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[ic] nameless III: lost and found
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<blockquote data-quote="doghead" data-source="post: 1955936" data-attributes="member: 8243"><p><strong>Under the hill fort ruins</strong></p><p></p><p>A couple of steps are all that it takes to bring Fredar up alongside Nate. Fredars spear jabs forwards and sinks deep between the hard glistening plates of the creature. The creature twists and writhes itself of the point of the spear.</p><p></p><p>"Watch yourself there," Cromwell warns.</p><p></p><p>The creature turns towards the new threat, Fredar. Its dashes forwards, but Fredar kicks a skull at it. The skull bounces off the creature, distracting it and its attack never really materialises. Black oily fluid seeps from the split in the creatures side.</p><p></p><p><span style="font-size: 9px">ooc: Crunch:</span></p><p><span style="font-size: 9px">Fredar vs Creature: 23 (18+3+2) vs 15 (14+2-1) -> Dam +8+3+2-2 = 11 wounds</span></p><p><span style="font-size: 9px">* The Creature has lost 17 pips and is Disabled (-4 to rolls).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Creature vs Fredar: * 1 *</span></p><p></p><p><strong>Round Two</strong></p><p></p><p>Nate steps up and swipes again at the creature. Slowed by its wounds, the creature is unable to evade the blow which crushes its back just behind the head. White sticky gunk spurts out all over Nate's boots and mace. The tailend flicks for a moment then goes still.</p><p></p><p>Hadarook lets out a started cry, then a cry of pain. The room is plunged into near darkness for a moment as he thrusts the torch at the creature attached to his leg. A faint burning smell fills the air and the torch flares back into life.</p><p></p><p><span style="font-size: 9px">New Initiative Sequence:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">18 Nate</span></p><p><span style="font-size: 9px">16 C2</span></p><p><span style="font-size: 9px">13 Hadarook</span></p><p><span style="font-size: 9px"><done to here - Fredar and Cromwell are up.></span></p><p><span style="font-size: 9px">12 Fredar</span></p><p><span style="font-size: 9px">08 Cromwell</span></p><p><span style="font-size: 9px">03 C1 (dead)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Crunch:</span></p><p><span style="font-size: 9px">Nate vs Creature: 27 (20+5+2) vs 18 (20+2-4) -> Dam +9+1+3-2 = 11 wounds.</span></p><p><span style="font-size: 9px">* The creature has lost 28 pips and is dead.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">C2 vs Hadarook: 20 (18+2) vs 16 (13+3) = +4+3-1-1 = 7 wounds.</span></p><p><span style="font-size: 9px">* Hadarook has lost 7 pips and is Moderately wounded (-1 to rolls).</span></p><p><span style="font-size: 9px">DM note: [spoiler]Hadarook's Fort save 18 (14+4-1)[/spoiler]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hadarook vs C2: 18 (18+1-1) vs 5 (2+3) = +13+1-2 = 12 wounds/Crit threated.</span></p><p><span style="font-size: 9px">Critical Attempt - Daze: 18 (19+1-2) vs 20 (17+3) - not confirmed.</span></p><p><span style="font-size: 9px">* C2 has lost 12 pips and is Severly wounded (-2 to rolls).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">ooc: Which reminds me, the default Critical Effect is Bypass XXXX Armour. Let me know if you want something different when announcing your intentions.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1955936, member: 8243"] [b]Under the hill fort ruins[/b] A couple of steps are all that it takes to bring Fredar up alongside Nate. Fredars spear jabs forwards and sinks deep between the hard glistening plates of the creature. The creature twists and writhes itself of the point of the spear. "Watch yourself there," Cromwell warns. The creature turns towards the new threat, Fredar. Its dashes forwards, but Fredar kicks a skull at it. The skull bounces off the creature, distracting it and its attack never really materialises. Black oily fluid seeps from the split in the creatures side. [size=1]ooc: Crunch: Fredar vs Creature: 23 (18+3+2) vs 15 (14+2-1) -> Dam +8+3+2-2 = 11 wounds * The Creature has lost 17 pips and is Disabled (-4 to rolls). Creature vs Fredar: * 1 *[/size] [b]Round Two[/b] Nate steps up and swipes again at the creature. Slowed by its wounds, the creature is unable to evade the blow which crushes its back just behind the head. White sticky gunk spurts out all over Nate's boots and mace. The tailend flicks for a moment then goes still. Hadarook lets out a started cry, then a cry of pain. The room is plunged into near darkness for a moment as he thrusts the torch at the creature attached to his leg. A faint burning smell fills the air and the torch flares back into life. [size=1]New Initiative Sequence: 18 Nate 16 C2 13 Hadarook <done to here - Fredar and Cromwell are up.> 12 Fredar 08 Cromwell 03 C1 (dead) Crunch: Nate vs Creature: 27 (20+5+2) vs 18 (20+2-4) -> Dam +9+1+3-2 = 11 wounds. * The creature has lost 28 pips and is dead. C2 vs Hadarook: 20 (18+2) vs 16 (13+3) = +4+3-1-1 = 7 wounds. * Hadarook has lost 7 pips and is Moderately wounded (-1 to rolls). DM note: [spoiler]Hadarook's Fort save 18 (14+4-1)[/spoiler] Hadarook vs C2: 18 (18+1-1) vs 5 (2+3) = +13+1-2 = 12 wounds/Crit threated. Critical Attempt - Daze: 18 (19+1-2) vs 20 (17+3) - not confirmed. * C2 has lost 12 pips and is Severly wounded (-2 to rolls). ooc: Which reminds me, the default Critical Effect is Bypass XXXX Armour. Let me know if you want something different when announcing your intentions.[/size] [/QUOTE]
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