommend a perhaps safer, more discrete location to use as a base? I doubt the crooked house will have us back and even were they to it seems impossibly compromised. And any likely candidates for an 'investigator' would be helpful too. We a particularly.... personable... group, we may have trouble getting someones attention."
 

Eligos addresses each query in turn. "I do not specifically know of any 'cold forge.' However, the 'beggar's gold' the dead drow mentioned is, in fact, the fungus which caked their boots. It is a relatively harmless fungus that grows in underground urban environments. It is, further, most often found in sewers where runoff from smithies is found. If you can find this 'cold forge' and then beggar's gold in the sewers beneath it, you will find this illithid's lair.

"If you choose to use true seeing, you can find scrolls for the spell at any of the decent shops in the city. Some magic artisans even make gems that confer the ability, however, they are extremely expensive.

"As for a new base of operations, you are probably right to avoid the Crooked House. After some time has passed and this has blown over somewhat, I shall have to visit Tarquin to put him at ease and make any amends necessary. The Free City, of course, has all kinds of establishments, depending upon the specific characteristics you seek. I'll make a list for you."
Eligos pulls a sheet of paper from a small table nearby and writes down a few establishments.
[sblock=OOC]When it comes time to actually find a place, just let me know in general what sort of place you want (i.e. opulent/poor, fortress-like/obscure, etc.).[/sblock]
While Eligos writes, Nethezar scratches his chin and muses out loud. "The doppelgangers went to a lot of trouble. They kidnapped Erdolliel and replaced her. They framed me for the attempted murder of Tarquin. Once we were arrested, they used their influence to get us moved to the Sodden Hold. This took a great effort, and the doppelgangers risked a lot, including, as it turns out, both their lives and the secrecy and extent of their infiltration of the Free City."

Nethezar's face pales as his mind reaches his conclusion. "In short, this was not some random scheme. We must be the 'troublesome small minds that must be removed.' The illithid wanted us dead well before we killed its thralls and, potentially, destroyed their influence in the Free City. For what reason could we have been so important to the illithid, if not the things that we have uncovered? It must be connected. And, having utterly failed with the doppelgangers, what might the illithid do next to attack us?"
 

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