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[IC] JM's A Bit of Trouble (Book 2)
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<blockquote data-quote="jmucchiello" data-source="post: 7450639" data-attributes="member: 813"><p>[gm]I'm going to say throwing the rope is your action. Tying the rope is your manipulation action. And climbing down is 20 feet of move. So you can move 10 feet away from the wall outside the window from N34. And that no roll is needed.</p><p></p><p>If you want to combine throwing and tying so you'll still be able to do something on the ground. You can make a Dexterity check, with advantage for "sailor", against a DC 20. But if you fail to make a DC 10 roll, you go out the window and rope fails and you fall to the ground. Between 11 and 19, you just eat up the standard action you were trying to save.</p><p></p><p>Up to you.[/gm]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7450639, member: 813"] [gm]I'm going to say throwing the rope is your action. Tying the rope is your manipulation action. And climbing down is 20 feet of move. So you can move 10 feet away from the wall outside the window from N34. And that no roll is needed. If you want to combine throwing and tying so you'll still be able to do something on the ground. You can make a Dexterity check, with advantage for "sailor", against a DC 20. But if you fail to make a DC 10 roll, you go out the window and rope fails and you fall to the ground. Between 11 and 19, you just eat up the standard action you were trying to save. Up to you.[/gm] [/QUOTE]
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[IC] JM's A Bit of Trouble (Book 2)
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