Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[ic] nameless III: lost and found
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1845159" data-attributes="member: 8243"><p>The structure on the hill looks like an old fortified keep - a stone wall surrounding a courtyard, with some rooms built inside more than likely. There was once a tower probably, but it, like most of the walls, has collapsed. The walls themselves get above head height in only a few sections, most noticably towards the back where there is a large solid mass.</p><p></p><p>The hill around the ruins looks to have been cleared once. But there is some growth on it now, suggesting that the fort has not been used in many years. It would be possible to approach fairly close keeping under cover most of the way given care. From where you stand, swinging around to the north a bit would seem to give the best cover.</p><p></p><p>Hadarook's ability to move without being seen or heard is almost pretanatural. More than once he has dissappeared form sight only to reappear some time later from another direction right at you side. You suspect he gets a kick out of giving you a start. He slips off a head, with his dog at his side this time, and his bow strung and an arrow ready. You head north for a bit, then wind round to appraoch the hill from the west. The going is a little slow. Several times you are forced to move at a crouch, once to crawl. But about 30 minutes later you find yourself about 200 feet from the south west corner of the building. A gate is visible in the south wall. There is no movement from inside the ruins. The ground around the ruins is more open than the rest. It was probably more carefully cleared. There is cover here and there. Some blackberry bushes. Some trees. Some schrubs. But it's scattered, with on average about 20-30 feet of open ground between.</p><p></p><p>Hadarook motions you to come up.</p><p></p><p>"We would have to break cover from here," he whispers. "We are also being watched. I think. Maybe. Probably the goblins. From over there," he concludes slowly with a shrug off to your right. "I'm pretty sure that they would know we are here, if they are here. We weren't all that quiet."</p><p></p><p>The hill, however, is. Very quiet.</p><p></p><p>"And there is something else. The dog is agitated. Something he can smell, which could mean from the ruins. Its not the goblins, the dog knows the smell of goblin."</p></blockquote><p></p>
[QUOTE="doghead, post: 1845159, member: 8243"] The structure on the hill looks like an old fortified keep - a stone wall surrounding a courtyard, with some rooms built inside more than likely. There was once a tower probably, but it, like most of the walls, has collapsed. The walls themselves get above head height in only a few sections, most noticably towards the back where there is a large solid mass. The hill around the ruins looks to have been cleared once. But there is some growth on it now, suggesting that the fort has not been used in many years. It would be possible to approach fairly close keeping under cover most of the way given care. From where you stand, swinging around to the north a bit would seem to give the best cover. Hadarook's ability to move without being seen or heard is almost pretanatural. More than once he has dissappeared form sight only to reappear some time later from another direction right at you side. You suspect he gets a kick out of giving you a start. He slips off a head, with his dog at his side this time, and his bow strung and an arrow ready. You head north for a bit, then wind round to appraoch the hill from the west. The going is a little slow. Several times you are forced to move at a crouch, once to crawl. But about 30 minutes later you find yourself about 200 feet from the south west corner of the building. A gate is visible in the south wall. There is no movement from inside the ruins. The ground around the ruins is more open than the rest. It was probably more carefully cleared. There is cover here and there. Some blackberry bushes. Some trees. Some schrubs. But it's scattered, with on average about 20-30 feet of open ground between. Hadarook motions you to come up. "We would have to break cover from here," he whispers. "We are also being watched. I think. Maybe. Probably the goblins. From over there," he concludes slowly with a shrug off to your right. "I'm pretty sure that they would know we are here, if they are here. We weren't all that quiet." The hill, however, is. Very quiet. "And there is something else. The dog is agitated. Something he can smell, which could mean from the ruins. Its not the goblins, the dog knows the smell of goblin." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[ic] nameless III: lost and found
Top