IC: Dichotomy's Age of Worms Redux, Part V(b)

Erdolliel helps with preparing Nethezar's body, tucking the wands in her belt, and tying the morning star to her pack.[sblock=oc]Perfect. I vote for stairs. Would Kushnak benefit from the circlet? cuz Erdolliel will wear it if he doesn't.[/sblock]
 

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Erdolliel makes her way up the stairs and finds the double doors at the top unlocked.

In the center of this large chamber is a grotesque ebony statue of a vulture-headed humanoid with large feathery wings and razor sharp talons at the end of avian digits. The rest of the room is taken up by large glass cases, each full of dark twisted artifacts, from a shrunken head to a tome chained shut and a number of jars containing the severed parts of numerous creatures.

[sblock=OOC]Erdolliel: 1 damage
Kushnak: 0 damage

Fly in effect ~ 51 rounds. Faerie fire 40 rounds. Protection from Evil: 18 rounds [/sblock]
 

Erdolliel carefully moves to the next set of doors and checks them as well. She makes sure to stay away from any of the room's more bizarre objects.
 

Moving by the strange objects in the room, Erdolliel goes to the next set of doors. They are unlocked, and the elf opens them to see a hallway beyond.

The hallway curves and slops downward. The walls of the hall are painted with a long frieze, depicting mind flayers marching across the surface of the world, with no sun overhead and all the races of the surface bowing before the tentacled horrors.

As Erdolliel looks down the hall, the glowing flame surrounding her winks out.

[sblock=OOC]Erdolliel: 1 damage
Kushnak: 0 damage

Fly in effect ~ 52 rounds. Faerie fire expired. Protection from Evil: 19 rounds [/sblock]
 

"Damnit!" The elf curses as she quickly unties the morningstar from her pack and throws it down the hallway. Erdolliel then takes advantage of her situation.[sblock=oc]YAY!! I don't know what it takes to figure out how far she can throw the morningstar, but she'll pretty much just huck it as far as she can. Into the next room if possible. Erdolliel hides (+15) and move silently (+15) along the ceiling down the hallway. Spot and Listen +14 both[/sblock]
 

Erdolliel flings the light source into the next room and moves forward to get a look.

At the end of the long ramped hall, a grand chamber opens to a height of eighty feet. Opposite the entry is a tall octagonal column of jet-black stone, glowing with green symbols running up one of its faces. A deep pool of placid green liquid stands before the column, bathing the entire chamber in an otherworldly light.

Floating above the pool is a humanoid form with strange rubbery purple flesh, dressed in black robes, wielding a staff of red metal. Its head is hairless and bulbous, with four long tentacles where its mouth should be. Inside their heads, both Erdolliel and Kushnak here an alien voice.

"You dare to enter my sanctum! Fools. I knew of your presence, and I see your light thrown into my chamber. I shall finish what Telakin could not. Your weak minds will be a sumptuous feast, your terror a pleasing garnish!"

Though clearly alerted, if the creature has seen Erdolliel, it gives no outward sign of it. Erdolliel, however, does notice another of those alien creatures with the claws (of the smaller size) scaling the wall, lurking in wait.


[sblock=OOC]The illithid (1) is 40 feet off the ground. The other thing (2) is 30 feet up.

Erdolliel: 1 damage
Kushnak: 0 damage

Fly in effect ~ 53 rounds. Protection from Evil: 20 rounds [/sblock]
 

Erdolliel uses magic to lash out at the nearest creature.[sblock=oc]scorching ray #2. 2 rays, 4d6 damage each +4d6 Sneak attack damage each. touch attack +10. Whether it sees Erdolliel or not shouldn't matter as she is acting before it has, right?[/sblock]
 

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