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[IC] Evilhalfling's Dark Sun
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<blockquote data-quote="Evilhalfling" data-source="post: 7873976" data-attributes="member: 16991"><p>Chtckh Chtckh is called back the first time but the second time he goes out of view there is only a caution to stay closer when he returns. He gets the feeling If he disappeared out into the wastes the merchants, lacking cavalry, would just write him off. But then he would be packless and solos rarely survive long.</p><p></p><p>The Mellikots protest about pulling the heavy wagons off-road, but with your help, the wagons get behind a hill before the scouts of House Stel get close. The oldest slave Sysra walks well behind the wagon, accompanied by a guard, he spends a lot of time staring at the top of the wagon, which changes appearance – sometimes a cloud, part of a hill or some scrubby bushes.</p><p></p><p>Crossing the wastes to Raam is long and exhausting. The whole next day is spent forcing the wagons across sand scrubland and bare rock. The local Wildlife gives you lots of room. There is no sign of other people until you get close to the city. Nearer the city the caravan struggles back onto a road, having to stop several times and pay bribes to small armed groups from nearby compounds </p><p></p><p>Finally, the caravan moves into a walled caravansary on the outskirts of the city. The city appears to be a massive collection of 2-3 story mud-covered brick buildings. Most of the roads curve in circles around the center. The streets that go straight in do not appear to go very far before ending at junctions. There are few templars in evidence, but you can tell the wealthier citizens wear silk or clothes that mimic silk, while guards, laborers and slaves wear very simple garb. </p><p></p><p>That night you are given spare uniforms, although Plool's is a different style, but similar in color. The Mul captain gives a short combat drill - drilling Alpha and Beta squads separately. </p><p><span style="color: rgb(184, 49, 47)">Work together you brainless belogoi! You’re a team now, stop running in different directions like headless Erdu! Your survival may depend on the group! </span></p><p></p><p></p><p>Afterward You have more time around a table to eat (simple fare) and talk among yourselves </p><p>After a night in the barracks, it really feels like you have left slavery behind ... A new chapter begins.</p><p></p><p>[GM]Advance your PC to level 3 </p><p>take average hp + long rest. </p><p>It is hard to find enough alone time to learn the scrolls but you can make out that the spells include sleep, magic missile, shield, invisibility and web. </p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 7873976, member: 16991"] Chtckh Chtckh is called back the first time but the second time he goes out of view there is only a caution to stay closer when he returns. He gets the feeling If he disappeared out into the wastes the merchants, lacking cavalry, would just write him off. But then he would be packless and solos rarely survive long. The Mellikots protest about pulling the heavy wagons off-road, but with your help, the wagons get behind a hill before the scouts of House Stel get close. The oldest slave Sysra walks well behind the wagon, accompanied by a guard, he spends a lot of time staring at the top of the wagon, which changes appearance – sometimes a cloud, part of a hill or some scrubby bushes. Crossing the wastes to Raam is long and exhausting. The whole next day is spent forcing the wagons across sand scrubland and bare rock. The local Wildlife gives you lots of room. There is no sign of other people until you get close to the city. Nearer the city the caravan struggles back onto a road, having to stop several times and pay bribes to small armed groups from nearby compounds Finally, the caravan moves into a walled caravansary on the outskirts of the city. The city appears to be a massive collection of 2-3 story mud-covered brick buildings. Most of the roads curve in circles around the center. The streets that go straight in do not appear to go very far before ending at junctions. There are few templars in evidence, but you can tell the wealthier citizens wear silk or clothes that mimic silk, while guards, laborers and slaves wear very simple garb. That night you are given spare uniforms, although Plool's is a different style, but similar in color. The Mul captain gives a short combat drill - drilling Alpha and Beta squads separately. [COLOR=rgb(184, 49, 47)]Work together you brainless belogoi! You’re a team now, stop running in different directions like headless Erdu! Your survival may depend on the group! [/COLOR] Afterward You have more time around a table to eat (simple fare) and talk among yourselves After a night in the barracks, it really feels like you have left slavery behind ... A new chapter begins. [GM]Advance your PC to level 3 take average hp + long rest. It is hard to find enough alone time to learn the scrolls but you can make out that the spells include sleep, magic missile, shield, invisibility and web. [/GM] [/QUOTE]
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