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[IC] Evilhalfling's Dark Sun
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<blockquote data-quote="JustinCase" data-source="post: 7905547" data-attributes="member: 6776182"><p>From his time in the arena, Blaze has learned to seize an opportunity, and therefore he wastes no time when the dry, dead-looking creature emerges and starts talking The genasi spreads out his fingers in front of him and the small flame that was in his hand roars from him towards the robed figure over ten feet away.</p><p></p><p><strong>"Great speech,"</strong> the genasi says dryly as the warmth dies down again, and the former gladiator grabs his bone club and lazily moves up to his opponent.</p><p></p><p>[ooc]Using my racial Reach To The Blaze ability to cast Burning Hands (1/LR), the cone directly aimed at the robed undead to avoid hitting any allies. It must make a DC 13 Dexterity saving throw or take 3d6 fire damage (and any flammable objects not carried or worn ignite). Successful save means half damage.</p><p></p><p>Then Blaze moves to D4, making sure it cannot get into melee with any others without provoking an opportunity attack from the barbarian.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=233888" target="_blank">burning hands fire damage: 3D6 = [6, 2, 1] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=233888" target="_blank"></a> [/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7905547, member: 6776182"] From his time in the arena, Blaze has learned to seize an opportunity, and therefore he wastes no time when the dry, dead-looking creature emerges and starts talking The genasi spreads out his fingers in front of him and the small flame that was in his hand roars from him towards the robed figure over ten feet away. [b]"Great speech,"[/b] the genasi says dryly as the warmth dies down again, and the former gladiator grabs his bone club and lazily moves up to his opponent. [ooc]Using my racial Reach To The Blaze ability to cast Burning Hands (1/LR), the cone directly aimed at the robed undead to avoid hitting any allies. It must make a DC 13 Dexterity saving throw or take 3d6 fire damage (and any flammable objects not carried or worn ignite). Successful save means half damage. Then Blaze moves to D4, making sure it cannot get into melee with any others without provoking an opportunity attack from the barbarian. [url=http://roll.coyotecode.net/lookup.php?rollid=233888]burning hands fire damage: 3D6 = [6, 2, 1] = 9 [/url] [/ooc] [/QUOTE]
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