Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Fitz's Folly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neurotic" data-source="post: 7938358" data-attributes="member: 24380"><p>[OOC]Tabaxi are good for quick climbs and darkvision (for being in the hold without risky fire). Myrral doesn't have physical spells...but he can inspire people during most critical parts of the operation (in addition to fine work help and translation)</p><p></p><p>Myrral prepared his nets so that they catch something falling (possibly a crewmember) and as they close to swing under the side branch to which the guide was fastened. If control rod falls and is followed by the whole ship-section, it should help. And it could save someone. The nets are one under the other so should catch two things in theory.</p><p>[/OOC]</p><p></p><p>Myrral and the hunters helped with climbing and securing the unbalanced parts and worked with the crew in making it as secure as it could be.</p><p></p><p>Myrral had an idea to lower the risk of losing the control rod. He used his clawed nets and put them under the stern trying to position them in such a way they grab whatever falls inside and then release, swinging away from anything following that first something. One could see him clambering all over the tree, occasionally hanging from his legs upside down or hanging one-handed trying to stretch enough to reach with one of the legs some branch or other.</p><p></p><p>The tree under the ship-wreck was deeply gauged by his claws, but all the climbing, swinging and jumping around seemed quite easy for him. The other two helped inside and, while the strength and darkvision helped, they are still of the catfolk, better suited for climbing and running than lifting. But crawling into tight spaces, pushing from the inside or climbing on the side of the hold instead of traversing broken bottom still made them useful.</p><p></p><p>[spoiler=Actions]</p><p>Note: add inspiration for dangerous/sensitive/important work 4/day</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=235323" target="_blank">Athletics (the hunters): 1D20+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=235323" target="_blank">1D20+3 = [14]+3 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=235323" target="_blank"></a> </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=235325" target="_blank">Acrobatics: 1D20+4 = [19]+4 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=235325" target="_blank"></a> </p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7938358, member: 24380"] [OOC]Tabaxi are good for quick climbs and darkvision (for being in the hold without risky fire). Myrral doesn't have physical spells...but he can inspire people during most critical parts of the operation (in addition to fine work help and translation) Myrral prepared his nets so that they catch something falling (possibly a crewmember) and as they close to swing under the side branch to which the guide was fastened. If control rod falls and is followed by the whole ship-section, it should help. And it could save someone. The nets are one under the other so should catch two things in theory. [/OOC] Myrral and the hunters helped with climbing and securing the unbalanced parts and worked with the crew in making it as secure as it could be. Myrral had an idea to lower the risk of losing the control rod. He used his clawed nets and put them under the stern trying to position them in such a way they grab whatever falls inside and then release, swinging away from anything following that first something. One could see him clambering all over the tree, occasionally hanging from his legs upside down or hanging one-handed trying to stretch enough to reach with one of the legs some branch or other. The tree under the ship-wreck was deeply gauged by his claws, but all the climbing, swinging and jumping around seemed quite easy for him. The other two helped inside and, while the strength and darkvision helped, they are still of the catfolk, better suited for climbing and running than lifting. But crawling into tight spaces, pushing from the inside or climbing on the side of the hold instead of traversing broken bottom still made them useful. [spoiler=Actions] Note: add inspiration for dangerous/sensitive/important work 4/day [url=http://roll.coyotecode.net/lookup.php?rollid=235323]Athletics (the hunters): 1D20+3 = [4]+3 = 7 1D20+3 = [14]+3 = 17 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=235325]Acrobatics: 1D20+4 = [19]+4 = 23 [/url] [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Fitz's Folly
Top