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[ic] nameless III: lost and found
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<blockquote data-quote="doghead" data-source="post: 2048941" data-attributes="member: 8243"><p><strong>in the hill fort ruins.</strong></p><p></p><p>The goblins visibly tense as Nate approaches and he can hear the soft scrape of blades been drawn. But he manages to get to their campsite without any blood been spilt and the sharman waves him to sit down. She listens to his question, then turns and says something to her companions. There is a brief discussion. On of them seems set against what the sharman is asking, another is cautiously for it. The sharman waves them into silence, and sits without speaking for a while.</p><p></p><p><strong>"Amoung our kind it is called the beast that sings. What your kind called it is unknown to me. But I know that it was once quite common in the mankind who lived on these plains. But with those that came from the south, the bloodline weakened and died out. Well, all but died out so it would seem."</strong></p><p></p><p>She gives you a studied look for a moment.</p><p></p><p><strong>"Amoung the minkind who live to the north, the Bremen I think you call them, it still runs strong so I hear. But I have never seen it myself.</strong></p><p><strong></strong></p><p><strong>"The beast loves battle, killing, war. It gives you stength and stamina. Initially only for a little while, and once each day. But as it grows in strength, you will be able to call on it more often. As you get tougher, you will be able to endur its presence for longer. But the beast is a selfish master, it does not allow for thoughts or actions much beyond fighting and killing.</strong></p><p><strong></strong></p><p><strong>"And it does not like to be dismissed. Like a willful worg, it must be broken before you can call yourself its rider. Otherwise, once it gets the scent of blood in its nose ... "</strong></p><p></p><p>She tails off, finishing the sentence with a shrug.</p><p></p><p><strong>"Amoung our kind, their are ceremonies and trials for the young goblinkin with the blood which prepare them for when the beast awakes within. But those would be of no help to you. The beast has already awoken. You must find your own way to break it. But until you do, do not call upon it when there is a chance you will find yourself still in its embrace when the last of your opponents falls. And if you do find yourself in that situation, throw away your weapons. It is much harder to butcher your companions with your bare hands.</strong></p><p><strong></strong></p><p><strong>"You might want to warn your companions as well. My kind would know what they are dealing with, and simply beat the bestial senseless with the haft of their spears. Then we strip them naked, bind them up, and suspend them from a branch for a while. A reminder to keep a tighter leash on themselves. </strong></p><p><strong></strong></p><p><strong>"But I don't think that your companions would understand if you turned on them.</strong></p></blockquote><p></p>
[QUOTE="doghead, post: 2048941, member: 8243"] [b]in the hill fort ruins.[/b] The goblins visibly tense as Nate approaches and he can hear the soft scrape of blades been drawn. But he manages to get to their campsite without any blood been spilt and the sharman waves him to sit down. She listens to his question, then turns and says something to her companions. There is a brief discussion. On of them seems set against what the sharman is asking, another is cautiously for it. The sharman waves them into silence, and sits without speaking for a while. [b]"Amoung our kind it is called the beast that sings. What your kind called it is unknown to me. But I know that it was once quite common in the mankind who lived on these plains. But with those that came from the south, the bloodline weakened and died out. Well, all but died out so it would seem."[/b] She gives you a studied look for a moment. [b]"Amoung the minkind who live to the north, the Bremen I think you call them, it still runs strong so I hear. But I have never seen it myself. "The beast loves battle, killing, war. It gives you stength and stamina. Initially only for a little while, and once each day. But as it grows in strength, you will be able to call on it more often. As you get tougher, you will be able to endur its presence for longer. But the beast is a selfish master, it does not allow for thoughts or actions much beyond fighting and killing. "And it does not like to be dismissed. Like a willful worg, it must be broken before you can call yourself its rider. Otherwise, once it gets the scent of blood in its nose ... "[/b] She tails off, finishing the sentence with a shrug. [b]"Amoung our kind, their are ceremonies and trials for the young goblinkin with the blood which prepare them for when the beast awakes within. But those would be of no help to you. The beast has already awoken. You must find your own way to break it. But until you do, do not call upon it when there is a chance you will find yourself still in its embrace when the last of your opponents falls. And if you do find yourself in that situation, throw away your weapons. It is much harder to butcher your companions with your bare hands. "You might want to warn your companions as well. My kind would know what they are dealing with, and simply beat the bestial senseless with the haft of their spears. Then we strip them naked, bind them up, and suspend them from a branch for a while. A reminder to keep a tighter leash on themselves. "But I don't think that your companions would understand if you turned on them.[/b] [/QUOTE]
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