• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IC: Dichotomy's Age of Worms Redux, Part V(b)

Kushnak focuses on finishing the fleeing enemy.

[sblock=oc]Can i 5' step? It looks maybe squeeze necessary. if so, just 1 attack.

i'll 5' step and full attack if i can.

Atk 3(+1 ha/+1/1 prayer): +19/14 / 2d6+13

[/sblock]
 

log in or register to remove this ad

Kushnak trails after the female drow. He swings his sword, but the half-orc's elbow smacks an outcropping.

Nethezar moves into the room. He takes a look at Erdolliel and the last male drow. Settling on the drow, the scholar steps forward and strikes with his morningstar, but the weapon bounces harmlessly off of the drows chain shirt.

The drow strikes back at Nethezar with his rapier and finds his mark. Nethezar growls as blood flows from his leg.

[sblock=OOC]Yeah, its a squeeze.

Kushnak: moves; attacks 3, 2+ miss
Nethezar: 79 (I decided that 6 is "closer" due to height distance); moves, attacks 6, 7+ miss
6: attacks N, 11+, miss chance 71, hits, 8 damage

Status & Init:
Erdolliel: faerie fire
3: 20 damage
Kushnak: dodge 3; 16 damage
Nethezar: entangled; 16 damage; confused
6: darkness; 14 damage

Fly in effect ~ 16 rounds. Prayer for bad people 4 rounds. Prayer for good guys 3 rounds. Inspire courage 2 more rounds. [/sblock]
 

Erdolliel shoots again.[sblock=oc]Fire twice at #6 +14 (with a +2 included for inspire courage and a +1 for Prayer), +9, 1d8+2 damage 3x crit mod if on 20, then 5' step W.

On the off chance that #6 drops after one hit, she'll move 20'W, 5'SW, and 5'S instead.[/sblock]
 

Erdolliel shoots again at the drow. While the elf mis-aims through the darkness, her second shot hits.

The female drow summons magically power to try to disperse the magics aiding Kushnak. The drow, however, completely fails.

She scrambles further down the hall, squeezing in the narrow corridor. Kushnak barely misses her as he swings at her back.

[sblock=OOC]Erdolliel: Shoots 6, 18+, miss chance 8, miss; shoots again, 12+, miss chance 86, hit, 3 damage; steps
3: spellcraft check to cast defensively, 9+ success; targeted dispel magic on K, caster level checks: vs fly, 2+ fail; vs prayer 2+ fail (did you have any other ongoing effects?) (and geez, this lady sucks); moves
Kushnak: AoO, 3+ miss

Status & Init:
Erdolliel: faerie fire
3: 20 damage
Kushnak: dodge 3; 16 damage
Nethezar: entangled; 16 damage; confused
6: darkness; 17 damage

Fly in effect ~ 17 rounds. Prayer for bad people 5 rounds. Prayer for good guys 4 rounds. Inspire courage 1 more round. [/sblock]
 


[sblock=oc]I'll be away over the weekend, so if #6 is still standing after Neth's turn my post will be the following.

Erdolliel shoots again.[sblock=oc]Fire twice at #6 +14 (with a +2 included for inspire courage and a +1 for Prayer), +9, 1d8+2 damage 3x crit mod if on 20, then 5' step W.

On the off chance that #6 drops after one hit, she'll move 20'W, 5'SW, and 5'S instead.[/sblock][/sblock]
 

Kushnak flies forward and smashes his sword into the female drow. Kushnak feels his sword pull against unseen magical protections, which appear to be the only thing that stopped the half-orc from cleaving the drow in two.

In the darkness, Nethezar and the male drow swing their weapons at each other, make strike nothing. The gooey gunk from the tanglefoot bag, however, hardens and breaks off of Nethezar as he moves.

With two well-placed arrows, Erdolliel drops the male drow to the floor.

Hard pressed, the female drow backs away from Kushnak. As she exposes herself, the half-orc strikes her again. Blood drains from the drow's already-pale face. But as she limps into the next room, she calls upon the power of her deity to heal her wounds.

[sblock=OOC]Kushnak: moves; attacks 3, 20+ threat, 5+ no crit, 21 damage
Nethezar: attacks 6, 5+ miss
6: attacks N, 4+ miss
Erdolliel: shoots 6, 14+ miss chance 27, hits, 4 damage; shoots again, 17+ miss chance 90, hits, 10 damage; drops 6; steps
3: moves
Kushnak: AoO, 12+ hit, 21 damage
3: cure critical wounds 31 damage healed

Status & Init:
Erdolliel: faerie fire
3: 31 damage
Kushnak: dodge 3; 16 damage
Nethezar: entangled; 16 damage; confused
6: darkness; 31 damage; unconscious

Fly in effect ~ 18 rounds. Prayer for bad people 6 rounds. Prayer for good guys 5 rounds. Inspire courage is done. And the tanglefoot bag on Neth has worn off.[/sblock]
 

"Clear your bloody mind and follow me sage!" Erdolliel hisses too Nethezar as she hurries to Kushnak's side.[sblock=oc]So I don't think Erdolliel can run both because of the lack of a straight line (although I can kinda squint one through) and the necessity of having to squeeze. So I guess all she can do is double move which gets her to the square E of where Kushnak is before his next turn... or so... I think... Depending on the squeeze points...

I think it's 30' to the entrance of the tunnel and then the squeezes get me all confused. Would the first squeeze be 10' of movement or 20'? Maybe 15'!? since 2 squares*1.5 squares for a diagonal equals 3 squares of movement?? 4th edition removed diagonals, that's one good thing about it I guess...

If it's 3 squares of movement for each diagonal squeeze and there are 2 squeezes between Erdolliel and Kushnak then she can reach the square East of K on the map in post 657 in 80' of movement.

oh and I am jumping the gun too, she can't move until after K's next action.[/sblock]
 
Last edited:


Kushnak moves into the next chamber. Again, the half-orc brings his sword down upon the drow, who screams as her arm is torn open.

Looking around, however, Kushnak now sees, hiding in the stalactites, three monstrosities. Each has six purple tentacles supporting a bulbous alien eye dripping with a viscous slime. The star-shaped pupil moves rapidly, scanning the area. Each has two longer tentacles ending in razor-sharp claws.

One of the creatures swipes a tentacle at Kushnak, but its aim is off.

"I can still see you, even if the darkness!" Nethezar fiercely whispers at Erdolliel. The scholar drops his morningstar, draws his crossbow, and fires a poor shot in Erdolliel's direction.

The other two alien creatures move in and attack Kushnak. The half-orc takes a bit of a beating.

Erdolliel moves closer, and she, partially, sees the commotion around Kushnak.

The female drow, curiously, closes her eyes. She lashes out at Kushnak with a morningstar, but her blind swing barely misses Kushnak.

[sblock=OOC]Kushnak: moves; attacks 3, 8+ hit, 21 damage

So... there are monsters in the room that Kushnak couldn't see until after he moved. I did some voted-best-house crap and just decided to roll initiative for them and put them wherever they ended up, rather than (for example) allow them all to act immediately as if they had been delaying.

The monsters are all on the ceiling, 20 feet up.

7: moves; attacks K, 5+ miss
Nethezar: confusion 93, drops morningstar, draws x-bow, shoots E 1!
6: 34, bleeds
8: moves; attacks K 19+ hit, 7 damage
9: full attack K, 12+ miss, 15+ hit, 12 damage
Erdolliel: moves (I think i got it right...)
3: closes eyes; attacks K 11+, miss chance 37, miss

Status & Init:
Erdolliel: faerie fire
3: 52 damage
Kushnak: dodge 3; 35 damage
7:
Nethezar: entangled; 16 damage; confused
6: darkness; 31 damage; unconscious & dying
8:
9:

Fly in effect ~ 19 rounds. Prayer for bad people 7 rounds. Prayer for good guys 6 rounds.[/sblock]
 

Into the Woods

Remove ads

Top