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[IC] Ever Dream, The Worlds of Life (Closed)
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<blockquote data-quote="Endovior" data-source="post: 2513164" data-attributes="member: 33321"><p>ooc:</p><p>Albedo: The Spellforge cannot leave the Plane of Magic. Such is quite frankly impossible, without ridiculous consequences. For one, the Forges are huge. Like, really massive. Think a giant mechanical mountain, and you have a vague glimpse. When active (which is all the time, at this point), they are so integrated with their home plane that moving the forge is a matter of moving the plane itself... removing one from it's plane is a matter of destroying that plane, leaving the bit around the Forge to move as you please... which I suppose you COULD drop into another plane... but then you're utterly destroying one plane and dooming another, as unto ripping Mars to bits and throwing a bit about the size of Texas at the Earth... Mars is, as previously states, in bits, and the Texas-sized bit of it headed for the Earth will break the crust like a hammer smashing an eggshell, and kill everyone there in short order. Not to mention that subsequent instability will likely destroy the second plane, as well. If you want to play around with a Forge, tinker with the Darkforge... played right, you can affect the nature of Evil in the universe... trifling to most, but Devils and Demons have fought over it for all eternity in most D&D worlds.</p><p> </p><p>In any event, a serious attempt to move a Forge would take long enough to alert Xavax, who would channel dangerous amounts of force to stop the mover. As Regulator of the Cosmos, Xavax can at least hold off even a Greater Deity for a time, and if you continued long enough, he would alert everyone else as to your actions and their consequences, and then Endovior at least would be on you at once, Soulforge or no Soulforge, and there would probably be a few others, as well. Consider your action reacted to and countered. Of course, you could seize the Spellforge, to much the same effect, so far as you are concerned. All you are doing is redirecting the source of all Prime's magic to the Abyss... which too would draw a lot of scrutiny, and Endovior's wrath, and other assorted badness... but not Xavax's energy force (you aren't risking the fabric of existence, merely the outsome of a war). Let us assume that you have done so, and proceed from there.</p><p> </p><p>Jochannan: An impenetrable defense is somewhat anticlimactic at this point... not to mention that hiding a Forge would be like hiding the Sun... it radiates and flows with the nature of the plane such that even if it was Sequestered, you could still find it blindfolded, and without magic, simply by approaching the heat. It's not really heat, of course, but the energy it puts out in the performance of it's duties makes it easy to track. That isn't to say that you can't fool a bunch of front-line grunts, of course, but Ahvisun is far too clever for that.</p><p> </p><p>Wrahn: Endovior's Plane was destroyed. By Endovior himself. It is no more. Pick somewhere else.</p><p> </p><p>IC:</p><p> </p><p>Xavax silently stares at U-DO for a moment, his expressions changing, from shock, to horror, to loathing.</p><p> </p><p>"You... you ARE truly a vile being. I know what it is you speak of. I could do it, too. I could have done it long before you even brought it up. But that 'Excess Energy' you speak of is NOT a waste. It is the very foundation of extraplanar life, the thing that keeps the other planes active... not to mention the force that keeps the dead conscious and sentient throughout their afterlife. Taking that is a sin worse then the wickedest Necromancer's vilest means of stealing souls... something I will never do. Not ever. Also, such would eventually cause the outer planes to dissolve into the Void... leaving that not only a crime beyond mortal imaginations, but a violation of my sacred trust... and for nothing more then petty worldly power. I already have all the worldly power I need. Although the powers of my office dwarf it, I remain the most knowledgeable Archmage in thousands of years... second, perhaps, only to Endovior, and that only because he snuck in a few eons of practice between universes. I refuse your despicable offer, and hold you in the greatest contempt for even suggesting it. That being said, I must demand that you relinquish your control of the Spellforge. You are clearly unworthy of such power. Fail to do so, and I must summon the other gods to dispatch you... as they surely will, knowing what evil you intend."</p><p> </p><p>-Meanwhile-</p><p> </p><p>Endovior, has noticed the 'dissapearance' of the Soulforge... but being it's creator, he sees through the deception quickly. He knows that Ahvisun will realize such as well... but the act gives him time. He is about to continue his search when the flow of magic changes drastically. Muttering a curse, Endovior travels to the Plane of Magic, in preparation to seize back the Spellforge.</p><p> </p><p>-Meanwhile-</p><p> </p><p>The Abyss is in chaos. The excess of magic is causing an abundance of destructive effects... the buildup of magic energy is far greater then can be used, and what little magical knowledge is had there sheds no light on it's containment. At present, every being present is affected as per a severe radiation exposure, colors are the reverse of normal, random magical effects (typically destructive) are going off in random places, and what is apparently a volcano of cheese has formed in the heart of the abyss, covering everything around in thick, gooey, molten cheese.</p></blockquote><p></p>
[QUOTE="Endovior, post: 2513164, member: 33321"] ooc: Albedo: The Spellforge cannot leave the Plane of Magic. Such is quite frankly impossible, without ridiculous consequences. For one, the Forges are huge. Like, really massive. Think a giant mechanical mountain, and you have a vague glimpse. When active (which is all the time, at this point), they are so integrated with their home plane that moving the forge is a matter of moving the plane itself... removing one from it's plane is a matter of destroying that plane, leaving the bit around the Forge to move as you please... which I suppose you COULD drop into another plane... but then you're utterly destroying one plane and dooming another, as unto ripping Mars to bits and throwing a bit about the size of Texas at the Earth... Mars is, as previously states, in bits, and the Texas-sized bit of it headed for the Earth will break the crust like a hammer smashing an eggshell, and kill everyone there in short order. Not to mention that subsequent instability will likely destroy the second plane, as well. If you want to play around with a Forge, tinker with the Darkforge... played right, you can affect the nature of Evil in the universe... trifling to most, but Devils and Demons have fought over it for all eternity in most D&D worlds. In any event, a serious attempt to move a Forge would take long enough to alert Xavax, who would channel dangerous amounts of force to stop the mover. As Regulator of the Cosmos, Xavax can at least hold off even a Greater Deity for a time, and if you continued long enough, he would alert everyone else as to your actions and their consequences, and then Endovior at least would be on you at once, Soulforge or no Soulforge, and there would probably be a few others, as well. Consider your action reacted to and countered. Of course, you could seize the Spellforge, to much the same effect, so far as you are concerned. All you are doing is redirecting the source of all Prime's magic to the Abyss... which too would draw a lot of scrutiny, and Endovior's wrath, and other assorted badness... but not Xavax's energy force (you aren't risking the fabric of existence, merely the outsome of a war). Let us assume that you have done so, and proceed from there. Jochannan: An impenetrable defense is somewhat anticlimactic at this point... not to mention that hiding a Forge would be like hiding the Sun... it radiates and flows with the nature of the plane such that even if it was Sequestered, you could still find it blindfolded, and without magic, simply by approaching the heat. It's not really heat, of course, but the energy it puts out in the performance of it's duties makes it easy to track. That isn't to say that you can't fool a bunch of front-line grunts, of course, but Ahvisun is far too clever for that. Wrahn: Endovior's Plane was destroyed. By Endovior himself. It is no more. Pick somewhere else. IC: Xavax silently stares at U-DO for a moment, his expressions changing, from shock, to horror, to loathing. "You... you ARE truly a vile being. I know what it is you speak of. I could do it, too. I could have done it long before you even brought it up. But that 'Excess Energy' you speak of is NOT a waste. It is the very foundation of extraplanar life, the thing that keeps the other planes active... not to mention the force that keeps the dead conscious and sentient throughout their afterlife. Taking that is a sin worse then the wickedest Necromancer's vilest means of stealing souls... something I will never do. Not ever. Also, such would eventually cause the outer planes to dissolve into the Void... leaving that not only a crime beyond mortal imaginations, but a violation of my sacred trust... and for nothing more then petty worldly power. I already have all the worldly power I need. Although the powers of my office dwarf it, I remain the most knowledgeable Archmage in thousands of years... second, perhaps, only to Endovior, and that only because he snuck in a few eons of practice between universes. I refuse your despicable offer, and hold you in the greatest contempt for even suggesting it. That being said, I must demand that you relinquish your control of the Spellforge. You are clearly unworthy of such power. Fail to do so, and I must summon the other gods to dispatch you... as they surely will, knowing what evil you intend." -Meanwhile- Endovior, has noticed the 'dissapearance' of the Soulforge... but being it's creator, he sees through the deception quickly. He knows that Ahvisun will realize such as well... but the act gives him time. He is about to continue his search when the flow of magic changes drastically. Muttering a curse, Endovior travels to the Plane of Magic, in preparation to seize back the Spellforge. -Meanwhile- The Abyss is in chaos. The excess of magic is causing an abundance of destructive effects... the buildup of magic energy is far greater then can be used, and what little magical knowledge is had there sheds no light on it's containment. At present, every being present is affected as per a severe radiation exposure, colors are the reverse of normal, random magical effects (typically destructive) are going off in random places, and what is apparently a volcano of cheese has formed in the heart of the abyss, covering everything around in thick, gooey, molten cheese. [/QUOTE]
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