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<blockquote data-quote="Neurotic" data-source="post: 7910095" data-attributes="member: 24380"><p>Looking up, Myrral needs a moment to reorient from the canvas to the threat in the trees. This is something dangerous for the ship since the height will not save them. And he and tabaxi hunters are too far!</p><p></p><p>He starts toward the ship and slips on the fabric. Catching himself is easy with his claws. But the care he needs to take not to rip it effectively immobilizes him for the crucial moment.</p><p></p><p>He uses it to call out to his hunter companions in tabaxi:</p><p><span style="color: rgb(65, 168, 95)">"Avoid the canvas go for the branches immediately and shoot the outliers as soon as you can. And be careful there may be others from other trees!"</span></p><p></p><p>Getting his feet under, Myrral slides to the branch keeping the canvas taut and then runs along the branch as if on solid ground. The swaying doesn't visibly bother him as he calls out to the party and the survivors</p><p><span style="color: rgb(65, 168, 95)">"Sailors! Back into the shelter! Miss Imogen, this is where your shooting shines! They cannot get to you as fast as you can shoot them down! Fighters, protect the sailors! We're coming!"</span></p><p></p><p>The hunters obey the shaman and both run what is essentially four-legged sprint across the branches, going long way around, but with that incredible short sprint that seems normal to tabaxi.</p><p></p><p>Grrol even manages to shoot two arrows after landing after a daring jump from higher up to the middle ship level. But landing even on the solid branch is a good way to make your shots go wild while the branch sways back and forth in an unpredictable way as the ship part and still interwoven canvas pull it this way and that.</p><p></p><p>[spoiler=Actions]</p><p>Move:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234046" target="_blank">Acrobatics to land on AJ13: 1D20+4+1D6 = [5]+4+[5] = 14</a> <s>yay! Saved by the inspiration</s> except I cannot inspire myself...so stuck!</p><p>Action: dash</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234047" target="_blank">Acrobatics to land on AJ13: 1D20+4 = [15]+4 = 19</a></p><p>with tabaxi speed</p><p>From AJ13, move normally (climbing speed) to AD16</p><p>Bonus: inspiration to Miss Imogen [USER=23484]@Kobold Stew[/USER] (shoot one with good damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>[/spoiler]</p><p></p><p>[spoiler=Hunters Actions]</p><p><strong>Groll</strong></p><p>Move with Tabaxi speed: AI10 --> AG10 --> jump to AD10 (assuming height difference, otherwise no need to roll for 10' jump)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234048" target="_blank">Grrol Athletics : 1D20+3 = [19]+3 = 22</a></p><p>--> Y9 following the branches (yes, I counted every second diagonal as 10' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Action:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234049" target="_blank">Groll shooting GZ2; damage: 1D20+5 = [3]+5 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234049" target="_blank">1D6+3 = [5]+3 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234049" target="_blank">1D20+5 = [2]+5 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234049" target="_blank">1D6+3 = [3]+3 = 6</a></p><p>- better than rolling this 'good' on the jump <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Brrap</strong></p><p>Move with tabaxi speed: AP25 (with jump of 10' needing no roll due STR 12) --> AM26</p><p>Action: dash still with tabaxi speed to AC22</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7910095, member: 24380"] Looking up, Myrral needs a moment to reorient from the canvas to the threat in the trees. This is something dangerous for the ship since the height will not save them. And he and tabaxi hunters are too far! He starts toward the ship and slips on the fabric. Catching himself is easy with his claws. But the care he needs to take not to rip it effectively immobilizes him for the crucial moment. He uses it to call out to his hunter companions in tabaxi: [COLOR=rgb(65, 168, 95)]"Avoid the canvas go for the branches immediately and shoot the outliers as soon as you can. And be careful there may be others from other trees!"[/COLOR] Getting his feet under, Myrral slides to the branch keeping the canvas taut and then runs along the branch as if on solid ground. The swaying doesn't visibly bother him as he calls out to the party and the survivors [COLOR=rgb(65, 168, 95)]"Sailors! Back into the shelter! Miss Imogen, this is where your shooting shines! They cannot get to you as fast as you can shoot them down! Fighters, protect the sailors! We're coming!"[/COLOR] The hunters obey the shaman and both run what is essentially four-legged sprint across the branches, going long way around, but with that incredible short sprint that seems normal to tabaxi. Grrol even manages to shoot two arrows after landing after a daring jump from higher up to the middle ship level. But landing even on the solid branch is a good way to make your shots go wild while the branch sways back and forth in an unpredictable way as the ship part and still interwoven canvas pull it this way and that. [spoiler=Actions] Move: [URL='http://roll.coyotecode.net/lookup.php?rollid=234046']Acrobatics to land on AJ13: 1D20+4+1D6 = [5]+4+[5] = 14[/URL] [S]yay! Saved by the inspiration[/S] except I cannot inspire myself...so stuck! Action: dash [URL='http://roll.coyotecode.net/lookup.php?rollid=234047']Acrobatics to land on AJ13: 1D20+4 = [15]+4 = 19[/URL] with tabaxi speed From AJ13, move normally (climbing speed) to AD16 Bonus: inspiration to Miss Imogen [USER=23484]@Kobold Stew[/USER] (shoot one with good damage :) ) [/spoiler] [spoiler=Hunters Actions] [B]Groll[/B] Move with Tabaxi speed: AI10 --> AG10 --> jump to AD10 (assuming height difference, otherwise no need to roll for 10' jump) [URL='http://roll.coyotecode.net/lookup.php?rollid=234048']Grrol Athletics : 1D20+3 = [19]+3 = 22[/URL] --> Y9 following the branches (yes, I counted every second diagonal as 10' :) ) Action: [URL='http://roll.coyotecode.net/lookup.php?rollid=234049']Groll shooting GZ2; damage: 1D20+5 = [3]+5 = 8 1D6+3 = [5]+3 = 8 1D20+5 = [2]+5 = 7 1D6+3 = [3]+3 = 6[/URL] - better than rolling this 'good' on the jump :) [B]Brrap[/B] Move with tabaxi speed: AP25 (with jump of 10' needing no roll due STR 12) --> AM26 Action: dash still with tabaxi speed to AC22 [/spoiler] [/QUOTE]
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