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(IC) Fitz's Folly
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<blockquote data-quote="FitzTheRuke" data-source="post: 7823228" data-attributes="member: 59816"><p><strong>Myrral, Rodrigo, & Qawasha vs the Giant Ape</strong></p><p></p><p>Rodrigo waved his arms, distracting the enormous gorilla while Harb and Chrysagon moved past to help Dellrak. The beast reached out, and ignoring Myrral's attempt to calm him, he ripped the tree out of the ground and swung it around defensively, trying to keep all the little creatures and their claws away from him.</p><p></p><p>Unfortunately, this caused him to first sweep the tree through where Rodrigo was standing, and the fleet-footed swordsman was not able to avoid such a large weapon. He was thrown back from the ape and battered by sharp leaves and branches. </p><p></p><p>Qawasha spoke, and the ape appeared to be confused by the strange sudden understanding of language. It was obvious to Qawasha that the beast could not tell the difference between them and the ghouls, but he swung the tree around and struck one of the undead anyway, throwing the snarling creature back and away.</p><p></p><p>[GM]<strong>Damage Taken:</strong> </p><p>(BGs) Ghoul2 11 (Ape's Tree Sweep);</p><p>(PCs) Rodrigo 11 (Ape's Tree Sweep); Myrral 8 or 4 or 0 (Going Flying. See Notes.)</p><p>[spoiler="Notes"]</p><p>Ape's Tree "sweep" vs Rodrigo (Well, THAT was a lot worse than I thought it would be...)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230476" target="_blank">Tree: 2D20.LOW(1)+9 = [19, 19]+9 = 28; 2D6+5 = [4, 2]+5 = 11</a> </p><p>... Also vs Ghoul2</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230477" target="_blank">Tree: 1D20+9 = [3]+9 = 12; 2D6+5 = [4, 2]+5 = 11</a> </p><p>Myrral damage from being flung 30 feet</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230478" target="_blank">Fall: 3D6 = [1, 3, 4] = 8</a> </p><p>If Myrral wants to hold onto the tree, he can try a dc16 Athletics. If he makes it, he takes 0 damage and stays on the end of the tree. OR, he can let go and roll with the impact with a dc12 Acrobatics, taking 4 damage. If he fails either of those (he can only try one), he takes the full 8 damage. If he makes either check, you can chose where he winds up (any square within 10' of the ape). Otherwise, I'll determine it randomly.</p><p>[/spoiler][/gm]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7823228, member: 59816"] [b]Myrral, Rodrigo, & Qawasha vs the Giant Ape[/b] Rodrigo waved his arms, distracting the enormous gorilla while Harb and Chrysagon moved past to help Dellrak. The beast reached out, and ignoring Myrral's attempt to calm him, he ripped the tree out of the ground and swung it around defensively, trying to keep all the little creatures and their claws away from him. Unfortunately, this caused him to first sweep the tree through where Rodrigo was standing, and the fleet-footed swordsman was not able to avoid such a large weapon. He was thrown back from the ape and battered by sharp leaves and branches. Qawasha spoke, and the ape appeared to be confused by the strange sudden understanding of language. It was obvious to Qawasha that the beast could not tell the difference between them and the ghouls, but he swung the tree around and struck one of the undead anyway, throwing the snarling creature back and away. [GM][b]Damage Taken:[/b] (BGs) Ghoul2 11 (Ape's Tree Sweep); (PCs) Rodrigo 11 (Ape's Tree Sweep); Myrral 8 or 4 or 0 (Going Flying. See Notes.) [spoiler="Notes"] Ape's Tree "sweep" vs Rodrigo (Well, THAT was a lot worse than I thought it would be...) [url=http://roll.coyotecode.net/lookup.php?rollid=230476]Tree: 2D20.LOW(1)+9 = [19, 19]+9 = 28; 2D6+5 = [4, 2]+5 = 11[/url] ... Also vs Ghoul2 [url=http://roll.coyotecode.net/lookup.php?rollid=230477]Tree: 1D20+9 = [3]+9 = 12; 2D6+5 = [4, 2]+5 = 11[/url] Myrral damage from being flung 30 feet [url=http://roll.coyotecode.net/lookup.php?rollid=230478]Fall: 3D6 = [1, 3, 4] = 8[/url] If Myrral wants to hold onto the tree, he can try a dc16 Athletics. If he makes it, he takes 0 damage and stays on the end of the tree. OR, he can let go and roll with the impact with a dc12 Acrobatics, taking 4 damage. If he fails either of those (he can only try one), he takes the full 8 damage. If he makes either check, you can chose where he winds up (any square within 10' of the ape). Otherwise, I'll determine it randomly. [/spoiler][/gm] [/QUOTE]
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