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(IC) DND 3.5 The Flames of War
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<blockquote data-quote="doghead" data-source="post: 9367809" data-attributes="member: 8243"><p><strong>Setting off:</strong> Eos nearly stumbles in surprise as Edmund breaks into song. Having spent years doing his best to travel quietly and unnoticed, it takes the elf some time to work his mind around the notion of singing while travelling. Eventually he reconciles himself to the idea that they are not trying to move unnoticed. <em>Indeed, the idea is to be seen, I suppose. Hence the fancy tabards.</em> Eventually Eos works the tension out of his shoulders and relaxes. He doesn’t join in the singing, but at times he finds himself walking a pace with the tempo.</p><p></p><p><strong>Approaching the burning farm: </strong>Eos slows as he gets to within 100 ft of the house, searching the surrounds for any signs of danger [1]. If nothing threatens, Eos moves forwards to check the bodies to see if any are still alive. If so Eos <s>slits their throats</s> attempts to stabilise them. [2]</p><p></p><p>Finally, Eos turns his attentions to the tracks. He circles around the burning farm, seeking to understand which way they came from, which way they went, how many there were and if not human, then what. [3] Eos also keeps his eyes open for any items that might provide a clue as to the identity of the attackers.</p><p></p><p>[SPOILER="OOC"]</p><p>Intentions are check for danger, see to the wounded, then investigate the tracks.</p><p>[1] Listen Check 9 (2+7), Spot Check 19 (12+7).</p><p>[2] Heal Checks 20 (13+7), 24 (17+7), 27 (20+7), 20 (13+7). Note to self, get a Healer’s Kit.</p><p>[3] Survival (Track) Check 23 (18+5) The identification is possibly more a knowledge (nature?) check. Maybe should a put a few ranks into some KN skills.</p><p>Search Check 4 (2+2) Looks for identifying items.</p><p></p><p>Just in case</p><p>Initiative Check 18 (15+3).</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="doghead, post: 9367809, member: 8243"] [B]Setting off:[/B] Eos nearly stumbles in surprise as Edmund breaks into song. Having spent years doing his best to travel quietly and unnoticed, it takes the elf some time to work his mind around the notion of singing while travelling. Eventually he reconciles himself to the idea that they are not trying to move unnoticed. [I]Indeed, the idea is to be seen, I suppose. Hence the fancy tabards.[/I] Eventually Eos works the tension out of his shoulders and relaxes. He doesn’t join in the singing, but at times he finds himself walking a pace with the tempo. [B]Approaching the burning farm: [/B]Eos slows as he gets to within 100 ft of the house, searching the surrounds for any signs of danger [1]. If nothing threatens, Eos moves forwards to check the bodies to see if any are still alive. If so Eos [S]slits their throats[/S] attempts to stabilise them. [2] Finally, Eos turns his attentions to the tracks. He circles around the burning farm, seeking to understand which way they came from, which way they went, how many there were and if not human, then what. [3] Eos also keeps his eyes open for any items that might provide a clue as to the identity of the attackers. [SPOILER="OOC"] Intentions are check for danger, see to the wounded, then investigate the tracks. [1] Listen Check 9 (2+7), Spot Check 19 (12+7). [2] Heal Checks 20 (13+7), 24 (17+7), 27 (20+7), 20 (13+7). Note to self, get a Healer’s Kit. [3] Survival (Track) Check 23 (18+5) The identification is possibly more a knowledge (nature?) check. Maybe should a put a few ranks into some KN skills. Search Check 4 (2+2) Looks for identifying items. Just in case Initiative Check 18 (15+3). [/SPOILER] [/QUOTE]
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