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<blockquote data-quote="Ancalagon" data-source="post: 7471877" data-attributes="member: 23"><p>Rodrigo saw the ghoul's fierce demeanor change suddenly. What the... aaah, the Paladin! His father had highly praised the holy men's ability to drive the undead away. He surveyed the field... there were still too many of them, unturned. He saw Chrysagon retreat to him. Each flank was holding by a hair's width...</p><p></p><p><strong>"Master Dellrack, the right flank! Brother Chrysagon and I will hold. Miss Immogen, support on Arthur if you may!"</strong> He hoped it would be enough...</p><p></p><p>These ghouls were not mindless zombies. It was time to dance - he pictured in front of him the magic circle, the foundation of the footwork his school has devised. He was ready.</p><p></p><p>Ready action: attack the first ghoul that comes in range.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=212724" target="_blank">ready action on incoming ghouls: 1D20+5 = [12]+5 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=212724" target="_blank"></a></p><p></p><p>As the ghoul came close, Rodrigo stepped forward as if to stab it in the face - but it was a ruse - he sidestepped and brought his blade in a broad moulinet, crashing down on the back of the creature's knee.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=212725" target="_blank">reaction attack damage on ghoul with superiority dice: 1D8+5+1D8 = [4]+5+[6] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=212725" target="_blank"></a></p><p></p><p>(Superiority dice only expended if hit actually landed, but I think AC 17 is enough... I hope!) </p><p></p><p><strong>NOTE: Ghoul must make a DC 13 strength save or be knocked prone</strong></p><p></p><p>[Sblock=minisheet]Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 3</p><p>HP: 28/28, Hit dice: 3/3</p><p>AC: 17</p><p>Passive Perception 14</p><p>Rapier: +5 to hit, 1d8+5 dmg</p><p>Main Gauche (if used main-handed and not to parry) +5 to hit, 1d4+3 or +5 dmg</p><p>Crossbow: +5 to hit, 1d8+3 dmg, range 80/320</p><p>Darts: +5 to hit, 1d4+3 dmg, range 20/60</p><p>Saves: Str: +3, Dex: +3, Con: +4, Int: +1, Wis: +2, Cha: 0 </p><p>Second wind: 1/1, action surge: 1/1</p><p>Superiority dice: 3/4</p><p>Maneuvres: Riposte, Parry, Trip (DC 13) </p><p>Potions of healing remaining: 1[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7471877, member: 23"] Rodrigo saw the ghoul's fierce demeanor change suddenly. What the... aaah, the Paladin! His father had highly praised the holy men's ability to drive the undead away. He surveyed the field... there were still too many of them, unturned. He saw Chrysagon retreat to him. Each flank was holding by a hair's width... [B]"Master Dellrack, the right flank! Brother Chrysagon and I will hold. Miss Immogen, support on Arthur if you may!"[/B] He hoped it would be enough... These ghouls were not mindless zombies. It was time to dance - he pictured in front of him the magic circle, the foundation of the footwork his school has devised. He was ready. Ready action: attack the first ghoul that comes in range. [url=http://roll.coyotecode.net/lookup.php?rollid=212724]ready action on incoming ghouls: 1D20+5 = [12]+5 = 17 [/url] As the ghoul came close, Rodrigo stepped forward as if to stab it in the face - but it was a ruse - he sidestepped and brought his blade in a broad moulinet, crashing down on the back of the creature's knee. [url=http://roll.coyotecode.net/lookup.php?rollid=212725]reaction attack damage on ghoul with superiority dice: 1D8+5+1D8 = [4]+5+[6] = 15 [/url] (Superiority dice only expended if hit actually landed, but I think AC 17 is enough... I hope!) [B]NOTE: Ghoul must make a DC 13 strength save or be knocked prone[/B] [Sblock=minisheet]Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 3 HP: 28/28, Hit dice: 3/3 AC: 17 Passive Perception 14 Rapier: +5 to hit, 1d8+5 dmg Main Gauche (if used main-handed and not to parry) +5 to hit, 1d4+3 or +5 dmg Crossbow: +5 to hit, 1d8+3 dmg, range 80/320 Darts: +5 to hit, 1d4+3 dmg, range 20/60 Saves: Str: +3, Dex: +3, Con: +4, Int: +1, Wis: +2, Cha: 0 Second wind: 1/1, action surge: 1/1 Superiority dice: 3/4 Maneuvres: Riposte, Parry, Trip (DC 13) Potions of healing remaining: 1[/sblock] [/QUOTE]
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