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[IC] Evilhalfling's Dark Sun
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<blockquote data-quote="Evilhalfling" data-source="post: 7870195" data-attributes="member: 16991"><p><span style="font-size: 18px"><strong>Endings, exhaustion, and dust. </strong></span></p><p></p><p>Cal reaches the body of the fallen wizard. You eye his pouches greedily – he is likely carrying spell components and if you are lucky a spellbook of some kind.</p><p></p><p>Chtckh Chtckh reaches an elven archer and tears into him. Seeing his great speed the elf stays to fight dropping his bow and draws a rod made of 4 identical bones lashed together- striking the thri-kreen with great fineness.<em>“We can finish this dance here, or you can turn back and we shadows will be gone” </em></p><p></p><p>The archer Blaze is eyeing continues to run.</p><p>Plool finds water, 10 ceramic coins and an obsidian dagger amongst the dead.</p><p></p><p>The mage flicks a hand in annoyance and Dukkoti’s arrow falls out of the air. One of the caravan archers turns to shoot the elven defiler as well, standing next to Dukkoti. His arrow suffers a similar fate.</p><p></p><p>Of the six elite guards that went after the Matriarch four turn and charge back at the defiler, weapons raised to attack their clan member. Two of the guards begin wrestling, One trying to prevent the other from joining his fellows. The defiler shouts orders at them, but they reply <span style="color: rgb(124, 112, 107)"><em>"Sorry Ma'am we have to kill you"</em>. </span> <strong>The heavily cloaked elf</strong> <strong>casts quickly and vanishes.</strong></p><p>One of the elite elven guard yells <em>”She may have gone to the camp! lets go get her”</em> and they race off into the desert, weapons still drawn.</p><p></p><p>The Matriarch moves towards the archers fleeing in a group. And raises one hand to her temple. There is a buzzing sound in your heads and half a dozen archers collapse. whatever psionic power she is using clearly does not have the range of fireball. In the next moment, the crodulu calvary smashes into the remaining archers.</p><p></p><p>The adrenaline fades, and you are again conscious of the sun beating down on you, your own exhaustion, and the growing buzzing of flies.</p><p></p><p>The rest of the battle becomes mopping up. Elves flee into the desert, the caravan hurriedly reassembles. As the cloud of dust begins to close in on the caravan from behind, too late to effect the outcome. A member of the calvary is sent to scout who approaches.</p><p></p><p>The Matriarch and the other trader begin organizing the guards to pack up the weapons wagon with items salvaged from the first wagon.</p><p></p><p>The Mul Captain shouts <span style="color: rgb(184, 49, 47)">“Listen up Maggots and Ex-Maggots. All of you slaves who fought assemble here!”</span></p><p></p><p>Varsk finds bone and wood thieves picks on the body, and 6 ceramic coins, along with the obsidian knife.</p><p></p><p>Call finds a pair of scrolls, and spell components on the lesser elf wizard, but lacks the time to peruse the delicate papyrus. The scrolls probably designed for memorizing from (ie spellbook), rather than casting.</p><p></p><p>[GM]</p><p>We are moving out of rounds at this point, if Fritz wants to keep fighting the elf, each will get another attack, before others arrive from the caravan to finish him off. (if necessary)</p><p>Shields can be scavenged, armor will take more time but there is lots of leather.</p><p></p><p>Everyone make a Con saves vs heat/exhaustion: DC 8 or disadvantage on all ability checks (stage 1).</p><p>Blaze is immune.</p><p></p><p>Character sheets should be updated with whatever you recovered. And damage, as you don't have a short rest yet.</p><p>[URL unfurl="true"]https://www.enworld.org/threads/rg-evilhalflings-dark-sun.668464/[/URL]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=232154" target="_blank">quabone vs Chtckh : 1D20+4 = [11]+4 = 15</a></p><p>Chtckh Chtckh takes 6 damage. (a Quabone is a martial weapon, 1d8 bludgeon, with finesse.)</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 7870195, member: 16991"] [SIZE=5][B]Endings, exhaustion, and dust. [/B][/SIZE] Cal reaches the body of the fallen wizard. You eye his pouches greedily – he is likely carrying spell components and if you are lucky a spellbook of some kind. Chtckh Chtckh reaches an elven archer and tears into him. Seeing his great speed the elf stays to fight dropping his bow and draws a rod made of 4 identical bones lashed together- striking the thri-kreen with great fineness.[I]“We can finish this dance here, or you can turn back and we shadows will be gone” [/I] The archer Blaze is eyeing continues to run. Plool finds water, 10 ceramic coins and an obsidian dagger amongst the dead. The mage flicks a hand in annoyance and Dukkoti’s arrow falls out of the air. One of the caravan archers turns to shoot the elven defiler as well, standing next to Dukkoti. His arrow suffers a similar fate. Of the six elite guards that went after the Matriarch four turn and charge back at the defiler, weapons raised to attack their clan member. Two of the guards begin wrestling, One trying to prevent the other from joining his fellows. The defiler shouts orders at them, but they reply [COLOR=rgb(124, 112, 107)][I]"Sorry Ma'am we have to kill you"[/I]. [/COLOR] [B]The heavily cloaked elf[/B] [B]casts quickly and vanishes.[/B] One of the elite elven guard yells [I]”She may have gone to the camp! lets go get her”[/I] and they race off into the desert, weapons still drawn. The Matriarch moves towards the archers fleeing in a group. And raises one hand to her temple. There is a buzzing sound in your heads and half a dozen archers collapse. whatever psionic power she is using clearly does not have the range of fireball. In the next moment, the crodulu calvary smashes into the remaining archers. The adrenaline fades, and you are again conscious of the sun beating down on you, your own exhaustion, and the growing buzzing of flies. The rest of the battle becomes mopping up. Elves flee into the desert, the caravan hurriedly reassembles. As the cloud of dust begins to close in on the caravan from behind, too late to effect the outcome. A member of the calvary is sent to scout who approaches. The Matriarch and the other trader begin organizing the guards to pack up the weapons wagon with items salvaged from the first wagon. The Mul Captain shouts [COLOR=rgb(184, 49, 47)]“Listen up Maggots and Ex-Maggots. All of you slaves who fought assemble here!”[/COLOR] Varsk finds bone and wood thieves picks on the body, and 6 ceramic coins, along with the obsidian knife. Call finds a pair of scrolls, and spell components on the lesser elf wizard, but lacks the time to peruse the delicate papyrus. The scrolls probably designed for memorizing from (ie spellbook), rather than casting. [GM] We are moving out of rounds at this point, if Fritz wants to keep fighting the elf, each will get another attack, before others arrive from the caravan to finish him off. (if necessary) Shields can be scavenged, armor will take more time but there is lots of leather. Everyone make a Con saves vs heat/exhaustion: DC 8 or disadvantage on all ability checks (stage 1). Blaze is immune. Character sheets should be updated with whatever you recovered. And damage, as you don't have a short rest yet. [URL unfurl="true"]https://www.enworld.org/threads/rg-evilhalflings-dark-sun.668464/[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=232154']quabone vs Chtckh : 1D20+4 = [11]+4 = 15[/URL] Chtckh Chtckh takes 6 damage. (a Quabone is a martial weapon, 1d8 bludgeon, with finesse.) [/GM] [/QUOTE]
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