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[IC] JM's A Bit of Trouble (Book 2)
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<blockquote data-quote="jmucchiello" data-source="post: 7441173" data-attributes="member: 813"><p>Zadolix</p><p>A sharp keening noise jerks you awake unexpectedly. Dinyl's back is to you as he says, "Kobolds, F--k!" and a second later he drops to the floor, his face bloody from being hit with a sling stone. Two other stones flew into the room that missed him. You cautiously look out the window and see three kobolds (not just the one) about 50 feet directly away from the window (C27, B29, and B30) as well as another kobold off to the left (C20). Around the same time, you hear cursing from the room next door. As you step out into the hallway, you hear a child in the common room distinctly ask, "Mommy, are we going to die?"</p><p></p><p>At the end of the hallway (BB30), you can see the man stationed there is also down. You hear from the room at the end of the hallway, presumably that bowmen shouting, "Die, vermin, die!"</p><p></p><p>Opening the door to the neighboring room, you see the bowman firing an arrow out the window. He moves against the wall after firing. Seeing you he says, "Three kobolds with slings are outside the window. Sound the alarm." (gm: let's say you're at P30 as there was a lot for you to see, hear, and process as you arrived in that room.)</p><p></p><p>Surina</p><p>The keening noise has startled several people awake and the shouting from upstairs is mobilizing others. "Will, Erik, Poul, let's go make sure the stable is secure," says one man as the four of them rush out to the stables. The innkeeper and mayor come through the private door to the innkeeper's residence (at T18). "Someone reinforce the kitchen door. Backup archers, get upstairs," they give orders like so.</p><p></p><p>Keth and Perrin</p><p>Obviously, the keen was loud enough to wake you so you can act as soon as you want.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7441173, member: 813"] Zadolix A sharp keening noise jerks you awake unexpectedly. Dinyl's back is to you as he says, "Kobolds, F--k!" and a second later he drops to the floor, his face bloody from being hit with a sling stone. Two other stones flew into the room that missed him. You cautiously look out the window and see three kobolds (not just the one) about 50 feet directly away from the window (C27, B29, and B30) as well as another kobold off to the left (C20). Around the same time, you hear cursing from the room next door. As you step out into the hallway, you hear a child in the common room distinctly ask, "Mommy, are we going to die?" At the end of the hallway (BB30), you can see the man stationed there is also down. You hear from the room at the end of the hallway, presumably that bowmen shouting, "Die, vermin, die!" Opening the door to the neighboring room, you see the bowman firing an arrow out the window. He moves against the wall after firing. Seeing you he says, "Three kobolds with slings are outside the window. Sound the alarm." (gm: let's say you're at P30 as there was a lot for you to see, hear, and process as you arrived in that room.) Surina The keening noise has startled several people awake and the shouting from upstairs is mobilizing others. "Will, Erik, Poul, let's go make sure the stable is secure," says one man as the four of them rush out to the stables. The innkeeper and mayor come through the private door to the innkeeper's residence (at T18). "Someone reinforce the kitchen door. Backup archers, get upstairs," they give orders like so. Keth and Perrin Obviously, the keen was loud enough to wake you so you can act as soon as you want. [/QUOTE]
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