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[ic] nameless III: lost and found
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<blockquote data-quote="doghead" data-source="post: 2169864" data-attributes="member: 8243"><p><strong>in the hill top ruins</strong></p><p></p><p>The worg gets to within about 15 feet of the wall when it stops and stiffens.</p><p></p><p>At the south end of the clearing, three figures step out from behind the walls and into the space of the gate. Over 6 foot tall and broad in the shoulder, they are not goblins. They look more like Cromwell on a bad morning after a good night. The center figure roars something in a harsh tongue, and flings out his arm. <em>A spell!</em> The two figures with him sweep into position around the first one, their shields up and spears in hand. The shaman utters a single word. "Orcs." The grasses and plants around your feet begin to stir and writhe. It reaches up like something hungry, malicious, wrapping itself around your legs. The stunted bushes in the south eastern corner of the yard begin to lean in towards the center, their branches reaching out for those nearby. The two orcs launch their spears at goblin riders in the center. One is thrown in haste and flys high and wide. The other buries itself deep in one of the worgs. The beast screams in pain. From behind the western wall an orc appears, as does one from behind the eastern wall. Two more spears are hurled into the yard. The shaman's worg easily ducks the attack on it. The other spear from the east cuts a great gash across the flank of the wounded worg. The creature staggers and collapses, dumping its rider into the clutching grass. The diminuative warrior thrashes and kickes but the grasses tangle themselves around him and his mount, lovingly, greedily.</p><p></p><p><span style="font-size: 9px">ooc: Fredar, Hadarook and his dog, the Shaman, and all the worgs made their reflex saves for the first round and may move at half speed. A reflex save is need every round you remain in the area of effect of the spell to avaoid being entangled fully. Those entangled will need to make a full action strength test to break free. The field of the spell is 40 feet centered roughly around Cromwell (the pink circle).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">New round. Initiative has been determined. Where possible, note your character's intentions beyond their next action. This may help speed things up. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Garival and Fenix: I will get to you in the next post.</span></p><p></p><p><strong>Round 1</strong></p></blockquote><p></p>
[QUOTE="doghead, post: 2169864, member: 8243"] [b]in the hill top ruins[/b] The worg gets to within about 15 feet of the wall when it stops and stiffens. At the south end of the clearing, three figures step out from behind the walls and into the space of the gate. Over 6 foot tall and broad in the shoulder, they are not goblins. They look more like Cromwell on a bad morning after a good night. The center figure roars something in a harsh tongue, and flings out his arm. [i]A spell![/i] The two figures with him sweep into position around the first one, their shields up and spears in hand. The shaman utters a single word. "Orcs." The grasses and plants around your feet begin to stir and writhe. It reaches up like something hungry, malicious, wrapping itself around your legs. The stunted bushes in the south eastern corner of the yard begin to lean in towards the center, their branches reaching out for those nearby. The two orcs launch their spears at goblin riders in the center. One is thrown in haste and flys high and wide. The other buries itself deep in one of the worgs. The beast screams in pain. From behind the western wall an orc appears, as does one from behind the eastern wall. Two more spears are hurled into the yard. The shaman's worg easily ducks the attack on it. The other spear from the east cuts a great gash across the flank of the wounded worg. The creature staggers and collapses, dumping its rider into the clutching grass. The diminuative warrior thrashes and kickes but the grasses tangle themselves around him and his mount, lovingly, greedily. [size=1]ooc: Fredar, Hadarook and his dog, the Shaman, and all the worgs made their reflex saves for the first round and may move at half speed. A reflex save is need every round you remain in the area of effect of the spell to avaoid being entangled fully. Those entangled will need to make a full action strength test to break free. The field of the spell is 40 feet centered roughly around Cromwell (the pink circle). New round. Initiative has been determined. Where possible, note your character's intentions beyond their next action. This may help speed things up. Garival and Fenix: I will get to you in the next post.[/size] [b]Round 1[/b] [/QUOTE]
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