Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Fitz's Folly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 8141298" data-attributes="member: 59816"><p>The sticks set off after the gargoyles who had taken their little friend. Leaving the raised road was not an option (most of the ground was choked with vines and rubble, and one could not see very far, nor move very quickly down there). Unfortunately, this meant that they had only one viable direction: North. At first, Dellrak fell behind with his much shorter legs, but he quickly showed a dwarf's endurance as he maintained his top speed for longer, soon passing most of the others.</p><p></p><p>Though Qawasha and Weed followed as best they could, they were quickly left to the rear, unable to be of much help. Chrysagon passed them, but he was just far enough behind the others, and Imogen had not yet taken her shot, that he thought for a moment that it must be far too late; surely the Gargoyles had flown out of range by now.</p><p></p><p>He was wrong. By luck or design, they were flying northward as well, just over three hundred feet away, over the river. Myrral pointed them out as the sticks passed a set of stairs that led down on either side of the raised road. Harb noted that the gargoyles were following another, similar raised road, though that one had collapsed into the river, and most of it was gone. There was a clear line-of-sight just ahead, and if Imogen timed it well, the gargoyles would be flying over a large portion of the wall that rose out of where the river had flooded a part of the city. With luck, Ukee would fall onto the flat stones of that other road (and not into the water).</p><p></p><p>Not able to see much of this from a little way behind, Chrysagon looked to the other side of the road, wary of danger, where he saw a large campsite built in the shadow of some ruins - two yurts flying a tattered yellow banner, and an unkept central campfire, now out. There was no activity there.</p><p></p><p>As Imogen prepared to take her shot, Dellrak scanned the area ahead, and he saw movement at a walled compound, similar in construction to their home base where they'd left Rodrigo and the others. Here there a rough-looking but well-dressed lookout who pointed their way while a man in red robes, his head shaved, nodded and raised his hand in a gesture that would have seemed non-threatening, had he not possessed the look of a wizard.</p><p></p><p>Imogen stopped on the road while Harb helped her by holding up a light piece of cloth so she could quickly judge the wind. She let the arrow fly, and more than a hundred yards away, a gargoyle fell to the stones of the flooded road and shattered, leaving a little bundle of net that skidded to a stop on the edge. The other gargoyle continued flying northward.</p><p></p><p>[GM]<strong>Challenge:</strong> The Sticks vs Gargoyles on Omu's Highroad to save Ukee</p><p>[/gm][Spoiler="Larger Map of Omu Highroad"][ATTACH=full]129677[/ATTACH]</p><p>(Scale) 30-foot grids. (Qawasha & Weed are closer to the stairs).</p><p>(Note) The orange Sticks-Icon is where the group started chasing (note the "crack" that Harb climbed to the top left of the icon. Everything else should be self-explanatory, I think. </p><p>[/spoiler][spoiler="Skill Checks"]</p><p>(PCs)</p><p><strong>Chrysagon</strong> Ath.23; Ins.23; Inv.<strong>1</strong></p><p><strong>Dellrak</strong> Ath.<strong>27</strong>; Perc.19; Sur.12;</p><p><strong>Harb</strong> Ins.24; Perc.18; Stea.7;</p><p><strong>Imogen</strong> Acr.23; AnH.6; Med.5</p><p><strong>Myrral</strong> Ath.22; Perc.26; Perf.8</p><p>(NPCs)</p><p><strong>Qawasha</strong> Ath.2; Perc.16; Sur.6</p><p><strong>Kupalue</strong> Ins.4; Perc.<strong>13</strong>; Sur.7</p><p></p><p><strong>Set: </strong>1;2,4,5,6,6,7,7,8,12;13;16,18,19,22,23,23,23,24,26;27</p><p>[/spoiler][spoiler="Rolls"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=245050" target="_blank">Qawasha Athletics: 1D20 = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=245050" target="_blank">Qawasha Perception: 1D20+3 = [13]+3 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=245050" target="_blank">Qawasha Survival: 1D20+4 = [2]+4 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=245050" target="_blank">Weed Insight: 1D20+3 = [1]+3 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=245050" target="_blank">Weed Perception: 1D20+3 = [10]+3 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=245050" target="_blank">Weed Survival: 1D20+3 = [4]+3 = 7</a></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8141298, member: 59816"] The sticks set off after the gargoyles who had taken their little friend. Leaving the raised road was not an option (most of the ground was choked with vines and rubble, and one could not see very far, nor move very quickly down there). Unfortunately, this meant that they had only one viable direction: North. At first, Dellrak fell behind with his much shorter legs, but he quickly showed a dwarf's endurance as he maintained his top speed for longer, soon passing most of the others. Though Qawasha and Weed followed as best they could, they were quickly left to the rear, unable to be of much help. Chrysagon passed them, but he was just far enough behind the others, and Imogen had not yet taken her shot, that he thought for a moment that it must be far too late; surely the Gargoyles had flown out of range by now. He was wrong. By luck or design, they were flying northward as well, just over three hundred feet away, over the river. Myrral pointed them out as the sticks passed a set of stairs that led down on either side of the raised road. Harb noted that the gargoyles were following another, similar raised road, though that one had collapsed into the river, and most of it was gone. There was a clear line-of-sight just ahead, and if Imogen timed it well, the gargoyles would be flying over a large portion of the wall that rose out of where the river had flooded a part of the city. With luck, Ukee would fall onto the flat stones of that other road (and not into the water). Not able to see much of this from a little way behind, Chrysagon looked to the other side of the road, wary of danger, where he saw a large campsite built in the shadow of some ruins - two yurts flying a tattered yellow banner, and an unkept central campfire, now out. There was no activity there. As Imogen prepared to take her shot, Dellrak scanned the area ahead, and he saw movement at a walled compound, similar in construction to their home base where they'd left Rodrigo and the others. Here there a rough-looking but well-dressed lookout who pointed their way while a man in red robes, his head shaved, nodded and raised his hand in a gesture that would have seemed non-threatening, had he not possessed the look of a wizard. Imogen stopped on the road while Harb helped her by holding up a light piece of cloth so she could quickly judge the wind. She let the arrow fly, and more than a hundred yards away, a gargoyle fell to the stones of the flooded road and shattered, leaving a little bundle of net that skidded to a stop on the edge. The other gargoyle continued flying northward. [GM][b]Challenge:[/b] The Sticks vs Gargoyles on Omu's Highroad to save Ukee [/gm][Spoiler="Larger Map of Omu Highroad"][ATTACH type="full"]129677[/ATTACH] (Scale) 30-foot grids. (Qawasha & Weed are closer to the stairs). (Note) The orange Sticks-Icon is where the group started chasing (note the "crack" that Harb climbed to the top left of the icon. Everything else should be self-explanatory, I think. [/spoiler][spoiler="Skill Checks"] (PCs) [B]Chrysagon[/B] Ath.23; Ins.23; Inv.[B]1 Dellrak[/B] Ath.[B]27[/B]; Perc.19; Sur.12; [B]Harb[/B] Ins.24; Perc.18; Stea.7; [B]Imogen[/B] Acr.23; AnH.6; Med.5 [B]Myrral[/B] Ath.22; Perc.26; Perf.8 (NPCs) [B]Qawasha[/B] Ath.2; Perc.16; Sur.6 [B]Kupalue[/B] Ins.4; Perc.[B]13[/B]; Sur.7 [B]Set: [/B]1;2,4,5,6,6,7,7,8,12;13;16,18,19,22,23,23,23,24,26;27 [/spoiler][spoiler="Rolls"] [URL='http://roll.coyotecode.net/lookup.php?rollid=245050']Qawasha Athletics: 1D20 = [2] = 2 Qawasha Perception: 1D20+3 = [13]+3 = 16 Qawasha Survival: 1D20+4 = [2]+4 = 6 Weed Insight: 1D20+3 = [1]+3 = 4 Weed Perception: 1D20+3 = [10]+3 = 13 Weed Survival: 1D20+3 = [4]+3 = 7[/URL] [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Fitz's Folly
Top