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<blockquote data-quote="Li Shenron" data-source="post: 9125082" data-attributes="member: 1465"><p>Cursing in her mind with the most colorful words she knows in orcish language, Grim rushes towards and behind the wagon, trying her best to avoid stepping into any blackish inking puddle on the way.</p><p></p><p>Pushing her back against the wagon to minimize her exposure to the volley of bolts, she squints a bit and looks diagonally at Orris, not knowing yet if she can fully trust her newlyfound companions. "<span style="color: rgb(184, 49, 47)">Mmm, not a bad idea... there is too many of them and too well hidden to shoot them back at range, but if we can get inside they can't target us anymore, and we can take them one group at a time.</span><span style="color: null">" As she speaks, Grim takes a horrified look at the bolt that got stuck into her armor, with the vial still intact... she carefully tries to assess whether there is a way to remove it from her armor without danger of actually breaking it and releasing the ichor over herself. She won't risk that much, and would rather drop that piece of armor and lose some protection than getting touched by the filthy substance. Continuing to address Orris in the meantime: "</span><span style="color: rgb(184, 49, 47)">As it happens, I'm fairly experienced with locks, and I know some tricks as well, I can even try to open those doors from here...</span>"</p><p></p><p>After a flick of her fingers and a soft whisper in draconic language, a faint translucent copy of Grim's hand seems to split off her real right hand and float gently in front of her...</p><p></p><p>[SPOILER="OoC"]Grim uses her <strong>move </strong>to get behind the wagon, and her <strong>action </strong>to cast the Mage Hand cantrip.</p><p></p><p>Note: with the Arcane Trickster's Ranged Legerdemain ability, she can generally use a bonus action instead of normal action to control the Mage Hand, to move it up to 30 feet each time and actually try to open an unlocked door with it. If the door is locked, the Mage Hand can also try lockpicking, but I think this technically requires an action separate from the first.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9125082, member: 1465"] Cursing in her mind with the most colorful words she knows in orcish language, Grim rushes towards and behind the wagon, trying her best to avoid stepping into any blackish inking puddle on the way. Pushing her back against the wagon to minimize her exposure to the volley of bolts, she squints a bit and looks diagonally at Orris, not knowing yet if she can fully trust her newlyfound companions. "[COLOR=rgb(184, 49, 47)]Mmm, not a bad idea... there is too many of them and too well hidden to shoot them back at range, but if we can get inside they can't target us anymore, and we can take them one group at a time.[/COLOR][COLOR=null]" As she speaks, Grim takes a horrified look at the bolt that got stuck into her armor, with the vial still intact... she carefully tries to assess whether there is a way to remove it from her armor without danger of actually breaking it and releasing the ichor over herself. She won't risk that much, and would rather drop that piece of armor and lose some protection than getting touched by the filthy substance. Continuing to address Orris in the meantime: "[/COLOR][COLOR=rgb(184, 49, 47)]As it happens, I'm fairly experienced with locks, and I know some tricks as well, I can even try to open those doors from here...[/COLOR]" After a flick of her fingers and a soft whisper in draconic language, a faint translucent copy of Grim's hand seems to split off her real right hand and float gently in front of her... [SPOILER="OoC"]Grim uses her [B]move [/B]to get behind the wagon, and her [B]action [/B]to cast the Mage Hand cantrip. Note: with the Arcane Trickster's Ranged Legerdemain ability, she can generally use a bonus action instead of normal action to control the Mage Hand, to move it up to 30 feet each time and actually try to open an unlocked door with it. If the door is locked, the Mage Hand can also try lockpicking, but I think this technically requires an action separate from the first. [/SPOILER] [/QUOTE]
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