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[IC] JM's A Bit of Trouble (Book 2)
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<blockquote data-quote="EarlyBird" data-source="post: 7423226" data-attributes="member: 6899077"><p><span style="color: #696969">"A good ideal, but don't kobolds and worse things come out at night?"</span> Keth asks. <span style="color: #696969">"Since we don't know where those tracks lead, or how far from here they end, I say we check the village first. If we find nothing to change our minds we can rest up and follow the wagon trail in the morning."</span></p><p></p><p>He tests the edge of his axe, making sure he is ready for whatever the group decides.</p><p></p><p>[sblock=Combat]</p><p><strong>AC:</strong> 16 (ringmail, shield)</p><p><strong>HP:</strong> <span style="color: #FF0000">04</span>/10 <strong>HD:</strong> 1/1 (1d8+2)</p><p><strong>Speed:</strong> 30'</p><p><strong>Saves:</strong> STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3</p><p><strong>Features:</strong> war priest 0/2 (long), relentless endurance 1/1 (long)</p><p><strong>Special Defenses:</strong> none</p><p></p><p></p><p><strong>Combat:</strong></p><p>battleaxe +5 attack, 1d8+3 slashing, versitle (1d10)</p><p>mace +5 attack, 1d6+3 blundgeoning</p><p>dagger(melee) +5 attack, 1d4+3 piercing, finesse, light</p><p>dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60)</p><p>Spell Slots: 1st: 2/2</p><p>Cantrips: <em>toll the dead, mending, light</em></p><p>Spells Prepared: <em>divine favor, shield of faith, protection from good and evil, detect magic, healing word</em></p><p></p><p></p><p><strong>Consumables:</strong></p><p>torches 10/10</p><p>rations 10/10[/sblock]</p><p></p><p>[ooc]Hmmm... if we do search the village remind me to heal myself first, lol.[/ooc]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7423226, member: 6899077"] [COLOR=#696969]"A good ideal, but don't kobolds and worse things come out at night?"[/COLOR] Keth asks. [COLOR=#696969]"Since we don't know where those tracks lead, or how far from here they end, I say we check the village first. If we find nothing to change our minds we can rest up and follow the wagon trail in the morning."[/COLOR] He tests the edge of his axe, making sure he is ready for whatever the group decides. [sblock=Combat] [B]AC:[/B] 16 (ringmail, shield) [B]HP:[/B] [COLOR=#FF0000]04[/COLOR]/10 [B]HD:[/B] 1/1 (1d8+2) [B]Speed:[/B] 30' [B]Saves:[/B] STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3 [B]Features:[/B] war priest 0/2 (long), relentless endurance 1/1 (long) [B]Special Defenses:[/B] none [B]Combat:[/B] battleaxe +5 attack, 1d8+3 slashing, versitle (1d10) mace +5 attack, 1d6+3 blundgeoning dagger(melee) +5 attack, 1d4+3 piercing, finesse, light dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60) Spell Slots: 1st: 2/2 Cantrips: [I]toll the dead, mending, light[/I] Spells Prepared: [I]divine favor, shield of faith, protection from good and evil, detect magic, healing word[/I] [B]Consumables:[/B] torches 10/10 rations 10/10[/sblock] [ooc]Hmmm... if we do search the village remind me to heal myself first, lol.[/ooc] [/QUOTE]
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[IC] JM's A Bit of Trouble (Book 2)
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