[IC] Shamutani Hills - psi/gng

Casparan

Casparan shakes his head at the old man's plight. After he is safely on the ground, Casparan questions him further.

"You said you knew Caleb? Why does he say he's never met you?

"And what can you tell us of the Elvin?"
 

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November 13, at the junction.

The old man sits in silence for a moment. You begin to wonder whether he has heard your question when suddenly he starts up. Seems he was just chewing over it.

"Now don't seem to recall saying I knew him. I distinctly recall calling him a ruffian. But they all are in Cantopanti if you ask me. No, wait hold on a minute, actually I think I did say I knew him, didn't I. Caleb. Its a common enough name, perhaps I should have said I have heard of one called that from Cantopanti. But that might have been his father, who would seem to have the same name."

Caleb glares at the old man. But at glance in Casparan's direction is enough to convince him that he won't get any slack from that direction. Caleb keeps his mouth shut and grinds his teeth in frustrated silence.

"Hahah! I don't mean to be so obtuse. Its been a bit since I've eaten and I might be a tad light headed.

"Ahh, the Elvin. A little knowledge can be a dangerous thing with them. Not trying to obtuse I assure you. Its just that if you think you know what they will do, then chances are they will do something different. Best thing is to expect nothing. Ahah! Caleb! I remember now. He was supposed to get along quite well with the Elvin. That's where I have heard the name."
 

November 13, at the junction

Caleb mutters something under his breath and swings down off his pony. He reaches into his bag and pulls out some bread and cheese. He walks over to the old man and thrusts it in his direction.

"Here old man. Take this and be on your way. And this as well," he adds, pulling out some coins from his pouch. "Take this. It should be enough to get yourself a hot meal in Cantopanti and whatever you need to get yourself to Analand."

He pushes the things into the old mans hands and ignoiring the old man's attemp at a reply, stalks back to his pony.

"Right then. We're getting no where standing around here. I'm going to ride on ahead."

With that he kicks his heels irritable into his pony's flanks and trots off along the track that leads into the hills.
 

Casparan bites his lip in mild frustration at the "colorful" locals and turns his mount to follow Caleb.

"Agreed," he says to the guide. "What can we expect in the hills ahead?"
 

Bendyn Human Fighter/Psion

Bendyn also hands the man a few silver. "Be sure and try the cheese at Cantopanti." He shakes his head and goes back to watching the way ahead for trouble.
 

November 13, on the high path

Caleb doesn't respond because he is already pushing on ahead at a fairly determined pace. After a while however, you catch up with him down the track. He nods in greeting, but there is a decidely sullen set to his features. For a while he rides along side you, slowly becoming more forthcoming. You learn that there are a number of 'clans' (loosely speaking - more acurately they are just small smally groups clustered together in a hamlet) in the hills. Most of them are fairly suspicious of strangers, but a few can be a bit unpredictable. Of more concern are some of the monstrous creatures that make the hills their home; goblins and ogres, the odd troll if you are unlucky, spiders the size of ponies in some of the really dark corners. But if you're careful and do as he says, you shouldn't have to worry about those.

Bendyn: [sblock]You get the feeling that he is still a little upset with you, but trying to be helpful.[/sblock]
Casparan: [sblock]You get the feeling that he is trying to be helpful.[/sblock]

After a little while, he indicates that he wants to ride up ahead a bit, and you to just follow along as you are. Its nothing much, just a bit of an open space where one of the clans sometimes graze their animals, and he doesn't want to startle anyone. He'll see you a little down the way. Without really waiting for an answer, he gives his pony a kick and trots off down the track.
 

Bendyn Human Fighter/Psion

Once Caleb is well out of earshot Bendyn speaks to the others. "I get the feeling we've somehow offended our guide. At least he does seem to be more open about what we face. How much should we trust him?" Thinking back he chuckles softly, "does anyone have any idea what that nonsense the old man in the tree told us is all about?"
 

Casparan

I don't think he bears us any ill will," Casparan says. "I do wish he wouldn't ride off and leave us as he has been doing.

"I am pleaed he has been a little more forthcoming about what we may encounter," he continues, and sighs. "I'll be happy when we reach Khare and leave these dreary hills behind us."

With that he turns once more to follow Caleb, trying to keep him in sight, if not hearing.
 

Casparan

I don't think he bears us any ill will," Casparan says. "I do wish he wouldn't ride off and leave us as he has been doing.

"I am pleaed he has been a little more forthcoming about what we may encounter," he continues, and sighs. "I'll be happy when we reach Khare and leave these dreary hills behind us."

With that he turns once more to follow Caleb, trying to keep him in sight, if not hearing.
 

November 13, on the high path

The path winds slowly up into the hills. The forest is quite dense arounds you, although every now and there are breaks in it which afford you a view over the lands around. There is not much to see other than trees. Perhaps some smoke way off in the distance.

After a while you see a through the trees up ahead what appears to be a small clearing. Its about 60-70 feet away, the path swings gently to the right here. The forest around you is quite thick, although there is room along the path to ride side by side if you are willing to dodge the odd overhanging branch or two.

The left side of the clearing is dominated by a large stone outcropping about 30 feet high. The side of the outcrop breasts onto the clearing with steep drop, but the top appears to taper away gently on the other side. All in all, a bit like a like a stone flooring slab that has been pushed up at one end. Across the clearing, through the gap in the trees along which the path runs, there are more trees about 200 feet on, beyond the entrance to the clearing. The clearing appears to swing around further to the left.

An animal wonders into view - a sheep, soon followed by another younger one. A couple of birds call across the clearing. The forest is a little quiet, but the sheep seem content enough.

Bendyn: [sblock]Those are no bird calls. Close but not the real deal. You're pretty sure there are least three sources - one on each side of the clearing ahead, one deeper in. Erik has a puzzled look on his face, but no one else seems to have noticed anything unusual. You can't *see* anything unusual yourself.[/sblock]

Erik: [sblock]Something just stuck a discordant note, but you can't put your finger on it. Up ahead, Bendyn glances back in your direction.[/sblock]

ooc: I have you riding two abreast, Bendyn and Casparan, Erik and Lirithan. No weapons are out, cocked, loaded (which is usual when travelling). Note, travelling with drawn or loaded weapons is generally considered to inidicate hostile intentions. Closer to civilisation, weapons are often carried in wrapped up or otherwise in a manner that would make rapid aggression difficult. Of course, this is pretty far from civilisation.

Please give me the relevent bonuses etc when calling for checks and rolls. It helps speed things up at this end.
 

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