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[IC] Evilhalfling's Dark Sun
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<blockquote data-quote="Evilhalfling" data-source="post: 7872573" data-attributes="member: 16991"><p>The caravan guards do not really see your squad as equals, whatever the Mul says, and you are all put to work anyway (as are most of them)</p><p></p><p>Shortly after the caravan is moving again …</p><p>the scout returns <span style="color: rgb(251, 160, 38)">“Merchant House Stel approaches, in force!”</span> he yells.</p><p>House Stel is the largest and most militant merchant house in Urik, you have all heard of it.</p><p>They are more like a private army of violent thugs that sells goods. Their leaders have enough pull to hire elven mercenaries to soften and delay a big target. - Or they were both hired by a third party-</p><p>It appears the elves were only half the problem.</p><p></p><p>Shortly new orders come down from the traders in the War Wagon: A mile passed the brackish river, the caravan turns off the road to the south, making for a line of hills a few miles away.</p><p></p><p>The matriarch emerges on a shooting gallery clutching a familiar piece of shiny jewelry.</p><p>Behind the wagon a dust devil forms, and then expands – A large creature of Elemental Air pulls itself together from Wind and Sand. The elemental spins up a tornado and passes back and forth covering the tracks of the caravan. The matriarch watching it carefully.</p><p></p><p>A single elf prisoner is dumped in the middle of the road, he stands staring blankly at nothing.</p><p></p><p>The near-score of cavalry continue riding up the road, making short dashes back and forth and raising a lot of dust. Clearly laying a false trail on the road. </p><p></p><p>[GM] narrate your contribution to the escape/misdirection</p><p>Helping either of the Wagons get unstuck, blasting or moving heavy objects out of the way, encouraging others to do the work, convincing the Mellikots to move a little faster, making intelligent suggestions or helping to disguise the Wagons…</p><p></p><p>Without some help, House Stel scouts will see through the deception. No rolling is necessary for this scene[/GM]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 7872573, member: 16991"] The caravan guards do not really see your squad as equals, whatever the Mul says, and you are all put to work anyway (as are most of them) Shortly after the caravan is moving again … the scout returns [COLOR=rgb(251, 160, 38)]“Merchant House Stel approaches, in force!”[/COLOR] he yells. House Stel is the largest and most militant merchant house in Urik, you have all heard of it. They are more like a private army of violent thugs that sells goods. Their leaders have enough pull to hire elven mercenaries to soften and delay a big target. - Or they were both hired by a third party- It appears the elves were only half the problem. Shortly new orders come down from the traders in the War Wagon: A mile passed the brackish river, the caravan turns off the road to the south, making for a line of hills a few miles away. The matriarch emerges on a shooting gallery clutching a familiar piece of shiny jewelry. Behind the wagon a dust devil forms, and then expands – A large creature of Elemental Air pulls itself together from Wind and Sand. The elemental spins up a tornado and passes back and forth covering the tracks of the caravan. The matriarch watching it carefully. A single elf prisoner is dumped in the middle of the road, he stands staring blankly at nothing. The near-score of cavalry continue riding up the road, making short dashes back and forth and raising a lot of dust. Clearly laying a false trail on the road. [GM] narrate your contribution to the escape/misdirection Helping either of the Wagons get unstuck, blasting or moving heavy objects out of the way, encouraging others to do the work, convincing the Mellikots to move a little faster, making intelligent suggestions or helping to disguise the Wagons… Without some help, House Stel scouts will see through the deception. No rolling is necessary for this scene[/GM] [/QUOTE]
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