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<blockquote data-quote="Neurotic" data-source="post: 7925944" data-attributes="member: 24380"><p>Tabaxi ran over to the zombie threatening the sailors converging into and onto it from three sides. Unfortunately, something that should have been well coordinated attack was spoiled by the need to avoid pushing sailors to their doom and slowdown caused the zombie to take three weak hits instead of one overpowering one.</p><p></p><p>Still, now there are combatants next to the zombie instead of the sailors.</p><p></p><p>[spoiler=Actions]</p><p>Bonus: inspiration to the second hunter (the idea is to roll both Athletics checks with the bonus <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p>Move (Myrral, Brapp, Grrol): close to GZ3</p><p>Myrral in U14</p><p>Brapp in T17</p><p>Grrol in S14</p><p></p><p>Action:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234604" target="_blank">Athletics to push the zombie off the tree: 1D20+3 = [3]+3 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234604" target="_blank">1D20+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234604" target="_blank">1D20+3 = [5]+3 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234604" target="_blank">1D20+3 = [7]+3 = 10</a></p><p>- wow! what a set of sad excuses for dice (and where is the randomness in 3,4,5?!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234605" target="_blank">Inspiration: 1D6 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234605" target="_blank">1D6 = [1] = 1</a></p><p></p><p>Total effect: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Athletics to grab 12</p><p>Athletics to throw off 11</p><p>[spoiler][/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7925944, member: 24380"] Tabaxi ran over to the zombie threatening the sailors converging into and onto it from three sides. Unfortunately, something that should have been well coordinated attack was spoiled by the need to avoid pushing sailors to their doom and slowdown caused the zombie to take three weak hits instead of one overpowering one. Still, now there are combatants next to the zombie instead of the sailors. [spoiler=Actions] Bonus: inspiration to the second hunter (the idea is to roll both Athletics checks with the bonus :) ) Move (Myrral, Brapp, Grrol): close to GZ3 Myrral in U14 Brapp in T17 Grrol in S14 Action: [URL='http://roll.coyotecode.net/lookup.php?rollid=234604']Athletics to push the zombie off the tree: 1D20+3 = [3]+3 = 6 1D20+3 = [4]+3 = 7 1D20+3 = [5]+3 = 8 1D20+3 = [7]+3 = 10[/URL] - wow! what a set of sad excuses for dice (and where is the randomness in 3,4,5?!) [URL='http://roll.coyotecode.net/lookup.php?rollid=234605']Inspiration: 1D6 = [5] = 5 1D6 = [1] = 1[/URL] Total effect: :( Athletics to grab 12 Athletics to throw off 11 [spoiler][/spoiler][/spoiler] [/QUOTE]
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