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<blockquote data-quote="Neurotic" data-source="post: 7827468" data-attributes="member: 24380"><p>OOC: Sorry for missing the round for tabaxi, I opened the thread this morning and only now got enough time to properly sit down.</p><p><strong>[USER=6801311]KahlessNestor[/USER]: </strong>the ghast is restrained, attack with the advantage and it either loses action or attacks with disadvantage. Don't fail the save (inspiration)</p><p>[USER=59816]@FitzTheRuke[/USER] don't forget that ape also has one inspiration dice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Another growl and tabaxi fly all over the jungle, their legs working impossibly quickly in a short sprint. Two hunters raise their bows in unison and release a volley toward the melee. This time, the results are more dramatic as several arrows thud into undead flesh. Less dramatic is that neither fell and the hunters growl to each other something.</p><p></p><p>Through the gestures and pointing, you can conclude they agreed on the target for the next volley.</p><p></p><p>In the meantime, Myrral gets up from his tumble and rushes almost on all fours, low to the ground away from the ape and behind the melee. Hopefully, undead held by the spell will remain bound for several seconds more.</p><p></p><p>He unfurls and tosses wide vine net with big teeth cleverly woven throughout its structure to snag into the flesh of whatever is caught inside.</p><p></p><p>[spoiler=Actions]</p><p><strong>Myrral</strong></p><p><strong>Move: </strong>away from the ape to T10 (but going through U column, so U18--> U11 --> T10) using feline grace again</p><p><strong>Action: </strong><a href="http://roll.coyotecode.net/lookup.php?rollid=230613" target="_blank">Net Throw on Ghast2: 1D20+5 = [13]+5 = 18 </a> - it is restrained, attacks on it have an advantage, it attacks with disadvantage, needs Str DC 12 to free itself or do 5 cutting damage to the net</p><p>On a failed attempt it takes 1d4 damage</p><p><strong>Bonus: </strong>inspiration to Dellrack</p><p></p><p><strong>Braapp attacks R12 (ghoul 5)</strong></p><p><strong>Move: </strong>to M11</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Attack1: 1D20+5 = [13]+5 = 18;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Damage1: 1D6+3 = [2]+3 = 5;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Attack2: 1D20+5 = [7]+5 = 12;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Damage2: 1D6+3 = [3]+3 = 6</a></p><p></p><p>total 11 damage if 12 hits, 5 otherwise</p><p><strong>Grrol attacks R13 (ghoul 4)</strong></p><p><strong>Move: </strong>to K12</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Attack1: 1D20+5 = [10]+5 = 15;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Damage1: 1D6+3 = [4]+3 = 7;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Attack2: 1D20+5 = [5]+5 = 10;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230614" target="_blank">Damage2: 1D6+3 = [2]+3 = 5</a></p><p>Total 7 damage if 10 misses, 12 otherwise</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7827468, member: 24380"] OOC: Sorry for missing the round for tabaxi, I opened the thread this morning and only now got enough time to properly sit down. [B][USER=6801311]KahlessNestor[/USER]: [/B]the ghast is restrained, attack with the advantage and it either loses action or attacks with disadvantage. Don't fail the save (inspiration) [USER=59816]@FitzTheRuke[/USER] don't forget that ape also has one inspiration dice :) Another growl and tabaxi fly all over the jungle, their legs working impossibly quickly in a short sprint. Two hunters raise their bows in unison and release a volley toward the melee. This time, the results are more dramatic as several arrows thud into undead flesh. Less dramatic is that neither fell and the hunters growl to each other something. Through the gestures and pointing, you can conclude they agreed on the target for the next volley. In the meantime, Myrral gets up from his tumble and rushes almost on all fours, low to the ground away from the ape and behind the melee. Hopefully, undead held by the spell will remain bound for several seconds more. He unfurls and tosses wide vine net with big teeth cleverly woven throughout its structure to snag into the flesh of whatever is caught inside. [spoiler=Actions] [B]Myrral Move: [/B]away from the ape to T10 (but going through U column, so U18--> U11 --> T10) using feline grace again [B]Action: [/B][URL='http://roll.coyotecode.net/lookup.php?rollid=230613']Net Throw on Ghast2: 1D20+5 = [13]+5 = 18 [/URL] - it is restrained, attacks on it have an advantage, it attacks with disadvantage, needs Str DC 12 to free itself or do 5 cutting damage to the net On a failed attempt it takes 1d4 damage [B]Bonus: [/B]inspiration to Dellrack [B]Braapp attacks R12 (ghoul 5) Move: [/B]to M11 [URL='http://roll.coyotecode.net/lookup.php?rollid=230614']Attack1: 1D20+5 = [13]+5 = 18; Damage1: 1D6+3 = [2]+3 = 5; Attack2: 1D20+5 = [7]+5 = 12; Damage2: 1D6+3 = [3]+3 = 6[/URL] total 11 damage if 12 hits, 5 otherwise [B]Grrol attacks R13 (ghoul 4) Move: [/B]to K12 [URL='http://roll.coyotecode.net/lookup.php?rollid=230614']Attack1: 1D20+5 = [10]+5 = 15; Damage1: 1D6+3 = [4]+3 = 7; Attack2: 1D20+5 = [5]+5 = 10; Damage2: 1D6+3 = [2]+3 = 5[/URL] Total 7 damage if 10 misses, 12 otherwise [/spoiler] [/QUOTE]
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