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IC: Dichotomy's Age of Worms Redux, Part V(b)

The elf quickly scrambles back and blasts the room with a burst of magical fire. The shrieking from the toadstools dies out and they become puddles of dead plant matter, and even the yellow fungus burns away.

"I don't suppose it is just random chance that the entrance to the illithid's lair happens to have such handy noise-makers to signal our arrival..." Nethezar grumbles. He looks at Erdolliel. "Are you alright?"
[sblock=OOC]The appropriate skill would be Knowledge (nature). Untrained, it is just an Int check, but you can't know anything with a DC higher than 10, so Erd is out of luck.

The fireball does 21 damage... More than enough.[/sblock]
 

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"No." Erdolliel coughs up some more, trying to rid her lungs of the spores. "At least I won't be if the poison has a second wave."[sblock=oc]Poisons usually have a second wave a minute later right? and I'm assuming Erdolliel has basic knowledge of poisons.[/sblock]
 

"These will help," Nethezar offers, casting first one spell, then another.
[sblock=OOC]lesser restoration restores 4 of the lost CON; guidance will give Erd +1 on the next save. Yes, poison does usually require a second save, and I think it is fair enough to let you guys think of that possibility.[/sblock]
 

"Thanks" The elf replies. "The monster almost certainly knows we're here, but hopefully he won't know exactly where." The elf then gets ready to scout ahead again.[sblock=oc]Spot +13 Listen +13 Hide +15 Move Silently +15 Search +16 Same plan as before, hide, then scout ahead by checking the squares before I advance starting at the square where she got sprayed by the yellow crap. E, E, NE, then see where the map leads before she proceeds from there.[/sblock]
 

Kushank considers a moment and casts another spell on Erdolliel before she moves away.

"I'm sure that there will be confrontation shortly. We should be prepared."

[sblock=oc]Extended Bears Endurance Will help maybe. [/sblock]
 


Erdolliel slowly moves ahead, with the other following behind. The cavern narrows to a small tunnel. Erdolliel catches a flicker of Nethezar's light reflect off of something on the floor of the tunnel. She pauses and sees that the floor appears to be covered with some liquid. Looking around a bit more, she can tell that, off to the right, there is a ledge about 10 feet off the ground, though she cannot see what, if anything, might be atop it.
 

Erdolliel attempts to determine what the liquid is.[sblock=oc]Not sure if this will work, but can she do a Spellcraft check (+17) like she would for a potion? My logic being that if it were an acid or a poison of some sort in a bottle she'd have a shot at it, so why not spread out across a floor? [/sblock]
 


Erdolliel looks more closely at the liquid on the floor and gives it a good sniff. While the elf feels confident that the substance is not magical, she's not sure what mundane liquid it might be. It is certainly not merely water, and Erdolliel thinks it smells a bit like lantern oil.
[sblock=OOC]It isn't magic, so I don't think spellcraft would do it. That doesn't lead a whole lot of logical options. I'm sorta houseruling that a raw INT check would give you something. And I rolled a 20. So, there's your hint.[/sblock]
 

Into the Woods

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