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(IC) PLANESCAPE: Intrigue
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9122579" data-attributes="member: 15882"><p>[SPOILER="Orris Hariri - Mini-sheet "]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><strong>Name:</strong> <a href="https://www.enworld.org/threads/ooc-planescape-intrigue.698886/#post-9078653" target="_blank">Orris Hariri</a><br /> <strong>Race: </strong><a href="http://dnd5e.wikidot.com/lineage:genasi-air" target="_blank"><strong>Air Genasai</strong></a><strong><br /> HP: 44/44<br /> <span style="font-size: 9px">AC: 16 (18 shield)</span></strong></span></td><td><span style="font-size: 9px"><strong>Pass Perc: </strong>10<br /> <strong>Pass Inv: </strong>10<br /> <strong>Pass Ins: </strong>13<br /> <strong><span style="font-size: 9px">Initiative: </span></strong><span style="font-size: 9px">+2 </span></span></td><td><table style='width: 100%'><tr><td>[SPOILER="languages"]<br /> <span style="font-size: 9px"> Auran<br /> Common</span><br /> [/SPOILER]</td></tr></table><span style="font-size: 9px"><strong><span style="font-size: 9px">Speed: 35</span><br /> Size: </strong>Medium</span></td></tr><tr><td><span style="font-size: 9px"><strong>Lay on hands:</strong> 25/25<br /> Divine Senses 3/5</span></td><td><span style="font-size: 9px">Rapier To Hit: +5<br /> Damage: 1d8+2</span></td><td><strong><span style="font-size: 9px"><strong> Spell Save DC:</strong> 15</span></strong></td></tr><tr><td><strong>[SPOILER="Stats(saves)"][/SPOILER]</strong>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>10 +0<br /> <strong>DEX:</strong> 14 +2<br /> <strong>CON: </strong>14 +2<br /> <strong>INT: </strong>10 +0<br /> <strong>WIS: </strong>10 +0 (+3)<br /> <strong>CHA:</strong>18 +4 (+7)</span>[/SPOILER]</td><td><span style="font-size: 9px"><strong> [SPOILER="Skills"][/spoiler]</strong>[SPOILER="Skills"]<br /> <strong>Deception: +10*<br /> Intimidate </strong>+7<br /> <strong>Insight </strong>+3<br /> <strong>History: +3<br /> Persuasion:</strong> 7<br /> *expertise [/SPOILER]</span></td><td><span style="font-size: 9px"> [spoiler=Spells][/spoiler]</span>[spoiler=spells]<br /> <span style="font-size: 9px">Slots<br /> 1st: [] [] [] [] <br /> 2nd: [] [X]<br /> 1/Long Rest: []Feather Fall; [X} Levitate;</span><br /> <strong><u><span style="font-size: 10px">Prepared spells</span></u></strong><br /> <span style="font-size: 9px"><strong>Cantrip:</strong> Shocking Grasp; Toll the Dead; Decompose<br /> <strong> 1st </strong> Heroism; Shield of Faith; compelled duel Charm Person*; Exped retreat*<br /> <strong>2nd</strong> Locate Object, Invisibility*,Aid; Mirror Image*</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p><span style="color: rgb(147, 101, 184)">"Betrayal!"</span></p><p></p><p><span style="color: null">Orris practically spat the word but, strangely, there was excitement in his tone,</span></p><p></p><p><span style="color: rgb(147, 101, 184)">"To the Wagon!"</span></p><p></p><p><span style="color: null">He ran towards the wagon and as he crouched behind.</span></p><p></p><p>Quietly, to anyone who is behind the wagon, he says,<span style="color: rgb(147, 101, 184)"> "I can cast invisibility and see if that door is open. We can go in that building to split their forces or, even, find a different way away. Unfortunately, " </span>He says, almost unwilling to admit a weakness,<span style="color: rgb(147, 101, 184)"> "I may not be able to open the door if it is locked."</span></p><p>[HR][/HR]</p><p>[SPOILER="OOC"]</p><p>Moving to the wagon to get <a href="https://5thsrd.org/combat/cover/" target="_blank"><strong>full cover</strong>. </a> If Possible.</p><p></p><p>Will take the <a href="https://www.dandwiki.com/wiki/5e_SRD:Dodge_Action" target="_blank">DODGE ACTION</a></p><p></p><p>Orris has DARKVISION</p><p>[SPOILER="Darkvision"]You can see in dim light within 60 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p><ul> <li data-xf-list-type="ul"><strong>Darkness – </strong>Darkness creates a <em>heavily obscured </em>area. Night, even most moonlit nights, are considered to cast full darkness as do any areas with a lack of bright light sources.</li> <li data-xf-list-type="ul"><strong>Dim Light – </strong>Dim light creates a <em>lightly obscured </em>area. This is often used to describe the hazy area between bright light (as caused by a torch or other light source) and darkness. Twilight, dawn, and even the light of a full moon are all considered dim light.</li> <li data-xf-list-type="ul"><strong>Bright Light – </strong>Most creatures can see normally in bright light. This is a well-lit room, a sunny day, the area closest to a light source, etc.</li> <li data-xf-list-type="ul"><strong>Heavily Obscured – </strong>Darkness, as well as things such as thick fog or dense foliage, cause an area to be heavily obscured. In these areas, creatures suffer from the blinded condition</li> <li data-xf-list-type="ul"><strong>Blinded – </strong>A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.</li> <li data-xf-list-type="ul"><strong>Lightly Obscured – </strong>Areas that are lightly obscured cause a creature to have disadvantage on perception checks that require sight.</li> <li data-xf-list-type="ul"><strong>Magical Darkness – </strong>Magical darkness is any darkness created by a spell or other magical effect.</li> </ul><p>[/SPOILER]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9122579, member: 15882"] [SPOILER="Orris Hariri - Mini-sheet "] [TABLE] [TR] [TD][SIZE=1][B]Name:[/B] [URL='https://www.enworld.org/threads/ooc-planescape-intrigue.698886/#post-9078653']Orris Hariri[/URL] [B]Race: [/B][URL='http://dnd5e.wikidot.com/lineage:genasi-air'][B]Air Genasai[/B][/URL][B] HP: 44/44 [SIZE=1]AC: 16 (18 shield)[/SIZE][/B][/SIZE][/TD] [TD][SIZE=1][B]Pass Perc: [/B]10 [B]Pass Inv: [/B]10 [B]Pass Ins: [/B]13 [B][SIZE=1]Initiative: [/SIZE][/B][SIZE=1]+2 [/SIZE][/SIZE][/TD] [TD][TABLE] [TR] [TD][SPOILER="languages"] [SIZE=1] Auran Common[/SIZE] [/SPOILER][/TD] [/TR] [/TABLE] [SIZE=1][B][SIZE=1]Speed: 35[/SIZE] Size: [/B]Medium[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Lay on hands:[/B] 25/25 Divine Senses 3/5[/SIZE][/TD] [TD][SIZE=1]Rapier To Hit: +5 Damage: 1d8+2[/SIZE][/TD] [TD][B][SIZE=1][B] Spell Save DC:[/B] 15[/SIZE][/B][/TD] [/TR] [TR] [TD][B][SPOILER="Stats(saves)"][/SPOILER][/B][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]10 +0 [B]DEX:[/B] 14 +2 [B]CON: [/B]14 +2 [B]INT: [/B]10 +0 [B]WIS: [/B]10 +0 (+3) [B]CHA:[/B]18 +4 (+7)[/SIZE][/SPOILER][/TD] [TD][SIZE=1][B] [SPOILER="Skills"][/spoiler][/B][SPOILER="Skills"] [B]Deception: +10* Intimidate [/B]+7 [B]Insight [/B]+3 [B]History: +3 Persuasion:[/B] 7 *expertise [/SPOILER][/SIZE][/TD] [TD][SIZE=1] [spoiler=Spells][/spoiler][/SIZE][spoiler=spells] [SIZE=1]Slots 1st: [] [] [] [] 2nd: [] [X] 1/Long Rest: []Feather Fall; [X} Levitate;[/SIZE] [B][U][SIZE=2]Prepared spells[/SIZE][/U][/B] [SIZE=1][B]Cantrip:[/B] Shocking Grasp; Toll the Dead; Decompose [B] 1st [/B] Heroism; Shield of Faith; compelled duel Charm Person*; Exped retreat* [B]2nd[/B] Locate Object, Invisibility*,Aid; Mirror Image*[/SIZE] [/spoiler][/TD] [/TR] [/TABLE] [/SPOILER] [HR][/HR] [COLOR=rgb(147, 101, 184)]"Betrayal!"[/COLOR] [COLOR=null]Orris practically spat the word but, strangely, there was excitement in his tone,[/COLOR] [COLOR=rgb(147, 101, 184)]"To the Wagon!"[/COLOR] [COLOR=null]He ran towards the wagon and as he crouched behind.[/COLOR] Quietly, to anyone who is behind the wagon, he says,[COLOR=rgb(147, 101, 184)] "I can cast invisibility and see if that door is open. We can go in that building to split their forces or, even, find a different way away. Unfortunately, " [/COLOR]He says, almost unwilling to admit a weakness,[COLOR=rgb(147, 101, 184)] "I may not be able to open the door if it is locked."[/COLOR] [HR][/HR] [SPOILER="OOC"] Moving to the wagon to get [URL='https://5thsrd.org/combat/cover/'][B]full cover[/B]. [/URL] If Possible. Will take the [URL='https://www.dandwiki.com/wiki/5e_SRD:Dodge_Action']DODGE ACTION[/URL] Orris has DARKVISION [SPOILER="Darkvision"]You can see in dim light within 60 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. [LIST] [*][B]Darkness – [/B]Darkness creates a [I]heavily obscured [/I]area. Night, even most moonlit nights, are considered to cast full darkness as do any areas with a lack of bright light sources. [*][B]Dim Light – [/B]Dim light creates a [I]lightly obscured [/I]area. This is often used to describe the hazy area between bright light (as caused by a torch or other light source) and darkness. Twilight, dawn, and even the light of a full moon are all considered dim light. [*][B]Bright Light – [/B]Most creatures can see normally in bright light. This is a well-lit room, a sunny day, the area closest to a light source, etc. [*][B]Heavily Obscured – [/B]Darkness, as well as things such as thick fog or dense foliage, cause an area to be heavily obscured. In these areas, creatures suffer from the blinded condition [*][B]Blinded – [/B]A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. [*][B]Lightly Obscured – [/B]Areas that are lightly obscured cause a creature to have disadvantage on perception checks that require sight. [*][B]Magical Darkness – [/B]Magical darkness is any darkness created by a spell or other magical effect. [/LIST] [/SPOILER] [/spoiler] [/QUOTE]
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