Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[IC] JM's A Bit of Trouble (Book 2)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmucchiello" data-source="post: 7459087" data-attributes="member: 813"><p><strong>Zadolix & Keth</strong></p><p></p><p>The kobolds swarm Zadolix but they do not harm. He also fails to hit them. Keth hops out the window and comes to Z's aid but fails to hit the kobold. The bowman who was with Keth rushes to the corner room. The three bowmen in the room above fire and only one of them hits a kobold, killing it. (K9) The bowmen in the southwest corner leans out the window and kills one of the kobolds (k12). The remaining kobold breaks and runs. (withdraw to K44)</p><p></p><p><strong>Everett</strong></p><p></p><p>Everett's ice blast kills two of the kobolds. The bowman with him fires a shot at the kobolds but misses. The remaining two kobolds shoot back and then retreat around the corner of the barn. The first shot hits the bowman and he is knocked out (8 hp of damage), the other shot hits solidly and Everett is knocked out. (9 hp of damage) Looks like Everett needs to make a death saving throw.</p><p>[sblock="rolls"]<a href="http://roll.coyotecode.net/lookup.php?rollid=210060" target="_blank">_: 1D20+3 = [12]+3 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=210060" target="_blank">1D6+3 = [5]+3 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=210060" target="_blank">1D20+3 = [17]+3 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=210060" target="_blank">1D6+3 = [6]+3 = 9</a>[/sblock]<strong>Perin</strong></p><p></p><p>Perin runs back the way he came. As he turns the corner he hears the distinct sound of two bodies hitting the floor in a room up ahead on the right. A bowman in the southwest corner room also starts heading back downstairs.</p><p></p><p><strong>Surina</strong> (gm: I'm going to delay the townsfolk action so she is now with the rest of the party. So the townsfolk continue waiting for something to happen, then the kobolds go, then the party goes. This is the action for the enemies that aren't directly interacting with party members: )</p><p></p><p>Surina can feel the tension building in the stable. The animals are whining as they sense fear and are themselves afraid. The bowmen get closer to the door as they can hear something outside. Without warning the five townsfolk in the west part of the barn stagger and drop to the ground asleep. Several of the animals in the nearby stalls also fall asleep. (Yes, the splotches indicate sleeping. Surina needs to make a perception check.)</p><p></p><p>[sblock="ground floor"][ATTACH]99151[/ATTACH][/sblock][sblock="upper floor"][ATTACH]99152[/ATTACH][/sblock]</p><p></p><p>[gm]Initiative:</p><p>Kobolds</p><p>Everett</p><p>Zadolix</p><p>Keth</p><p>Perin</p><p>Surina</p><p>The townsfolk[/gm]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7459087, member: 813"] [B]Zadolix & Keth[/B] The kobolds swarm Zadolix but they do not harm. He also fails to hit them. Keth hops out the window and comes to Z's aid but fails to hit the kobold. The bowman who was with Keth rushes to the corner room. The three bowmen in the room above fire and only one of them hits a kobold, killing it. (K9) The bowmen in the southwest corner leans out the window and kills one of the kobolds (k12). The remaining kobold breaks and runs. (withdraw to K44) [B]Everett[/B] Everett's ice blast kills two of the kobolds. The bowman with him fires a shot at the kobolds but misses. The remaining two kobolds shoot back and then retreat around the corner of the barn. The first shot hits the bowman and he is knocked out (8 hp of damage), the other shot hits solidly and Everett is knocked out. (9 hp of damage) Looks like Everett needs to make a death saving throw. [sblock="rolls"][url=http://roll.coyotecode.net/lookup.php?rollid=210060]_: 1D20+3 = [12]+3 = 15 1D6+3 = [5]+3 = 8 1D20+3 = [17]+3 = 20 1D6+3 = [6]+3 = 9[/url][/sblock][B]Perin[/B] Perin runs back the way he came. As he turns the corner he hears the distinct sound of two bodies hitting the floor in a room up ahead on the right. A bowman in the southwest corner room also starts heading back downstairs. [B]Surina[/B] (gm: I'm going to delay the townsfolk action so she is now with the rest of the party. So the townsfolk continue waiting for something to happen, then the kobolds go, then the party goes. This is the action for the enemies that aren't directly interacting with party members: ) Surina can feel the tension building in the stable. The animals are whining as they sense fear and are themselves afraid. The bowmen get closer to the door as they can hear something outside. Without warning the five townsfolk in the west part of the barn stagger and drop to the ground asleep. Several of the animals in the nearby stalls also fall asleep. (Yes, the splotches indicate sleeping. Surina needs to make a perception check.) [sblock="ground floor"][ATTACH=CONFIG]99151._xfImport[/ATTACH][/sblock][sblock="upper floor"][ATTACH=CONFIG]99152._xfImport[/ATTACH][/sblock] [gm]Initiative: Kobolds Everett Zadolix Keth Perin Surina The townsfolk[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] JM's A Bit of Trouble (Book 2)
Top