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(IC) Fitz's Folly
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<blockquote data-quote="FitzTheRuke" data-source="post: 8463535" data-attributes="member: 59816"><p>After a hundred feet of hallway, the walls widened into a large, cleared room. As they crossed the room, the light of Chrysagon's flail illuminated a large rusting statue of a knight carrying a tower shield. Shards and flakes of rusted metal lay at the statue's feet. Two new hallways branched off from the room to the north and south. As they moved into the room to see what could be seen down the hallways, there was suddenly an immensely strong pull, like a strange suction, that pulled Chrysagon's flail straight out at arm's length.</p><p></p><p>While the paladin tried to hang on, Dellrak found himself being pulled as well, by the various things he had on his person that were made from metal: Axes, belt buckle, crowbar - all tried to drag him forward. The dwarf planted his feet but was sure he would tumble forward, but Chrysagon held up a hand, creating a protective field from Kelemvor.</p><p></p><p>Ussal appeared to be heavily armoured, nearly made from metal. The yuan-ti tumbled forward, but managed to spread out his tail and dig into the flagstones. Myrral had relatively little metal, and held to the ground with his cat-like claws. The others were far enough away from the statue to resist its pull.</p><p></p><p>For a moment, it seemed like all would be well, as each of those effected began to pull themselves away from the force back toward the hallway. Then suddenly Chrysagon lost his footing and tumbled, turning over once in the air before slamming hard into the statue's shield.</p><p></p><p>A few coins slipped loose from Chrysagon's pouch, and when they struck the shield, they disintegrated. Parts of his armour that were sticking out from the cloth of his tabard touched the shield and fell apart, damaging the armour, but thankfully not destroying it. He would certainly have lost his flail, had he not flipped it around his arm, which he tucked under his abdomen as he tried to pull himself free.</p><p></p><p>[ooc]Chrys took 23 points of damage and will have to roll dc15 athletics to get himself off of the shield [spoiler="Rolls"]dc 10 Strength Saves</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256245" target="_blank">Dellrak: 1D20+7 = [1]+7 = 8 (+4 from Chrys) 12 makes it.</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256245" target="_blank">Ussal (w/disadvantage): 2D20.LOW(1)+0 = [12, 17] = 12 (+4 fro Chrys) 16 makes it.</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256245" target="_blank">Chrysagon: 1D20+7 = [1]+7 = 8 whoops!</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256245" target="_blank">Myrral: 1D20+1 = [15]+1 = 16 (+4) 20 makes it.</a></p><p>Chryagon's slam damage:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256246" target="_blank">Bludgeoning: 6D6 = [2, 3, 3, 5, 5, 5] = 23</a></p><p>Chrys dc15 Str Save to save his flail:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256247" target="_blank">Save: 1D20+7 = [16]+7 = 23</a></p><p>Made it.</p><p>[/spoiler][/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8463535, member: 59816"] After a hundred feet of hallway, the walls widened into a large, cleared room. As they crossed the room, the light of Chrysagon's flail illuminated a large rusting statue of a knight carrying a tower shield. Shards and flakes of rusted metal lay at the statue's feet. Two new hallways branched off from the room to the north and south. As they moved into the room to see what could be seen down the hallways, there was suddenly an immensely strong pull, like a strange suction, that pulled Chrysagon's flail straight out at arm's length. While the paladin tried to hang on, Dellrak found himself being pulled as well, by the various things he had on his person that were made from metal: Axes, belt buckle, crowbar - all tried to drag him forward. The dwarf planted his feet but was sure he would tumble forward, but Chrysagon held up a hand, creating a protective field from Kelemvor. Ussal appeared to be heavily armoured, nearly made from metal. The yuan-ti tumbled forward, but managed to spread out his tail and dig into the flagstones. Myrral had relatively little metal, and held to the ground with his cat-like claws. The others were far enough away from the statue to resist its pull. For a moment, it seemed like all would be well, as each of those effected began to pull themselves away from the force back toward the hallway. Then suddenly Chrysagon lost his footing and tumbled, turning over once in the air before slamming hard into the statue's shield. A few coins slipped loose from Chrysagon's pouch, and when they struck the shield, they disintegrated. Parts of his armour that were sticking out from the cloth of his tabard touched the shield and fell apart, damaging the armour, but thankfully not destroying it. He would certainly have lost his flail, had he not flipped it around his arm, which he tucked under his abdomen as he tried to pull himself free. [ooc]Chrys took 23 points of damage and will have to roll dc15 athletics to get himself off of the shield [spoiler="Rolls"]dc 10 Strength Saves [URL='http://roll.coyotecode.net/lookup.php?rollid=256245']Dellrak: 1D20+7 = [1]+7 = 8 (+4 from Chrys) 12 makes it.[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=256245']Ussal (w/disadvantage): 2D20.LOW(1)+0 = [12, 17] = 12 (+4 fro Chrys) 16 makes it.[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=256245']Chrysagon: 1D20+7 = [1]+7 = 8 whoops![/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=256245']Myrral: 1D20+1 = [15]+1 = 16 (+4) 20 makes it.[/URL] Chryagon's slam damage: [URL='http://roll.coyotecode.net/lookup.php?rollid=256246']Bludgeoning: 6D6 = [2, 3, 3, 5, 5, 5] = 23[/URL] Chrys dc15 Str Save to save his flail: [URL='http://roll.coyotecode.net/lookup.php?rollid=256247']Save: 1D20+7 = [16]+7 = 23[/URL] Made it. [/spoiler][/ooc] [/QUOTE]
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