Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(IC) PLANESCAPE: Intrigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nordom" data-source="post: 9176035" data-attributes="member: 7038274"><p>The alley remained chaotic, though no arrows currently flew from the windows across the way. Grim's sharp eyes did mark one ominous spot - a darkened alcove on the second floor that would make an ideal sniper's nest. She made note in case they had to clear the building later. Focusing back on the melee, Grim quickly discerned at least three hooded assassins pressing the lone figure in dark armor. The healer fought fiercely despite the odds, longsword swinging in unrelenting strokes. But he was slowly being forced back under the relentless assault. Amazingly, the spattering of arrows did not seem to have the same deadly result with him as they did with the groups' doomed guide. Some clanked harmlessly away from his armor, while most actually missed him. One he managed to flippantly parry with his longsword.</p><p></p><p>Izek tilted his head, picking up a faint murmuring from above. The muffled voices were too indistinct to make out words, but indicated at least two hidden occupants on the floor above them.</p><p></p><p>He quickly gestured this discovery to Orris as the genasi moved back into the chamber. Prior to his entry, the genasi briefly surveyed the area . Near the entrance of the building across the alley, his sharp eyes caught an intriguing discovery - several barrels stashed right outside the doorway. From their markings and residue outside the barrels, Orris deduced these likely held explosive black powder, a useful find. However, retrieving them would be challenging with snipers likely still poised in the upper floors. Perhaps there was another way they could be useful?</p><p></p><p>With someone covering the allies from here, investigation of the overhead chamber could prove enlightening. And if stealth permitted, perhaps also an opportunity to thin enemy ranks. The trio was poised to unleash some ambushes of their own.</p><p></p><p>[SPOILER="OOC"] If deciding to go up the stairs: Move silently to go up the stairs and spot once you're up at the top. If deciding to stay down on first floor and cover, a spot check for noticing something in the building across. No sources of fire in the immediate room, but the wagon outside in which the group initially sought cover is burning quite thoroughly. A gust of wind, or other type of covert action could move the fire closer to the barrels. Alternatively the barrels could be somehow moved into the fire. Wouldn't help with the chaos, but might help with the battle. [/SPOILER]</p></blockquote><p></p>
[QUOTE="Nordom, post: 9176035, member: 7038274"] The alley remained chaotic, though no arrows currently flew from the windows across the way. Grim's sharp eyes did mark one ominous spot - a darkened alcove on the second floor that would make an ideal sniper's nest. She made note in case they had to clear the building later. Focusing back on the melee, Grim quickly discerned at least three hooded assassins pressing the lone figure in dark armor. The healer fought fiercely despite the odds, longsword swinging in unrelenting strokes. But he was slowly being forced back under the relentless assault. Amazingly, the spattering of arrows did not seem to have the same deadly result with him as they did with the groups' doomed guide. Some clanked harmlessly away from his armor, while most actually missed him. One he managed to flippantly parry with his longsword. Izek tilted his head, picking up a faint murmuring from above. The muffled voices were too indistinct to make out words, but indicated at least two hidden occupants on the floor above them. He quickly gestured this discovery to Orris as the genasi moved back into the chamber. Prior to his entry, the genasi briefly surveyed the area . Near the entrance of the building across the alley, his sharp eyes caught an intriguing discovery - several barrels stashed right outside the doorway. From their markings and residue outside the barrels, Orris deduced these likely held explosive black powder, a useful find. However, retrieving them would be challenging with snipers likely still poised in the upper floors. Perhaps there was another way they could be useful? With someone covering the allies from here, investigation of the overhead chamber could prove enlightening. And if stealth permitted, perhaps also an opportunity to thin enemy ranks. The trio was poised to unleash some ambushes of their own. [SPOILER="OOC"] If deciding to go up the stairs: Move silently to go up the stairs and spot once you're up at the top. If deciding to stay down on first floor and cover, a spot check for noticing something in the building across. No sources of fire in the immediate room, but the wagon outside in which the group initially sought cover is burning quite thoroughly. A gust of wind, or other type of covert action could move the fire closer to the barrels. Alternatively the barrels could be somehow moved into the fire. Wouldn't help with the chaos, but might help with the battle. [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) PLANESCAPE: Intrigue
Top