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(IC) Fitz's Folly
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<blockquote data-quote="FitzTheRuke" data-source="post: 7827389" data-attributes="member: 59816"><p><strong>Brapp vs Ghoul2</strong></p><p></p><p>Brapp saw his friend Myrral hit the ground hard. A ghoul that had been thrown by the ape was nearby him, and it scrambled to its feet and rushed toward his friend. Brapp let two arrows fly from his bow, and the ghoul fell to the ground, twitching.</p><p></p><p><strong>Chrysagon & Grrol vs Ghoul4 & 5</strong></p><p></p><p>Chrysagon rushed forward to cover Dellrak as the dwarf switched weapons. A ghoul jumped on him and scratched at his armour. Then another ghoul ran toward him, and even though Grrol's arrow struck it in the chest, it too jumped on Chrysagon.</p><p></p><p><strong>Dellrak vs Ghast2</strong></p><p></p><p>Having dropped his crossbow and drawn an axe, Dellrak moved to join Chrysagon on the front line. Yet another ghoul joined the scrum, and Dellrak burried his axe deep into its chest. The ghoul howled and scratched the dwarf's face. It wasn't a deep gash, but it stung like nothing Dellrak had felt before.</p><p></p><p>[GM]<strong>Damage Taken:</strong> </p><p>(BGs) Ghast2 18 (Dellrak's Axe); Ghoul2 7 & 9 (Brapp's Arrows, Down); Ghoul4 7 (Grrol's Arrow)</p><p>(PCs) Dellrak 5 (Ghast's Claws. See Notes); </p><p>(NPCs) None</p><p>[spoiler="Notes"]</p><p>G3 Strength to escape Qawasha's Entangle (nope!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230604" target="_blank">Save: 1D20+1 = [6]+1 = 7</a></p><p>Grrol vs G4 (2 Arrows) & Brapp vs G2 (2 Arrows)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230605" target="_blank">Bow: 1D20+5 = [9]+5 = 14; 1D6+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230605" target="_blank">1D20+5 = [1]+5 = 6; 1D6+3 = [1]+3 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230605" target="_blank">1D20+5 = [9]+5 = 14; 1D6+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230605" target="_blank">1D20+5 = [14]+5 = 19; 1D6+3 = [6]+3 = 9</a></p><p>Ghoul5 vs Chrysagon</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230607" target="_blank">Claw: 1D20+4 = [9]+4 = 13; 2D4+4 = [2, 2]+4 = 8</a> </p><p>Ghast2 vs Dellrak</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230606" target="_blank">Claw: 1D20+5 = [12]+5 = 17; 2D6+3 = [1, 1]+3 = 5</a></p><p>& Dellrak must succeed on a DC 10 Constitution saving throw or be paralysed for 1 minute. He can repeat the saving throw at the end of each of his turns to end the effect.</p><p>Also <em><strong>Stench.</strong></em> Any creature that starts its turn within 5 feet of a ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. (Dellrak must roll this, but with advantage because it's Poison)</p><p>[/spoiler][/gm]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7827389, member: 59816"] [B]Brapp vs Ghoul2[/B] Brapp saw his friend Myrral hit the ground hard. A ghoul that had been thrown by the ape was nearby him, and it scrambled to its feet and rushed toward his friend. Brapp let two arrows fly from his bow, and the ghoul fell to the ground, twitching. [b]Chrysagon & Grrol vs Ghoul4 & 5[/b] Chrysagon rushed forward to cover Dellrak as the dwarf switched weapons. A ghoul jumped on him and scratched at his armour. Then another ghoul ran toward him, and even though Grrol's arrow struck it in the chest, it too jumped on Chrysagon. [B]Dellrak vs Ghast2[/B] Having dropped his crossbow and drawn an axe, Dellrak moved to join Chrysagon on the front line. Yet another ghoul joined the scrum, and Dellrak burried his axe deep into its chest. The ghoul howled and scratched the dwarf's face. It wasn't a deep gash, but it stung like nothing Dellrak had felt before. [GM][B]Damage Taken:[/B] (BGs) Ghast2 18 (Dellrak's Axe); Ghoul2 7 & 9 (Brapp's Arrows, Down); Ghoul4 7 (Grrol's Arrow) (PCs) Dellrak 5 (Ghast's Claws. See Notes); (NPCs) None [spoiler="Notes"] G3 Strength to escape Qawasha's Entangle (nope!) [URL='http://roll.coyotecode.net/lookup.php?rollid=230604']Save: 1D20+1 = [6]+1 = 7[/URL] Grrol vs G4 (2 Arrows) & Brapp vs G2 (2 Arrows) [url=http://roll.coyotecode.net/lookup.php?rollid=230605]Bow: 1D20+5 = [9]+5 = 14; 1D6+3 = [4]+3 = 7 1D20+5 = [1]+5 = 6; 1D6+3 = [1]+3 = 4 1D20+5 = [9]+5 = 14; 1D6+3 = [4]+3 = 7 1D20+5 = [14]+5 = 19; 1D6+3 = [6]+3 = 9[/url] Ghoul5 vs Chrysagon [url=http://roll.coyotecode.net/lookup.php?rollid=230607]Claw: 1D20+4 = [9]+4 = 13; 2D4+4 = [2, 2]+4 = 8[/url] Ghast2 vs Dellrak [url=http://roll.coyotecode.net/lookup.php?rollid=230606]Claw: 1D20+5 = [12]+5 = 17; 2D6+3 = [1, 1]+3 = 5[/url] & Dellrak must succeed on a DC 10 Constitution saving throw or be paralysed for 1 minute. He can repeat the saving throw at the end of each of his turns to end the effect. Also [I][B]Stench.[/B][/I] Any creature that starts its turn within 5 feet of a ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. (Dellrak must roll this, but with advantage because it's Poison) [/spoiler][/gm] [/QUOTE]
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