IC: Dichotomy's Age of Worms Redux, Part V(b)

Erdolliel acts as the mop up crew.[sblock=oc]If #2 isn't dead full attack it. +13/+8 1d8+6 (those numbers look way more impressive when I remember to add all the plusses in...)

If #2 is dead, she'll search all 3 bodies.[/sblock]
 

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Kushnak with grim focus turns to the final foe. The half-orc carves two clean slices through the air. When he's done, the drow literally falls into two pieces on the floor.

Shortly thereafter, the darkness spell ends.

"Are they dead yet?" Nethezar inquires.
[sblock=OOC]Kushnak: full attack 2, 11+, 11+, miss chances 72, 67, both hit, 21 damage and 18 damage; he's dead jim
The other two drow: one stabilizes (9), the other bleeds and dies (93)

Combat is over.[/sblock]
 

Erdolliel searches the two dead bodies before approaching the third "We don't need this one do we? The last one wasn't particularly useful." Erdolliel asks as she pulls out a dagger.[sblock=oc]Search (+17) all bodies and coup de gras the final body if Kushnak doesn't object.[/sblock]
 

Kushnak nods his head at Erdolliel's motion to finish the remaining drow.


"We should keep moving. It's likely they've warned others of our arrival."
 

Erdolliel searches the drow and finds some fairly standard equipment. She then slits the throat of the last drow, and finds more equipment on him.
[sblock=OOC]three mwk rapiers, three mwk hand crossbows, three chain shirts, three potions, two alchemist fires

I am assuming that you guys will check the potions. If you guys want to wait and not check the potions until later, we can keep the rolls. Of the potions, Erd and Neth each ID two of them as cure moderate wounds. You both fail to ID the last potion... But, since you found one potion on each body, you might have a good guess...[/sblock]
 

Erdolliel nods to Kushnak and continues to scout the path. [sblock=oc]Hide (+15) Move Silently at normal speed (+10 after adjustments) and fly along the ceiling to the North. listen +13 spot +13 Is anyone keeping track of our minutes for fly?[/sblock]
 

With the light from Nethezar shining the way forward, Erdolliel stealthily hovers near the cavern's ceiling and scouts ahead.

The passage slopes gently downward and ends in a large chamber dominated on the far side by a pool of water formed by a leaking cistern above before flowing out of the room in a thin stream. Something in the pool glows pale green, bathing the room in shifting curtains of light.

Near the pool, Erdolliel can make out what appears to be a large serpent or snake of some kind, but she cannot make out any details. It does not seem to have noticed her.

[sblock=OOC]I've sorta voted best house precisely how far Erdolliel can see. The snake thing is the large O. It is far enough away from Neth's light that it is shadowy illumination.

I haven't particularly kept track of the flying time. Maybe I'll figure it out later...[/sblock]
 

Erdolliel lashes out with rays of fire.[sblock=oc]Dodge bonus on O. Scorching ray O touch attack +10, 2 bolts 4d6 each +4d6 Sneak Attack (does that apply to each bolt? I don't think so, but I can't remember)[/sblock]
 

[sblock=oc]Must be waitin on me. Not sure if i can see the thing or not, but assuming i can't(since you didn't explicitly say), Kush will keep moving until he sees the thing, or Erd says something[/sblock]
 

Erdolliel summons forth bolts of flame that slam right into the face of the creature, which squeals in agony. As she looks at the creature, she feels some kind of power tug at her mind, but the elf ignores it.

"That's our cue," Nethezar shrugs and hustles toward the sound. As he enters the room, however, Nethezar's eyes meet the creature's. "Stop, Erdolliel!" the scholar shouts. He continues to move toward the creature and actually casts a potent healing spell on it.

[sblock=OOC]Image shack broken. Running really late. Will upload when can. Fixed!

I chatted with Ti. We aren't technically in rounds until she makes her attack. She is waiting until the light gets closer so that she gets sneak attack. That's why I moved K and N north one square.

And sorry for not being clear earlier. There is a slight downward slope which prevents Kush from seeing O. After 10 more feet, he'll have an unobstructed view.

Erdolliel: Will save 16+, success; scorching ray O, 15+ hit, 19+ hit, 61 damage

I'm pretty sure that you get sneak attack for both rays.
SRD said:
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC[...]
SRD said:
Each ray requires a ranged touch attack to hit[...]

Surprise round over. Next round:

Nethezar: moves; concealment chance 45; will save 3+ fail; finishes move; spontaneous CCW 26 hps

Status & Init:
Nethezar (24)
Kushnak (21)
O (16): 35 damage
Erdolliel (14)[/sblock]
 
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