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(IC) PLANESCAPE: Intrigue
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9094979" data-attributes="member: 15882"><p>[SPOILER="Orris Hariri - Mini-sheet "]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><strong>Name:</strong> <a href="https://www.enworld.org/threads/ooc-planescape-intrigue.698886/#post-9078653" target="_blank">Orris Hariri</a><br /> <strong>Race: </strong><a href="http://dnd5e.wikidot.com/lineage:genasi-air" target="_blank"><strong>Air Genasai</strong></a><strong><br /> HP: 44/44<br /> <span style="font-size: 9px">AC: 16 (18 shield)</span></strong></span></td><td><span style="font-size: 9px"><strong>Pass Perc: </strong>10<br /> <strong>Pass Inv: </strong>10<br /> <strong>Pass Ins: </strong>13<br /> <strong><span style="font-size: 9px">Initiative: </span></strong><span style="font-size: 9px">+2 </span></span></td><td><table style='width: 100%'><tr><td>[SPOILER="languages"]<br /> <span style="font-size: 9px"> Auran<br /> Common</span><br /> [/SPOILER]</td></tr></table><span style="font-size: 9px"><strong><span style="font-size: 9px">Speed: 35</span><br /> Size: </strong>Medium</span></td></tr><tr><td><span style="font-size: 9px"><strong>Lay on hands:</strong> 25/25<br /> Divine Senses 3/5</span></td><td><span style="font-size: 9px">Rapier To Hit: +5<br /> Damage: 1d8+2</span></td><td><strong><span style="font-size: 9px"><strong> Spell Save DC:</strong> 15</span></strong></td></tr><tr><td><strong>[SPOILER="Stats(saves)"][/SPOILER]</strong>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>10 +0<br /> <strong>DEX:</strong> 14 +2<br /> <strong>CON: </strong>14 +2<br /> <strong>INT: </strong>10 +0<br /> <strong>WIS: </strong>10 +1 (+4)<br /> <strong>CHA:</strong>18 +4 (+7)</span>[/SPOILER]</td><td><span style="font-size: 9px"><strong> [SPOILER="Skills"][/spoiler]</strong>[SPOILER="Skills"]<br /> <strong>Deception: 10*<br /> Intimidate </strong>+7<br /> <strong>Insight </strong>+3<br /> <strong>History: +3<br /> Persuasion:</strong> 7<br /> *expertise [/SPOILER]</span></td><td><span style="font-size: 9px"> [spoiler=Spells][/spoiler]</span>[spoiler=spells]<br /> <span style="font-size: 9px">Slots<br /> 1st: [] [] [] [] <br /> 2nd: [] []<br /> 1/Long Rest: []Feather Fall; [X} Levitate;</span><br /> <strong><u><span style="font-size: 10px">Prepared spells</span></u></strong><br /> <span style="font-size: 9px"><strong>Cantrip:</strong> Shocking Grasp; Toll the Dead; Decompose<br /> <strong> 1st </strong> Heroism; Shield of Faith; compelled duel; Charm Person*; Exped retreat*<br /> <strong>2nd</strong> Locate Object, Invisibility*,Aid; Mirror Image*</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p>Orris, alone, took in the scene and weighed the pros and cons. If he went with the half-orc (adventurer?) and the human...conjurer? Demonologist? - then he could possibly help them find information about where they'd been plane shifted to. Going to the plague doctor had its own benefits. He could make sure that another potential ally wasn't alone and he could, maybe, find more information from the doctor - or even better - from the dying patients. </p><p></p><p>But...the man in the blue robes had the means to help them. Orris wasn't sure what was happening but it looked like the man might be in trouble but Orris wasn't sure he could <em>help </em> the blue robed man. At least not against that many people. But as the fires grew, he knew he had to choose right away.</p><p></p><p>Orris landed on the roof of a building and began to run towards the man in the robes. When he came to the edge of a roof-top, he simply leaped and let momentum carry him to the next building as the levitate spell kept him aloft. He ran from building to building until he got close enough to hear what was happening.</p><p>[HR][/HR]</p><p>[SPOILER="OOC"]</p><p>Levitate lets you float in place and it lets you pull yourself along. I kind of figured you could just levitate low enough that your feet touch the ground so you can run and when you jump across, momentum would do the work of bringing you across...and then you lower yourself down again and keep running. the spell works for 10 minutes.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9094979, member: 15882"] [SPOILER="Orris Hariri - Mini-sheet "] [TABLE] [TR] [TD][SIZE=1][B]Name:[/B] [URL='https://www.enworld.org/threads/ooc-planescape-intrigue.698886/#post-9078653']Orris Hariri[/URL] [B]Race: [/B][URL='http://dnd5e.wikidot.com/lineage:genasi-air'][B]Air Genasai[/B][/URL][B] HP: 44/44 [SIZE=1]AC: 16 (18 shield)[/SIZE][/B][/SIZE][/TD] [TD][SIZE=1][B]Pass Perc: [/B]10 [B]Pass Inv: [/B]10 [B]Pass Ins: [/B]13 [B][SIZE=1]Initiative: [/SIZE][/B][SIZE=1]+2 [/SIZE][/SIZE][/TD] [TD][TABLE] [TR] [TD][SPOILER="languages"] [SIZE=1] Auran Common[/SIZE] [/SPOILER][/TD] [/TR] [/TABLE] [SIZE=1][B][SIZE=1]Speed: 35[/SIZE] Size: [/B]Medium[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Lay on hands:[/B] 25/25 Divine Senses 3/5[/SIZE][/TD] [TD][SIZE=1]Rapier To Hit: +5 Damage: 1d8+2[/SIZE][/TD] [TD][B][SIZE=1][B] Spell Save DC:[/B] 15[/SIZE][/B][/TD] [/TR] [TR] [TD][B][SPOILER="Stats(saves)"][/SPOILER][/B][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]10 +0 [B]DEX:[/B] 14 +2 [B]CON: [/B]14 +2 [B]INT: [/B]10 +0 [B]WIS: [/B]10 +1 (+4) [B]CHA:[/B]18 +4 (+7)[/SIZE][/SPOILER][/TD] [TD][SIZE=1][B] [SPOILER="Skills"][/spoiler][/B][SPOILER="Skills"] [B]Deception: 10* Intimidate [/B]+7 [B]Insight [/B]+3 [B]History: +3 Persuasion:[/B] 7 *expertise [/SPOILER][/SIZE][/TD] [TD][SIZE=1] [spoiler=Spells][/spoiler][/SIZE][spoiler=spells] [SIZE=1]Slots 1st: [] [] [] [] 2nd: [] [] 1/Long Rest: []Feather Fall; [X} Levitate;[/SIZE] [B][U][SIZE=2]Prepared spells[/SIZE][/U][/B] [SIZE=1][B]Cantrip:[/B] Shocking Grasp; Toll the Dead; Decompose [B] 1st [/B] Heroism; Shield of Faith; compelled duel; Charm Person*; Exped retreat* [B]2nd[/B] Locate Object, Invisibility*,Aid; Mirror Image*[/SIZE] [/spoiler][/TD] [/TR] [/TABLE] [/SPOILER] [HR][/HR] Orris, alone, took in the scene and weighed the pros and cons. If he went with the half-orc (adventurer?) and the human...conjurer? Demonologist? - then he could possibly help them find information about where they'd been plane shifted to. Going to the plague doctor had its own benefits. He could make sure that another potential ally wasn't alone and he could, maybe, find more information from the doctor - or even better - from the dying patients. But...the man in the blue robes had the means to help them. Orris wasn't sure what was happening but it looked like the man might be in trouble but Orris wasn't sure he could [I]help [/I] the blue robed man. At least not against that many people. But as the fires grew, he knew he had to choose right away. Orris landed on the roof of a building and began to run towards the man in the robes. When he came to the edge of a roof-top, he simply leaped and let momentum carry him to the next building as the levitate spell kept him aloft. He ran from building to building until he got close enough to hear what was happening. [HR][/HR] [SPOILER="OOC"] Levitate lets you float in place and it lets you pull yourself along. I kind of figured you could just levitate low enough that your feet touch the ground so you can run and when you jump across, momentum would do the work of bringing you across...and then you lower yourself down again and keep running. the spell works for 10 minutes. [/spoiler] [/QUOTE]
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