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[IC] JM's A Bit of Trouble (Book 2)
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<blockquote data-quote="eayres33" data-source="post: 7583206" data-attributes="member: 6808932"><p>Valdral grimaced as he looked at the horrid scene playing out in front of them, <span style="color: #0000FF">“You will harm these men no more,”</span> he screamed as he held his shield and its holy symbol out towards the zombies.</p><p></p><p>[ooc]</p><p>Valdral uses his channel divinity to turn undead.</p><p></p><p>Each undead within 30ft of you must make a Wisdom ST. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.</p><p></p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 ft of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7583206, member: 6808932"] Valdral grimaced as he looked at the horrid scene playing out in front of them, [COLOR="#0000FF"]“You will harm these men no more,”[/COLOR] he screamed as he held his shield and its holy symbol out towards the zombies. [ooc] Valdral uses his channel divinity to turn undead. Each undead within 30ft of you must make a Wisdom ST. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 ft of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action. [/ooc] [/QUOTE]
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[IC] JM's A Bit of Trouble (Book 2)
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