FreeXenon
American Male (he/him); INTP ADHD Introverted Geek
Opening Encounter HfU: T-17.8
"Your not the only one whose body is saying stay away, kid. This is the really the scenic route to Kracen." as he looks to the throngs of walkers about. A small group of walkers looks over towards you and seems to be noticing the light. A group 5 of the restless dead stagger and lurch their way towards you as you quickly close the lantern to remove the visible light.
Even as the light has been shuttered the deaders still make their way over and mill around sniffing and begin a wholly unsettling and unnatural choir of moaning and rasping in frustration that nothing is to be found there. It's as if the corrupted energies that bound their form together can feel your life essence is here. They long to sate themselves in it and have been denied the one thing that will end their this rotting and unholy feeling that consumes them.
Elvar gracefully uses this moving displacement of the risen to draft your way quickly to the mountain wall. You stumble at little bit and stagger without the light, but the distance is short and the way fairly clear. There is a small group of 3 walkers within 5 feet of you and the outline; they are just standing and they appear to be looking right through you. They have not moved at all and are just staring blankly through the space that you occupy.
Elvar nocks his bow and puts his back to the wall and looks carefully out to the milling pack of walkers especially the one closest to you. "Please, take you time." he says with a small amount of playfulness, and a little that a healthy dose of sarcasm.
The Outline
Glowing soft-white runes and an outline in the mountain side is in front of you. The rectangular outline is approximately 5 feet wide and 8 feet tall with runes all around the outside of it. The runes appear to be written in an old dialect of celestial with elements of draconic mixed in and after a quite a few moments of looking at the syntax and usage you decipher that the runes say 'Herein lies the Seven Suns of the Elders. Enter not lest your faith be of the Elder ways. The Eighth Sun caused the Seven Suns to set 'til their progeny waken them from a faithless slumber. The new dawning of the seven suns shall be wrought of the faith of the righteous.'
Knowledge Notes
The Cave of the Seven Suns was lost to the bowels of history due to the Dragon Lords' heretifying the worship of the Elder Gods and destroying all knowledge of them - all written words and all that spoke their name. The Cave of the Seven Suns was tied to the Seven Elder Gods which were also represented by the seven suns of the solar system to which there has only ever been 4 as far as you have ever known.
The Seven Elders were Ghoar the Elder of Evil; Raemehr the Elder of Good; Khaeless the Elder of Magic Incarnate; Kyrie the Elder of the Sequestered Night; Mhorian the Elder of Death; Dhorius the Elder of Life; Thraugh the Elder of the Natural World; and Zharan the Elder of Entropy.
"Your not the only one whose body is saying stay away, kid. This is the really the scenic route to Kracen." as he looks to the throngs of walkers about. A small group of walkers looks over towards you and seems to be noticing the light. A group 5 of the restless dead stagger and lurch their way towards you as you quickly close the lantern to remove the visible light.
Even as the light has been shuttered the deaders still make their way over and mill around sniffing and begin a wholly unsettling and unnatural choir of moaning and rasping in frustration that nothing is to be found there. It's as if the corrupted energies that bound their form together can feel your life essence is here. They long to sate themselves in it and have been denied the one thing that will end their this rotting and unholy feeling that consumes them.
Elvar gracefully uses this moving displacement of the risen to draft your way quickly to the mountain wall. You stumble at little bit and stagger without the light, but the distance is short and the way fairly clear. There is a small group of 3 walkers within 5 feet of you and the outline; they are just standing and they appear to be looking right through you. They have not moved at all and are just staring blankly through the space that you occupy.
Elvar nocks his bow and puts his back to the wall and looks carefully out to the milling pack of walkers especially the one closest to you. "Please, take you time." he says with a small amount of playfulness, and a little that a healthy dose of sarcasm.
The Outline
Glowing soft-white runes and an outline in the mountain side is in front of you. The rectangular outline is approximately 5 feet wide and 8 feet tall with runes all around the outside of it. The runes appear to be written in an old dialect of celestial with elements of draconic mixed in and after a quite a few moments of looking at the syntax and usage you decipher that the runes say 'Herein lies the Seven Suns of the Elders. Enter not lest your faith be of the Elder ways. The Eighth Sun caused the Seven Suns to set 'til their progeny waken them from a faithless slumber. The new dawning of the seven suns shall be wrought of the faith of the righteous.'
Knowledge Notes
The Cave of the Seven Suns was lost to the bowels of history due to the Dragon Lords' heretifying the worship of the Elder Gods and destroying all knowledge of them - all written words and all that spoke their name. The Cave of the Seven Suns was tied to the Seven Elder Gods which were also represented by the seven suns of the solar system to which there has only ever been 4 as far as you have ever known.
The Seven Elders were Ghoar the Elder of Evil; Raemehr the Elder of Good; Khaeless the Elder of Magic Incarnate; Kyrie the Elder of the Sequestered Night; Mhorian the Elder of Death; Dhorius the Elder of Life; Thraugh the Elder of the Natural World; and Zharan the Elder of Entropy.
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