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[IC] Evilhalfling's Dark Sun
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<blockquote data-quote="Evilhalfling" data-source="post: 7869160" data-attributes="member: 16991"><p><strong>Round 5</strong></p><p>The Elf nimbly dodges most of the wave of flame from Blaze. But he sees the guards coming and bolts. Blaze is close enough to catch one of the elves fighting the Mul Captain as well, and that elf does go down.</p><p>The captain meets Blaze's eyes and gives him a nod.</p><p></p><p>Dukkoti smashes an arrow into the elf mage, and this attracts a few of the archers on the war wagon. Another arrow pierces the lesser mage’s thigh and he goes down.</p><p></p><p>Under the wagon the elf takes a dagger to the chest, collapses. He probably has some items tucked in his cloak, belt, and clothes.</p><p></p><p>The dying dwarf gasps out his last. To Plool “In .. . Dragons Bowl, halflings in the cliffs … they know…”</p><p></p><p>Chtckh'Chtckh dashes in like the wind and has no trouble locating a piece of jewelry on the floor of the second level. It is set with a large cloudy white stone. Even without the stone the chain and setting would be worth many ceramic coins. He bolts back out and heads south away from the main conflict, but is still close to the caravan. A couple of the Archers follow him out of the burning wagon. </p><p></p><p>Cal dodges an attack aimed at him by one of the elves, and judges the distance between himself and the fallen mage – it is at least 90’ to the north but no one else is headed that way yet. (he has a move action left this round if he wants to make the run)</p><p></p><p>With the arrival of fresh guards from both wagons, the elves begin a fighting withdrawal to the north, cutting down a few more slaves as they go. The Mul Captain and the Old slave Sysra survived. The elven archers retreat to the front of the caravan bunching up, and several are wounded by the lizard riders. </p><p></p><p>The Black-Cloaked defiler is struck by Chtckh’Chtckh’s arrow, but instead of turning to the thrikreen he takes aim at the exposed Matriarch. She dives back behind the dead lizard as a massive fireball explodes around her, turning the sand to glass and the few scraggly plants to burning brands. His six guards close in on the badly burnt old woman, as she draws herself to her feet to face them. She appears to do nothing, but holds up a hand to stop anyone from the caravan from coming to her aid.</p><p></p><p>The way to the south towards the dragons bowl is looking pretty open. The caravan guards have gained control of the field, but if the defiler and his bodyguard kill the matriarch, more fireballs could turn the battle back in a hurry.</p><p></p><p>The defiler is at long range from all PCs except Chtckh’Chtckh.</p><p> </p><p>[GM] Chtckh needs a con save, DC 11 or he will take 2d6 [7] damage from fire & smoke. No damage on success. I rolled a perception check [15,] to find pendant.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=232067" target="_blank">save vs heatwave: 1D20+2 = [18]+2 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=232068" target="_blank">archers attacking defiler: 2D20+4 = [1, 17]+4 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=232068" target="_blank">2D20+4 = [7, 1]+4 = 12</a></p><p>Matriarch Save 1d20+3 = [15]=18</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 7869160, member: 16991"] [B]Round 5[/B] The Elf nimbly dodges most of the wave of flame from Blaze. But he sees the guards coming and bolts. Blaze is close enough to catch one of the elves fighting the Mul Captain as well, and that elf does go down. The captain meets Blaze's eyes and gives him a nod. Dukkoti smashes an arrow into the elf mage, and this attracts a few of the archers on the war wagon. Another arrow pierces the lesser mage’s thigh and he goes down. Under the wagon the elf takes a dagger to the chest, collapses. He probably has some items tucked in his cloak, belt, and clothes. The dying dwarf gasps out his last. To Plool “In .. . Dragons Bowl, halflings in the cliffs … they know…” Chtckh'Chtckh dashes in like the wind and has no trouble locating a piece of jewelry on the floor of the second level. It is set with a large cloudy white stone. Even without the stone the chain and setting would be worth many ceramic coins. He bolts back out and heads south away from the main conflict, but is still close to the caravan. A couple of the Archers follow him out of the burning wagon. Cal dodges an attack aimed at him by one of the elves, and judges the distance between himself and the fallen mage – it is at least 90’ to the north but no one else is headed that way yet. (he has a move action left this round if he wants to make the run) With the arrival of fresh guards from both wagons, the elves begin a fighting withdrawal to the north, cutting down a few more slaves as they go. The Mul Captain and the Old slave Sysra survived. The elven archers retreat to the front of the caravan bunching up, and several are wounded by the lizard riders. The Black-Cloaked defiler is struck by Chtckh’Chtckh’s arrow, but instead of turning to the thrikreen he takes aim at the exposed Matriarch. She dives back behind the dead lizard as a massive fireball explodes around her, turning the sand to glass and the few scraggly plants to burning brands. His six guards close in on the badly burnt old woman, as she draws herself to her feet to face them. She appears to do nothing, but holds up a hand to stop anyone from the caravan from coming to her aid. The way to the south towards the dragons bowl is looking pretty open. The caravan guards have gained control of the field, but if the defiler and his bodyguard kill the matriarch, more fireballs could turn the battle back in a hurry. The defiler is at long range from all PCs except Chtckh’Chtckh. [GM] Chtckh needs a con save, DC 11 or he will take 2d6 [7] damage from fire & smoke. No damage on success. I rolled a perception check [15,] to find pendant. [URL='http://roll.coyotecode.net/lookup.php?rollid=232067']save vs heatwave: 1D20+2 = [18]+2 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=232068']archers attacking defiler: 2D20+4 = [1, 17]+4 = 22 2D20+4 = [7, 1]+4 = 12[/URL] Matriarch Save 1d20+3 = [15]=18 [/GM] [/QUOTE]
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