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(IC) Fitz's Folly
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<blockquote data-quote="Neurotic" data-source="post: 7916442" data-attributes="member: 24380"><p>Myrral sings short note and chants (yowling and growling) something in vaguely moving rhythm. Given the reaction of the hunters and the shaman, it was a call to arms as they move at the same time converging on the middle part of the ship.</p><p></p><p>The chant turns into an evil hiss which raises higher, turns into a moan and ends in a pure note (surprising that, coming from the cat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). The echo of that can be seen moving the leaves of the branch where southernmost zombie rushes toward them.</p><p></p><p>The hunters put their bows to good use as two arrows thud solidly into approaching zombie.</p><p></p><p><span style="color: rgb(204, 204, 204)">OOC: everyone, the plan for the next round is that tabaxi pile onto GZ2 and push him off the branch. I've prepared the best I can with inspiration and attacking in unison, but these are big beasties...so keep your fingers crossed. And bless us if you can <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p></p><p>[spoiler=Actions]</p><p>Myrral: Move to Z16</p><p></p><p>Myrral casts Dissonant whispers on GZ3</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234348" target="_blank">Dissonant whispers damage: 3D6 = [2, 5, 6] = 13</a></p><p>Will DC 13 for half; on failed save the creature moves away from the caster at max speed</p><p></p><p>Bonus action: inspiration to Grrol</p><p></p><p>Braapp: Move to Z17</p><p>Grrol: Move: to V12 (avoiding OAs)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234349" target="_blank">Hunters attack GZ2; damage: 1D20+5 = [16]+5 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234349" target="_blank">1D6+3 = [2]+3 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234349" target="_blank">1D20+5 = [17]+5 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234349" target="_blank">1D6+3 = [4]+3 = 7</a></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7916442, member: 24380"] Myrral sings short note and chants (yowling and growling) something in vaguely moving rhythm. Given the reaction of the hunters and the shaman, it was a call to arms as they move at the same time converging on the middle part of the ship. The chant turns into an evil hiss which raises higher, turns into a moan and ends in a pure note (surprising that, coming from the cat ;) ). The echo of that can be seen moving the leaves of the branch where southernmost zombie rushes toward them. The hunters put their bows to good use as two arrows thud solidly into approaching zombie. [COLOR=rgb(204, 204, 204)]OOC: everyone, the plan for the next round is that tabaxi pile onto GZ2 and push him off the branch. I've prepared the best I can with inspiration and attacking in unison, but these are big beasties...so keep your fingers crossed. And bless us if you can :)[/COLOR] [spoiler=Actions] Myrral: Move to Z16 Myrral casts Dissonant whispers on GZ3 [URL='http://roll.coyotecode.net/lookup.php?rollid=234348']Dissonant whispers damage: 3D6 = [2, 5, 6] = 13[/URL] Will DC 13 for half; on failed save the creature moves away from the caster at max speed Bonus action: inspiration to Grrol Braapp: Move to Z17 Grrol: Move: to V12 (avoiding OAs) [URL='http://roll.coyotecode.net/lookup.php?rollid=234349']Hunters attack GZ2; damage: 1D20+5 = [16]+5 = 21 1D6+3 = [2]+3 = 5 1D20+5 = [17]+5 = 22 1D6+3 = [4]+3 = 7[/URL] [/spoiler] [/QUOTE]
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