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[IC] Evilhalfling's Dark Sun
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<blockquote data-quote="Evilhalfling" data-source="post: 7879071" data-attributes="member: 16991"><p>Chapter 2: Raam </p><p></p><p>The Alabaster Palace of the "Great Vizier" overlooking the city. </p><p>[ATTACH=full]116977[/ATTACH]</p><p>In the public Caravanassy, another day of training goes by, as messengers head out into the city and return.</p><p></p><p>The captain crodu cavalry arrives. He spends most of his time with the traders and ignores the soldiers. The Mul captain spends most of his time with soldiers and rarely sees the traders. The barracks rumors say that most of the cavalry and the smaller caravan also reached the city, but are quartered elsewhere. </p><p>-----</p><p></p><p>On the second day the Mul announces that he is taking two squads to check on a possible new compound. He picks a squad of veteran infantry and alpha squad. Heading out into the maze of the city.</p><p></p><p>The main boulevard is wide and straight. Not wide enough as after a few blocks it turns into a mass brawl of human guards in some kind of uniform, and a mob of the desperately poor, who seem to have put together a spear phalanx, and are being led by a half-giant.</p><p></p><p>The Captain leads you quickly off the main road, there you witness two men in white robes and heavy Chitin armor, beating a prosperous-looking dwarf next to a shrine. The shrine is to some sort of being that lives in the sun. It has a large wheel covered in symbols that can be spun by visitors. On a narrower side street, there is a clatter from the buildings above and a thri-kreen leaps across the street on the rooftops, followed by two elves. While a third elf fails to make the leap and crashes to the street. He falls in front of a building which like many others is built on a 3’ raised platform. Emaciated arms reach out from under the platform and drag the body out of sight.</p><p></p><p>The Mul Captain starts out leading confidently but soon is reduced to staring puzzledly at a scrap of map at intersections.</p><p></p><p>[GM] lots can happen in a chaotic city. Each player should narrate the start of a scene, and then let someone else finish it. You can use a skill roll or power to resolve a situation, but narrate based on your own estimate whether you succeeded or failed.</p><p></p><p>If players agree on an escape attempt: merchants with animals, rioters or an armed group could easily cut you off from the other squad. Ill set up the first scene. </p><p>[USER=6855204]@tglassy[/USER] , [USER=6803188]@VLAD the Destroyer[/USER] , [USER=1095]@Salthorae[/USER] , [USER=59816]@FitzTheRuke[/USER] , [USER=6776182]@JustinCase[/USER] [USER=53176]@Leatherhead[/USER]</p><p>[/GM]</p><p></p><p>A group of two men unarmed men, and a halfling in yellow robes is moving through the crowds. Unlike most men they wear no headwraps or hats, instead having shaved heads. Most citizens make way for them, but they do stop and wait for a larger gang of elves to pass. Plool’s eyes fix on one of the three. Is that Cerk? He wasn’t bald last time you saw him. The monks are not particularly close to you and he does not seem to notice the other halfling in the crowd. They are headed in the direction of a small yellow building with elaborate murals covering the walls, a small branch of the Yellow Monastery.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 7879071, member: 16991"] Chapter 2: Raam The Alabaster Palace of the "Great Vizier" overlooking the city. [ATTACH type="full"]116977[/ATTACH] In the public Caravanassy, another day of training goes by, as messengers head out into the city and return. The captain crodu cavalry arrives. He spends most of his time with the traders and ignores the soldiers. The Mul captain spends most of his time with soldiers and rarely sees the traders. The barracks rumors say that most of the cavalry and the smaller caravan also reached the city, but are quartered elsewhere. ----- On the second day the Mul announces that he is taking two squads to check on a possible new compound. He picks a squad of veteran infantry and alpha squad. Heading out into the maze of the city. The main boulevard is wide and straight. Not wide enough as after a few blocks it turns into a mass brawl of human guards in some kind of uniform, and a mob of the desperately poor, who seem to have put together a spear phalanx, and are being led by a half-giant. The Captain leads you quickly off the main road, there you witness two men in white robes and heavy Chitin armor, beating a prosperous-looking dwarf next to a shrine. The shrine is to some sort of being that lives in the sun. It has a large wheel covered in symbols that can be spun by visitors. On a narrower side street, there is a clatter from the buildings above and a thri-kreen leaps across the street on the rooftops, followed by two elves. While a third elf fails to make the leap and crashes to the street. He falls in front of a building which like many others is built on a 3’ raised platform. Emaciated arms reach out from under the platform and drag the body out of sight. The Mul Captain starts out leading confidently but soon is reduced to staring puzzledly at a scrap of map at intersections. [GM] lots can happen in a chaotic city. Each player should narrate the start of a scene, and then let someone else finish it. You can use a skill roll or power to resolve a situation, but narrate based on your own estimate whether you succeeded or failed. If players agree on an escape attempt: merchants with animals, rioters or an armed group could easily cut you off from the other squad. Ill set up the first scene. [USER=6855204]@tglassy[/USER] , [USER=6803188]@VLAD the Destroyer[/USER] , [USER=1095]@Salthorae[/USER] , [USER=59816]@FitzTheRuke[/USER] , [USER=6776182]@JustinCase[/USER] [USER=53176]@Leatherhead[/USER] [/GM] A group of two men unarmed men, and a halfling in yellow robes is moving through the crowds. Unlike most men they wear no headwraps or hats, instead having shaved heads. Most citizens make way for them, but they do stop and wait for a larger gang of elves to pass. Plool’s eyes fix on one of the three. Is that Cerk? He wasn’t bald last time you saw him. The monks are not particularly close to you and he does not seem to notice the other halfling in the crowd. They are headed in the direction of a small yellow building with elaborate murals covering the walls, a small branch of the Yellow Monastery. [/QUOTE]
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