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[ic] nameless III: lost and found
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<blockquote data-quote="doghead" data-source="post: 1764055" data-attributes="member: 8243"><p><strong>Come next morning</strong></p><p></p><p>If the rooster on the roof doesn't wake you, the corporals bawling at you will. After being tumbled out of bed, you're sent out to wash, and then get some breakfast at the tavern. A few of the locals are milling around in the barrack yard when you return, clustered into small groups, chatting, smoking or trying to grab a few more minutes shuteye. The corporal doesn't give you time to ponder on it. He gathers you up almost as soon as you set foot inside the gate, and sends you off to get kitted up.</p><p></p><p>The sergeant is waiting for you when you return, along with a significant number of the townsfolk. When all have been collected together, you learn that it would seem that tavern keeper does know what he is on about. It seems that the council have called arms practice.</p><p></p><p>It starts with drills. Then you are split up to work in smaller groups. Finally the sergeant calls for each of you to pick a partner.</p><p></p><p><span style="font-size: 9px">ooc: The lashing of Nate was a bit of an eye opener. So i thought that this might be a good opportunity to let everyone give the gng system a bit of a dry run. Its a village event, so anyone can join in. Practice weapons only, so just non-lethal damage. You'll be right as rain buy dinner time, unless someone goes for a critical. Regular armour. Sort out your own partners. (Or you can generate and ghost npc's against each other if you wish. Use the 13, 12 11 ... stat profile.) Roll your own dice. Have fun.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I did mention that I was going to be away from the 20th til the 4th of next month, didn't I?</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1764055, member: 8243"] [b]Come next morning[/b] If the rooster on the roof doesn't wake you, the corporals bawling at you will. After being tumbled out of bed, you're sent out to wash, and then get some breakfast at the tavern. A few of the locals are milling around in the barrack yard when you return, clustered into small groups, chatting, smoking or trying to grab a few more minutes shuteye. The corporal doesn't give you time to ponder on it. He gathers you up almost as soon as you set foot inside the gate, and sends you off to get kitted up. The sergeant is waiting for you when you return, along with a significant number of the townsfolk. When all have been collected together, you learn that it would seem that tavern keeper does know what he is on about. It seems that the council have called arms practice. It starts with drills. Then you are split up to work in smaller groups. Finally the sergeant calls for each of you to pick a partner. [SIZE=1]ooc: The lashing of Nate was a bit of an eye opener. So i thought that this might be a good opportunity to let everyone give the gng system a bit of a dry run. Its a village event, so anyone can join in. Practice weapons only, so just non-lethal damage. You'll be right as rain buy dinner time, unless someone goes for a critical. Regular armour. Sort out your own partners. (Or you can generate and ghost npc's against each other if you wish. Use the 13, 12 11 ... stat profile.) Roll your own dice. Have fun. I did mention that I was going to be away from the 20th til the 4th of next month, didn't I?[/SIZE] [/QUOTE]
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