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[ic] nameless III: lost and found
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<blockquote data-quote="doghead" data-source="post: 1696842" data-attributes="member: 8243"><p>The female goblin catches the satchel and proceeds to rummage through it. She shows little interrest in the contents til she gets to the map that was taken from the goblin warband. "Tell me about this," she demands. As you do so, she occasionally asks questions. Eventually she states, "It is enough." With a growled command, her worg sinks to to the ground, and she steps off.</p><p></p><p>She approaches to within about 10 feet, then tosses the satchel, less the map, back to Nate. She stands tall and straight and gazes at you calmly. But an unconcious twisting of a ring on her finger suggests that she is not as calm as she would appear on the outside. When Hadarook's dog barks, she flinches and her composure vanishes for a moment. But it is quickly restored, and she glares at you ferociously for a moment, as if daring you to challenge her. If it was meant to intimidate you, it wasn't very successful. But you say nothing. More than anything, that display of naked fear convinced you that to hear her out. Whatever reasons she had for being her, they seem to be compelling ones.</p><p></p><p>The tales she tells you is a simple one. There is one amoung her kind, the heratic she calls him, who seeks to unite the tribes and bring them out of the forests. He seeks create a goblin kingdom, and he desires all of the land that lies between the two forests, below the mountains and above the river. The lands where you live. Already he has the support of the some of the tribes and some powerful allies, but many of the others are still wary and hold out.</p><p></p><p>She tells you that one amoung your kind works to help the heratic by bringing him an item, or ally, of great power. If that happpens, she tells you, many more of the tribes will join the heratic, and war will be inevitable. She talks about the idea of a kingdom with disgust. "It is not the goblin way," she spits. "It is not a fit way to live."</p><p></p><p>What she wants is also simple. She wants your help to deny the heritic what it is he seeks. She wants you find the seeker. She cannot do it herself without being exposed. She does not know who the seeker is, but she shows you a small symbol on the map taken from the goblin warband outside Trolluc. She tells you that is it is the symbol of the heratic, and by it you can confirm the identity of the seeker, for he will have a copy of it on him somewhere. It will be his guarantee of safe passage when he visits the heratic.</p><p></p><p>She will wait for you for three nights on the other side of town. It is safer for her over there she explains. She shows you where on the map. It is a small hill about 6 miles from Killingtom. She cannot wait for longer for then her absense will be noticed, and questions asked.</p><p></p><p>Just for three nights she reminds you. Then she hands the map to Nate, returns to her worg and rides back to the others. They slip away quietly.</p></blockquote><p></p>
[QUOTE="doghead, post: 1696842, member: 8243"] The female goblin catches the satchel and proceeds to rummage through it. She shows little interrest in the contents til she gets to the map that was taken from the goblin warband. "Tell me about this," she demands. As you do so, she occasionally asks questions. Eventually she states, "It is enough." With a growled command, her worg sinks to to the ground, and she steps off. She approaches to within about 10 feet, then tosses the satchel, less the map, back to Nate. She stands tall and straight and gazes at you calmly. But an unconcious twisting of a ring on her finger suggests that she is not as calm as she would appear on the outside. When Hadarook's dog barks, she flinches and her composure vanishes for a moment. But it is quickly restored, and she glares at you ferociously for a moment, as if daring you to challenge her. If it was meant to intimidate you, it wasn't very successful. But you say nothing. More than anything, that display of naked fear convinced you that to hear her out. Whatever reasons she had for being her, they seem to be compelling ones. The tales she tells you is a simple one. There is one amoung her kind, the heratic she calls him, who seeks to unite the tribes and bring them out of the forests. He seeks create a goblin kingdom, and he desires all of the land that lies between the two forests, below the mountains and above the river. The lands where you live. Already he has the support of the some of the tribes and some powerful allies, but many of the others are still wary and hold out. She tells you that one amoung your kind works to help the heratic by bringing him an item, or ally, of great power. If that happpens, she tells you, many more of the tribes will join the heratic, and war will be inevitable. She talks about the idea of a kingdom with disgust. "It is not the goblin way," she spits. "It is not a fit way to live." What she wants is also simple. She wants your help to deny the heritic what it is he seeks. She wants you find the seeker. She cannot do it herself without being exposed. She does not know who the seeker is, but she shows you a small symbol on the map taken from the goblin warband outside Trolluc. She tells you that is it is the symbol of the heratic, and by it you can confirm the identity of the seeker, for he will have a copy of it on him somewhere. It will be his guarantee of safe passage when he visits the heratic. She will wait for you for three nights on the other side of town. It is safer for her over there she explains. She shows you where on the map. It is a small hill about 6 miles from Killingtom. She cannot wait for longer for then her absense will be noticed, and questions asked. Just for three nights she reminds you. Then she hands the map to Nate, returns to her worg and rides back to the others. They slip away quietly. [/QUOTE]
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