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(IC) Fitz's Folly
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<blockquote data-quote="KahlessNestor" data-source="post: 7563932" data-attributes="member: 6801311"><p>Chult</p><p>Afternoon</p><p>Round 0</p><p></p><p>Dellrak motioned to the others to go first. Given his dwarven stoutness, he didn’t want to risk becoming stuck and jamming up the others, so he would go last into the hole. He rearranged his gear as much as he could to facilitate the descent and secured a rope for them, helping the others into the hole before squeezing in himself.</p><p></p><p><a href="http://orokos.com/roll/703854" target="_blank">Stealth disadvantage</a>: <u>1d20+3</u> <strong>6</strong></p><p><a href="http://orokos.com/roll/703855" target="_blank">Stealth disadvantage</a>: <u>1d20+3</u> <strong>12</strong></p><p></p><p>[sblock=Dellrak Actions]</p><p>Save:</p><p>Move: </p><p>Free Object Interaction: </p><p>Action: </p><p>Bonus Action: Planar Warrior</p><p>Reaction: Opportunity Attack</p><p>Conditions: </p><p>Concentration: </p><p>Inspiration: </p><p>[/sblock]</p><p></p><p>[sblock=Mini Stats]</p><p><a href="https://ddb.ac/characters/5849257/LgcvSH" target="_blank">Dellrak Character Sheet</a></p><p>Initiative: +1</p><p>Perception: +4</p><p>Speed: 25</p><p>AC: 15</p><p>HP: 40/40 HD: 4/4d10+2</p><p></p><p>Bolts: 18</p><p>Bolts used: 2</p><p>Arrows: 19</p><p>Arrows used: </p><p></p><p><strong>Detect Portal</strong> (1/R): Within 1 mile</p><p><strong>Planar Warrior:</strong> As a <strong>bonus action</strong>, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.</p><p><strong>Primeval Awareness</strong> (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.</p><p></p><p>Spells</p><p>1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider</p><p>[/sblock]</p><p></p><p>[sblock=Goals]</p><p>[/sblock]</p><p></p><p>[sblock=Party]</p><p>Rodrigo Di Castalone - male human fighter</p><p>Miss Imogen - female samurai, party member, Zhentarim</p><p>Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor</p><p>Harb - male human monk</p><p>Qawasha (NPC) - Chultan druid</p><p>Kupalue (Weed, NPC) - vegepygmy</p><p>Wulf Rygor (NPC) - Half-elf scoutmaster, Camp Vengeance</p><p>Tarri (NPC) - cartographer, Camp Vengeance</p><p>Kasqa (NPC) - Chultan warrior, Camp Vengeance</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7563932, member: 6801311"] Chult Afternoon Round 0 Dellrak motioned to the others to go first. Given his dwarven stoutness, he didn’t want to risk becoming stuck and jamming up the others, so he would go last into the hole. He rearranged his gear as much as he could to facilitate the descent and secured a rope for them, helping the others into the hole before squeezing in himself. [url=http://orokos.com/roll/703854]Stealth disadvantage[/url]: [u]1d20+3[/u] [b]6[/b] [url=http://orokos.com/roll/703855]Stealth disadvantage[/url]: [u]1d20+3[/u] [b]12[/b] [sblock=Dellrak Actions] Save: Move: Free Object Interaction: Action: Bonus Action: Planar Warrior Reaction: Opportunity Attack Conditions: Concentration: Inspiration: [/sblock] [sblock=Mini Stats] [url=https://ddb.ac/characters/5849257/LgcvSH]Dellrak Character Sheet[/url] Initiative: +1 Perception: +4 Speed: 25 AC: 15 HP: 40/40 HD: 4/4d10+2 Bolts: 18 Bolts used: 2 Arrows: 19 Arrows used: [b]Detect Portal[/b] (1/R): Within 1 mile [b]Planar Warrior:[/b] As a [b]bonus action[/b], choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8. [b]Primeval Awareness[/b] (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number. Spells 1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider [/sblock] [sblock=Goals] [/sblock] [sblock=Party] Rodrigo Di Castalone - male human fighter Miss Imogen - female samurai, party member, Zhentarim Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor Harb - male human monk Qawasha (NPC) - Chultan druid Kupalue (Weed, NPC) - vegepygmy Wulf Rygor (NPC) - Half-elf scoutmaster, Camp Vengeance Tarri (NPC) - cartographer, Camp Vengeance Kasqa (NPC) - Chultan warrior, Camp Vengeance [/sblock] [/QUOTE]
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