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[IC] JM's A Bit of Trouble (Book 2)
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<blockquote data-quote="jmucchiello" data-source="post: 7546252" data-attributes="member: 813"><p>[ATTACH]103999[/ATTACH]</p><p>[gm]Okay based on recon by all 5 PCs you have this picture of the camp. (If any of this information contradicts prior information, this data is considered more accurate.)</p><p></p><p>The "fence" around the camp is a makeshift palisade consisting of wooden branches and furniture. It is possible to move through the fence on foot but at a cost of 20' of movement per square. (Athletics DC 15 to halve that.) Perception checks through the fence are at disadvantage. There are two openings in the fence: one in the southwest and one on the east side of the encampment. Two kobold sentries usually man these entryways. There are no trees or cover within 100 feet of the camp.</p><p></p><p>The prisoners area is open to the sky and is surrounded by a more well constructed fence made of wooden posts with about a 4 inch gape between posts. The tops of each post come to a point and there something black smeared across the tops of the posts. There are at least 40 people in the prison area. Entry to the prisoners area is on the east side near the kennels (K22). The prisoners are fed once a day. Bones and gruel are thrown over the fence while the kobolds cheer and jeer at the humans. The humans scramble for the food occasionally making sure everyone gets something. (Insight DC 20 to learn more about the state of the prisoners. Insight DC 20 to understand how the kobolds treat the humans. Each PC can only make one of these rolls, not both.)</p><p></p><p>The fire pits are lit at night and they tend to eat around the fires. The lizardmen keep to themselves in the southern part of the camp. The kobold roam around more. During the day, a patrol consisting of 4 kobolds and one wolf leave the camp and circle it within a couple hundred yards. A hunting party of 2 lizardmen and 4 kobolds also goes out. A pair of kobolds circle the prisoner area as well. </p><p></p><p>Lizardmen rarely enter or leave the tent marked Chief. Kobold avoid that whole side of the camp.</p><p></p><p>The pit? is occasionally entered or exited by a lizardman. Screams can be heard coming from the pit (determined by seeing everyone above ground look toward the pit when the screams happen). The kobolds avoid the pit.</p><p></p><p>During the day when the patrols are outside of camp, there are the fewest number of enemies in the camp. At night the camp has its full complement. There are about 15 kobolds. The kennel is rather large since you are sure there are only two wolves here. You are less sure about the lizardsmen. The most you've seen at one time is 5. Several of the tents seem abandoned, like someone use to live in them. But they are dead now. [/gm]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7546252, member: 813"] [ATTACH=CONFIG]103999._xfImport[/ATTACH] [gm]Okay based on recon by all 5 PCs you have this picture of the camp. (If any of this information contradicts prior information, this data is considered more accurate.) The "fence" around the camp is a makeshift palisade consisting of wooden branches and furniture. It is possible to move through the fence on foot but at a cost of 20' of movement per square. (Athletics DC 15 to halve that.) Perception checks through the fence are at disadvantage. There are two openings in the fence: one in the southwest and one on the east side of the encampment. Two kobold sentries usually man these entryways. There are no trees or cover within 100 feet of the camp. The prisoners area is open to the sky and is surrounded by a more well constructed fence made of wooden posts with about a 4 inch gape between posts. The tops of each post come to a point and there something black smeared across the tops of the posts. There are at least 40 people in the prison area. Entry to the prisoners area is on the east side near the kennels (K22). The prisoners are fed once a day. Bones and gruel are thrown over the fence while the kobolds cheer and jeer at the humans. The humans scramble for the food occasionally making sure everyone gets something. (Insight DC 20 to learn more about the state of the prisoners. Insight DC 20 to understand how the kobolds treat the humans. Each PC can only make one of these rolls, not both.) The fire pits are lit at night and they tend to eat around the fires. The lizardmen keep to themselves in the southern part of the camp. The kobold roam around more. During the day, a patrol consisting of 4 kobolds and one wolf leave the camp and circle it within a couple hundred yards. A hunting party of 2 lizardmen and 4 kobolds also goes out. A pair of kobolds circle the prisoner area as well. Lizardmen rarely enter or leave the tent marked Chief. Kobold avoid that whole side of the camp. The pit? is occasionally entered or exited by a lizardman. Screams can be heard coming from the pit (determined by seeing everyone above ground look toward the pit when the screams happen). The kobolds avoid the pit. During the day when the patrols are outside of camp, there are the fewest number of enemies in the camp. At night the camp has its full complement. There are about 15 kobolds. The kennel is rather large since you are sure there are only two wolves here. You are less sure about the lizardsmen. The most you've seen at one time is 5. Several of the tents seem abandoned, like someone use to live in them. But they are dead now. [/gm] [/QUOTE]
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[IC] JM's A Bit of Trouble (Book 2)
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