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(IC) Fitz's Folly
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<blockquote data-quote="FitzTheRuke" data-source="post: 8403108" data-attributes="member: 59816"><p>Dellrack was able to confirm that the doors and the block must somehow be connected. In fact, he was vaguely aware of some sort of clicking or ticking noise that was echoing through the hollows in the stone that allowed the chains to move. Some sort of timing system. With the way the trap (and he was pretty sure it was a trap, unfortunately) was constructed, he expected that it would eventually reset itself. But how long?</p><p></p><p>The noxious fumes continued to choke and irritate the skin as the group worked to try to speed it along. Chrysagon and Yassa pushed at the doors, but it was no use - they (and the block) were too heavy for just two people. It was possible that a coordinated effort might succeed. They would need to get organized.</p><p></p><p>Outside, Ussal could see no way to raise the stone. In addition, he did not like the way the gargoyles overhead had shifted - as if they were amused, but at the same time eager to pounce at any moment.</p><p></p><p>[ooc]Okay, it's gonna take two rounds to get organized. That means two dc14 Con saves, or take 6 poinson and 7 acid then 10 poison and 5 acid, respectively. (Imogen has advantage, but not resistance). Then, let's get everyone to roll Strength checks. If the total of all checks beats 66, then you can shut the doors (and lift the stone), otherwise you'll have to suffer more saves before trying again.</p><p>[spoiler="Rolls"]<a href="http://roll.coyotecode.net/lookup.php?rollid=255078" target="_blank">_: 2D10 = [6, 7] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255078" target="_blank">2D10 = [10, 5] = 15</a>[/spoiler][/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8403108, member: 59816"] Dellrack was able to confirm that the doors and the block must somehow be connected. In fact, he was vaguely aware of some sort of clicking or ticking noise that was echoing through the hollows in the stone that allowed the chains to move. Some sort of timing system. With the way the trap (and he was pretty sure it was a trap, unfortunately) was constructed, he expected that it would eventually reset itself. But how long? The noxious fumes continued to choke and irritate the skin as the group worked to try to speed it along. Chrysagon and Yassa pushed at the doors, but it was no use - they (and the block) were too heavy for just two people. It was possible that a coordinated effort might succeed. They would need to get organized. Outside, Ussal could see no way to raise the stone. In addition, he did not like the way the gargoyles overhead had shifted - as if they were amused, but at the same time eager to pounce at any moment. [ooc]Okay, it's gonna take two rounds to get organized. That means two dc14 Con saves, or take 6 poinson and 7 acid then 10 poison and 5 acid, respectively. (Imogen has advantage, but not resistance). Then, let's get everyone to roll Strength checks. If the total of all checks beats 66, then you can shut the doors (and lift the stone), otherwise you'll have to suffer more saves before trying again. [spoiler="Rolls"][URL='http://roll.coyotecode.net/lookup.php?rollid=255078']_: 2D10 = [6, 7] = 13[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255078']2D10 = [10, 5] = 15[/URL][/spoiler][/ooc] [/QUOTE]
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