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(IC) DND 3.5 The Flames of War
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<blockquote data-quote="OneCrappy DM" data-source="post: 9368997" data-attributes="member: 7033788"><p>Party: The day drags on in two short hours the party is upon the mouth of a cave, a single torch occupies the mouth lit. It appears to have been burning for only an hour maybe less, peering further into the cave at a distance there does not appear to be any other light sources. The tracks lead inwards to the cave, a few dead wasps lie on the floor and the supports on the side indicate some form of mine entrance. To date the only place that you know of in the vicinity of this area is the dungeon of kos, having not seen it yourself you wouldn't be able to determine if this is or isn't an entrance. One thing is for sure, whatever it was that killed the farmers resides somewhere in here.</p><p></p><p>Byron: You take four points of non lethal damage and a -2 to strength and dex, you can no longer run or charge as you become fatigued by the day. You will need to rest for eight hours to remove these conditions.</p></blockquote><p></p>
[QUOTE="OneCrappy DM, post: 9368997, member: 7033788"] Party: The day drags on in two short hours the party is upon the mouth of a cave, a single torch occupies the mouth lit. It appears to have been burning for only an hour maybe less, peering further into the cave at a distance there does not appear to be any other light sources. The tracks lead inwards to the cave, a few dead wasps lie on the floor and the supports on the side indicate some form of mine entrance. To date the only place that you know of in the vicinity of this area is the dungeon of kos, having not seen it yourself you wouldn't be able to determine if this is or isn't an entrance. One thing is for sure, whatever it was that killed the farmers resides somewhere in here. Byron: You take four points of non lethal damage and a -2 to strength and dex, you can no longer run or charge as you become fatigued by the day. You will need to rest for eight hours to remove these conditions. [/QUOTE]
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