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[IC] JM's "Doomsday Dawn" Playtest Party#2 Chapter#1
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<blockquote data-quote="jmucchiello" data-source="post: 7492689" data-attributes="member: 813"><p> <table style='width: 100%'><tr><td>Something is definitely moving in the northeast part of the cistern (B5). A slimy, smelly ooze rises from the murky water. It rushes forward, unleashes a foul wave of slimy goo, and then it strikes at Elkhorn, who has damaged it with his readied strike.<br /> <br /> [gm]Everyone rolls a reflex save DC 15 or you gain the "Hampered 10" condition. (Which reduced you movement speed by 10 feet per action.)<br /> <a href="http://roll.coyotecode.net/lookup.php?rollid=217811" target="_blank">Elkhorn reflex save DC 15: 1D20+4 = [3]+4 = 7</a> Failed<br /> <br /> Initiative order<br /> <a href="http://roll.coyotecode.net/lookup.php?rollid=217805" target="_blank">Elkhorn: 1D20+4 = [20]+4 = 24</a><br /> <a href="http://roll.coyotecode.net/lookup.php?rollid=217807" target="_blank">Ooze: 1D20+6 = [17]+6 = 23</a><br /> Bixby 21<br /> Triessa 20<br /> Coralin 5<br /> <br /> Elkhorn is 1> raising his shield, 2>> readying an attack with his sword.<br /> The ooze, 1> strides to D4, <br /> <a href="http://roll.coyotecode.net/lookup.php?rollid=217808" target="_blank">Elkhorn's attack: 1D20+5 = [18]+5 = 23 HITS<br /> 1D8+3 = [7]+3 = 10</a><br /> <br /> 2> releases a wave of slime, 3> attack Elkhorn<br /> <a href="http://roll.coyotecode.net/lookup.php?rollid=217810" target="_blank">Ooze strike, bludgeoning, acid damage: 1D20+7 = [9]+7 = 16 Miss by 1 (good thing he raised his shield)<br /> 1D6+1 = [2]+1 = 3<br /> 1D4 = [3] = 3</a><br /> <br /> Roll your reflex saves and then take your actions. Anyone who ends up slimed can take an action to reduced the hampered effect by 5 feet. (So it will take two such actions to completely remove the slime.)[/gm]</td><td>[ATTACH]101317[/ATTACH]</td></tr></table></blockquote><p></p>
[QUOTE="jmucchiello, post: 7492689, member: 813"] [table="align:left"][tr] [td]Something is definitely moving in the northeast part of the cistern (B5). A slimy, smelly ooze rises from the murky water. It rushes forward, unleashes a foul wave of slimy goo, and then it strikes at Elkhorn, who has damaged it with his readied strike. [gm]Everyone rolls a reflex save DC 15 or you gain the "Hampered 10" condition. (Which reduced you movement speed by 10 feet per action.) [url=http://roll.coyotecode.net/lookup.php?rollid=217811]Elkhorn reflex save DC 15: 1D20+4 = [3]+4 = 7[/url] Failed Initiative order [url=http://roll.coyotecode.net/lookup.php?rollid=217805]Elkhorn: 1D20+4 = [20]+4 = 24[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=217807]Ooze: 1D20+6 = [17]+6 = 23[/url] Bixby 21 Triessa 20 Coralin 5 Elkhorn is 1> raising his shield, 2>> readying an attack with his sword. The ooze, 1> strides to D4, [url=http://roll.coyotecode.net/lookup.php?rollid=217808]Elkhorn's attack: 1D20+5 = [18]+5 = 23 HITS 1D8+3 = [7]+3 = 10[/url] 2> releases a wave of slime, 3> attack Elkhorn [url=http://roll.coyotecode.net/lookup.php?rollid=217810]Ooze strike, bludgeoning, acid damage: 1D20+7 = [9]+7 = 16 Miss by 1 (good thing he raised his shield) 1D6+1 = [2]+1 = 3 1D4 = [3] = 3[/url] Roll your reflex saves and then take your actions. Anyone who ends up slimed can take an action to reduced the hampered effect by 5 feet. (So it will take two such actions to completely remove the slime.)[/gm][/td] [td="width:25%"][ATTACH=CONFIG]101317._xfImport[/ATTACH][/td][/tr][/table] [/QUOTE]
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[IC] JM's "Doomsday Dawn" Playtest Party#2 Chapter#1
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