Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[ic] nameless III: lost and found
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1733366" data-attributes="member: 8243"><p>Rhys considers his options. Its not much in the way of healing. Whole bunches of wounded don't usually arrive at once.</p><p></p><p>He decides to use a minor Cure spell on Craddoc and save one light Cure for Nate. But Craddoc waves him away. So does Hadarook, although less emphatically. Until Rhys suggests that he should, being a smaller in stature than the others. Which Hadarook doesn't take to well. </p><p></p><p>Rhys instead concentrates on binding and tending the wounds. He washes out the wounds and replaces the bandages {1}.</p><p></p><p><span style="font-size: 9px">ooc: {1} Recovery will be 2 pips per day of rest.</span></p><p></p><p>***</p><p></p><p>The corporal shoves the whip into his belt and steps up alongside Nate. Ghest does likewise. Rhys moves but the sergeant motions for him to wait. The two guards unstrap the unconcious Nate and lay him on the ground. The sergeant nods to Rhys who cross the distance to them quickly. Rhys lays his hand lightly on Nates back and Nate jerks and shudders before lying still. Rhys touches him again, and the wounds on his back close up to angry whelts. {1} With a groan Nate comes around.</p><p></p><p>The corporal and Ghest gather up Nate and return with Rhys to the mess room so Rhys can tend his other wounds.</p><p></p><p><span style="font-size: 9px">ooc: {1} Regain 3 pips. Now 2 lethal pips down. No longer unconscious (a fudge).</span></p><p></p><p>***</p><p></p><p>A short time later a couple of the villagers appear at the gate. Then a couple more. They bring bedding and linen and food. The sergeant nods greetings to them and directs the corporal to deal with it.</p><p></p><p><span style="font-size: 9px">Sense Motive DC15 [spoiler]the sergeant was expecting them[/spoiler]</span></p><p></p><p>"Get the room sorted and the Seventh quartered, corporal."</p><p></p><p>"Once you're quartered," the sergeant says to the members of the Seventh, "you're dismissed til tomorrow morning. Assemble here by 7 of the clock. Feel free to look around, but stay within the wall for tonight."</p><p></p><p>And with that the sergeant turns and leaves, heading back out of the barracks.</p><p></p><p>There is a flurry of activity as the villagers decide the quarters need cleaning before they can be occupied. But within half an hour it is done, the Seventh is quartered, and a range of smoked and salted meats, pickels, cheeses and breads and wheat biscuits as well as some cider and ale awaits on the large table in the mess room. Enough for everyone there.</p><p></p><p><span style="font-size: 9px">ooc: I covered a fair bit here. Feel free to jump in and elaborate anywhere along the way.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1733366, member: 8243"] Rhys considers his options. Its not much in the way of healing. Whole bunches of wounded don't usually arrive at once. He decides to use a minor Cure spell on Craddoc and save one light Cure for Nate. But Craddoc waves him away. So does Hadarook, although less emphatically. Until Rhys suggests that he should, being a smaller in stature than the others. Which Hadarook doesn't take to well. Rhys instead concentrates on binding and tending the wounds. He washes out the wounds and replaces the bandages {1}. [size=1]ooc: {1} Recovery will be 2 pips per day of rest.[/size] *** The corporal shoves the whip into his belt and steps up alongside Nate. Ghest does likewise. Rhys moves but the sergeant motions for him to wait. The two guards unstrap the unconcious Nate and lay him on the ground. The sergeant nods to Rhys who cross the distance to them quickly. Rhys lays his hand lightly on Nates back and Nate jerks and shudders before lying still. Rhys touches him again, and the wounds on his back close up to angry whelts. {1} With a groan Nate comes around. The corporal and Ghest gather up Nate and return with Rhys to the mess room so Rhys can tend his other wounds. [size=1]ooc: {1} Regain 3 pips. Now 2 lethal pips down. No longer unconscious (a fudge).[/size] *** A short time later a couple of the villagers appear at the gate. Then a couple more. They bring bedding and linen and food. The sergeant nods greetings to them and directs the corporal to deal with it. [size=1]Sense Motive DC15 [spoiler]the sergeant was expecting them[/spoiler][/size] "Get the room sorted and the Seventh quartered, corporal." "Once you're quartered," the sergeant says to the members of the Seventh, "you're dismissed til tomorrow morning. Assemble here by 7 of the clock. Feel free to look around, but stay within the wall for tonight." And with that the sergeant turns and leaves, heading back out of the barracks. There is a flurry of activity as the villagers decide the quarters need cleaning before they can be occupied. But within half an hour it is done, the Seventh is quartered, and a range of smoked and salted meats, pickels, cheeses and breads and wheat biscuits as well as some cider and ale awaits on the large table in the mess room. Enough for everyone there. [size=1]ooc: I covered a fair bit here. Feel free to jump in and elaborate anywhere along the way.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[ic] nameless III: lost and found
Top