[IC] Shamutani Hills - psi/gng


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Round 3 cont.

* Listen check: Bendyn 15, Casparan 21, Jack 20.
Listen DC 11:
hear movement from within the smoke.
Listen DC 16:
one or more of them is moving away from you (northeast-ish)
* Spot Check: Bendyn 18, Casparan 13, Jack 15.
Spot DC 19:
naughty. very naughty. :-)

ooc: yeah, sometimes I might ask you to roll, but if you don't want to, just post your bonuses as hyperS did and I will roll.
 

Bendyn

OOC: I'm happy to roll my own, just wanted to be sure, some DM's like to handle all the digital dice in pbp games.

Bendyn, unsure of what is happening glances at his companions.
 

Scotley said:
Bendyn, unsure of what is happening glances at his companions.

Using gestures and mouthing broadly, Jack indicates "They're going that way".

Next, he points to themselves, to the horses, and makes ride-on-through-now motions.
 

Ghosted: Casparan Atavar, male human Warrior-Priest Initiate

Casparan shakes his head and points vigourously towards the smoke and the woods behind it. Its the same direction that Jack indicated the attackers went.
 

doghead said:
Casparan shakes his head and points vigourously towards the smoke and the woods behind it. Its the same direction that Jack indicated the attackers went.

"What for?" Jack protests in a hoarse whisper. "They're running for now, but they'll be back! Push on through!"
 

Bendyn

"I agree we should move on. Fighting the locals is not part of our mission." After reloading the crossbow, he moves to get his horse.
 

Ghost: Casparan Atavar, male human warrior-priest initiate

Casparan glances at Jack, then at Bendyn. He pauses for a moment, peering intently into the remnants of the smoke which once hid their attackers. With a shake of his head, he turns and heads back to his mount. He keeps his mind blade active, and more than once looks back to where the attackers once were.

"You are right, we can not afford to get side tracked. But I do not like riding on without knowing why they attacked us. Why were they defending this area? I could not see them behind the log any more, but they can not have gone far. I do not think that we should have let them go like that.

But Casparan mounts up anyway, and falls in with the others.
 

Back into the forest

***

The three travellers turn their mounts back to the path. The clearing remains silent as they cross it and are eventually swallowed up by the trees on the other side. Jack leading, with Bendyn and Casparan close behind. They have barely gone 20 feet in when there is a swish from the trees ahead and something flashes down the path. The spear slashes Jack's leg (and narrowly misses Bendyn behind him) leaving a bloody, but shallow gash. Smeared on the fabric of his leggings around the wound is a sticky dark matter.

The spear scrapes to a halt down the track behind you.

ooc: Blood was drawn but no pips lost. Nice soak Jack has there Hype.
Spot Check: DC 15 [sblock]nothing moves ahead of you.[/sblock]
Spot Check: DC 20 [sblock]the branches up ahead have been cut, and there is some rope lashed to one that pokes out at an odd angle.[/sblock]
 

doghead said:
The three travellers turn their mounts back to the path. The clearing remains silent as they cross it and are eventually swallowed up by the trees on the other side. Jack leading, with Bendyn and Casparan close behind. They have barely gone 20 feet in when there is a swish from the trees ahead and something flashes down the path. The spear slashes Jack's leg (and narrowly misses Bendyn behind him) leaving a bloody, but shallow gash. Smeared on the fabric of his leggings around the wound is a sticky dark matter.

The spear scrapes to a halt down the track behind you.

OOC: Spot check 18+1 = 19 /OOC

Despite seeing nothing immediately ahead, Jack's immediate reaction is, once again, to get off the damned horse and take cover behind a tree.

If no further attacks are forthcoming, he'll take a moment to mutter a brief cantrip.

OOC: Detect Poison. Arcane Spell Failure Chance 25%. If the spell works, he wants to know if he's been poisoned, and whether the sticky substance is poison.

More OOC: I'm not sure how Soak interacts with poison. Is it like DR in standard d20, where if the damage is reduced to 0, injury-type poison is not successfully delivered? /OOC
 

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