Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[ic] nameless III: lost and found
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 2165998" data-attributes="member: 8243"><p><strong>Meanwhile ...</strong></p><p></p><p>Seonaid and kharven: [sblock]Garival considers Fenix's answer for a moment, then nods in unspoken understanding. Fenix reaches down into the shadows and hefts a bag onto his shoulder.</p><p></p><p>It doesn't take much to slip out of the town unseen. Its not necessary to do so, but its easier that way. Once clear of the village, Garival sets off cross-country straight as an arrow, and at a good pace. There is no need to track Cromwell's journey, Garvil knows where he is going. Garival notes that Fenix seems able to move without sounding like he is carrying around a whole kitchen with him. They make good time.</p><p></p><p>By the cold light of dawn, Garival and Fenix cross the last stream and approach the base of the hill upon which the ruins sit. The top of the hill is bare, but all around the base and up the sides most of the way is lightly wooded.</p><p></p><p>Garival comes to a dead halt, his heart pounding loudly (it seems to him) in the silence. He slowly lowers himself into a crouch, concealing himself behind the undergrowth. Fenix does the same, although it takes him a moment longer to see the reason for it. Ahead less than 60 feet away up the hill are the squat shapes of three, maybe four large humanoids. They crouch in among the trees between you and the ruins at the top of the hill. Everything is kinda grey in the early dawn light, and the view obscured, but the rough spikey outlines are those of warriors.</p><p></p><p>Another figure arrives from the direction of the ruins. A short conversation ensues. Their voices are pitched low, but the sound carries enough for you to recognise its not the common tongue. It sounds like the goblin tongue, but the creatures up ahead are bigger than any goblins. One of them begins to gesture. You've seen the sergeant make the like when working with the guard. Two of the figures slip away, skirting around the hill. They move through the woods with easy familiarity, almost soundlessly. You suspect that they would be unseen by anyone watching from the ruins up ahead. But they are not aware that they are being watched from behind. You get a clear look.</p><p></p><p>Orcs.</p><p></p><p><span style="font-size: 9px">ooc: Over to you. Please keep it sblocked for the moment. The ruins are probably about 100 to 150 feet ahead of you. Lightly wooded. Slopes up towards the ruins. Have fun.[/sblock]</span></p></blockquote><p></p>
[QUOTE="doghead, post: 2165998, member: 8243"] [b]Meanwhile ...[/b] Seonaid and kharven: [sblock]Garival considers Fenix's answer for a moment, then nods in unspoken understanding. Fenix reaches down into the shadows and hefts a bag onto his shoulder. It doesn't take much to slip out of the town unseen. Its not necessary to do so, but its easier that way. Once clear of the village, Garival sets off cross-country straight as an arrow, and at a good pace. There is no need to track Cromwell's journey, Garvil knows where he is going. Garival notes that Fenix seems able to move without sounding like he is carrying around a whole kitchen with him. They make good time. By the cold light of dawn, Garival and Fenix cross the last stream and approach the base of the hill upon which the ruins sit. The top of the hill is bare, but all around the base and up the sides most of the way is lightly wooded. Garival comes to a dead halt, his heart pounding loudly (it seems to him) in the silence. He slowly lowers himself into a crouch, concealing himself behind the undergrowth. Fenix does the same, although it takes him a moment longer to see the reason for it. Ahead less than 60 feet away up the hill are the squat shapes of three, maybe four large humanoids. They crouch in among the trees between you and the ruins at the top of the hill. Everything is kinda grey in the early dawn light, and the view obscured, but the rough spikey outlines are those of warriors. Another figure arrives from the direction of the ruins. A short conversation ensues. Their voices are pitched low, but the sound carries enough for you to recognise its not the common tongue. It sounds like the goblin tongue, but the creatures up ahead are bigger than any goblins. One of them begins to gesture. You've seen the sergeant make the like when working with the guard. Two of the figures slip away, skirting around the hill. They move through the woods with easy familiarity, almost soundlessly. You suspect that they would be unseen by anyone watching from the ruins up ahead. But they are not aware that they are being watched from behind. You get a clear look. Orcs. [size=1]ooc: Over to you. Please keep it sblocked for the moment. The ruins are probably about 100 to 150 feet ahead of you. Lightly wooded. Slopes up towards the ruins. Have fun.[/sblock][/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[ic] nameless III: lost and found
Top